Today I had two matches which made me lift an eyebrow at the outcome.
My team won both of them, but the pips gain felt really out of place.
The first one (of which I don’t have a screenshot) was vs a full premade, with 3 rubies and 2 sapphire players, while our team had 4 duoqueuers and 1 pug, same distribution of divisions. We won 501-400something, and we gained 3 pips.
The second one is the one in the screenshot, and we gained just 1 pip from it.
Now these outcomes, especially the second one, seem weird. I know perfectly that divisions are not a measure of personal skill almost at all, but still, if a team gets stomped that way, apart from the important fact that no one has fun (and the losing players ofc feels frustrated by such pairing and result), the pips gain and/or loss should be higher, at least 2 pips.
This should happen in order to distribute players better on similar skill level and give a more fair matchmaking in the future for all players involved.
But this can’t happen until the prediction algorithm avoids these kind of situations (3 pips in a game with less than 100 points difference and +1 in a game which could have ended the same way if 3 players went afk at the start of the match).
And I think we should have more divisions (probably with less tiers in each one) starting from Ruby: having only Ruby, Diamond and Legendary xN doesn’t make a lot of sense, especially considering that Diamond has 7 tiers, whereas Ruby has 6 and Legendary 5.
It’d be a lot better if we had at least 4 divisions (last one Legendary, after that we can start with the 2x, 3x, etc.), starting from Ruby, with 5 tiers each, so in order to reach Legendary one player has to cross 15 tiers instead of 13, but with a much fairer distribution of relative players’ skill.
We could even put a division loss rule, for example if a player loses 5 pips when he’s at 0 in a specific division, he goes back to the previous division with the last tier empty. Ofc if he gets back 1 pip when he’s at 0, the -5 pips are reset.
However, my point is: pls Anet rework somewhat your prediction algorithm, cause at the moment it feels very weird.