Map Pressure

Map Pressure

in PvP

Posted by: Genoshock.2104

Genoshock.2104

Another trick I learnt from GW1 was map pressure.

There are 3 conquest points.

So we have several skills…If some of them are on Cd the build falls flat on it’s face.

You apply pressure on the map through rotations. Decap a point asap if you see a fair fight on mid. Then wait to see if someone comes. They will have some skills on Cd after fighting on mid and when they come to you it’s an easy win.

It works with Cd’s and objectives. If you apply enough pressure on Foefire for example you can easily gank out the lord. Spirit watch you can run Orbs. The new maps you can get the sword and shield and the bonuses from the +25 +50 + 100.

Maybe if we had a few more game integrations to allow for map pressure. I was thinking maybe if you hold one point it allows your team mates to spawn on point. Something a bit more cutting edge as opposed to swords and shields.

This map pressure dictates my rotations. I am silver II just sometimes play really well when I click with someone on my team.

This map pressure would also be fun on Stronghold – for me it’s just a chaotic shambles ATM. I don’t know which strats you guys use.

I guess you could apply map pressure and then use the cannons. Apply pressure and get the mist guardian. This way it doesn’t matter if you lose a 1v1.

This is the tactic I use to overcome build wars rage.

I admit there are some more technically gifted players around. But I don’t play too often so it’s just my tactic for lower tier players like me to improve.

Map Pressure

in PvP

Posted by: Genoshock.2104

Genoshock.2104

oh yeah, btw — nerf guardian.

10 seconds of block-time.

Dodge Rolls

Bubbles.

Unplayable.

Worse then turret engi..