Match Prediction feels weird

Match Prediction feels weird

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Posted by: Galandil.9641

Galandil.9641

Today I had two matches which made me lift an eyebrow at the outcome.

My team won both of them, but the pips gain felt really out of place.

The first one (of which I don’t have a screenshot) was vs a full premade, with 3 rubies and 2 sapphire players, while our team had 4 duoqueuers and 1 pug, same distribution of divisions. We won 501-400something, and we gained 3 pips.

The second one is the one in the screenshot, and we gained just 1 pip from it.

Now these outcomes, especially the second one, seem weird. I know perfectly that divisions are not a measure of personal skill almost at all, but still, if a team gets stomped that way, apart from the important fact that no one has fun (and the losing players ofc feels frustrated by such pairing and result), the pips gain and/or loss should be higher, at least 2 pips.

This should happen in order to distribute players better on similar skill level and give a more fair matchmaking in the future for all players involved.

But this can’t happen until the prediction algorithm avoids these kind of situations (3 pips in a game with less than 100 points difference and +1 in a game which could have ended the same way if 3 players went afk at the start of the match).

And I think we should have more divisions (probably with less tiers in each one) starting from Ruby: having only Ruby, Diamond and Legendary xN doesn’t make a lot of sense, especially considering that Diamond has 7 tiers, whereas Ruby has 6 and Legendary 5.

It’d be a lot better if we had at least 4 divisions (last one Legendary, after that we can start with the 2x, 3x, etc.), starting from Ruby, with 5 tiers each, so in order to reach Legendary one player has to cross 15 tiers instead of 13, but with a much fairer distribution of relative players’ skill.

We could even put a division loss rule, for example if a player loses 5 pips when he’s at 0 in a specific division, he goes back to the previous division with the last tier empty. Ofc if he gets back 1 pip when he’s at 0, the -5 pips are reset.

However, my point is: pls Anet rework somewhat your prediction algorithm, cause at the moment it feels very weird.

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Match Prediction feels weird

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Posted by: Saulius.8430

Saulius.8430

i think you got this a bit backwards

in first game, matchmaking system was expecting your team to lose badly. but you won. hence the reward of extra pips

in second game, matchmaking system expected enemy team to lose, and it did. fact that you crushed them have no extra benefit

or to rephrase. game score only have positive/negative effects for the team that lost. meanwhile winning team’s pips are only affected by what matchmaking predicted before the match started

P.S. what kittenes me off occasionally is getting multiple games in a row where i get 2 pips for wins and +1 pips for loses (with 300 or 400 pts). meaning matchmaking was placing me in games with expectation to screw me over. and likewise if my side gets obliterated 500 to (299 or less) for -1 pip then i cannot know if i was expected to lose or game was ‘fair’ (by ‘fair’ i mean that mm decided that both sides got somewhat same chance of winning)

kill all ze thingz