Match making in 1 pic
Basically I wasted over 1 hr playing those matches because what I did or didn’t do made very little difference at all.
Almost makes the case that AFK’ers were right all along.
Just kidding but you know what i mean. This 50% W/L thing is BS.
“Buff my main class, nerf everything else. "
Eh, honestly, I think that’s more of the meta than matchmaking. First team to win the big teamfights usually wins by a good margin.
Eh, honestly, I think that’s more of the meta than matchmaking. First team to win the big teamfights usually wins by a good margin.
I half agree. I don’t think it matters what the meta is, if you lose members in the opening fight, there is little chance of a PUG reorganizing themselves and not just stagger-feeding themselves to the other team. Bunkers or DPS, you’re going to lose a 5v3 with two people on respawn at all times.
Eh, honestly, I think that’s more of the meta than matchmaking. First team to win the big teamfights usually wins by a good margin.
I half agree. I don’t think it matters what the meta is, if you lose members in the opening fight, there is little chance of a PUG reorganizing themselves and not just stagger-feeding themselves to the other team. Bunkers or DPS, you’re going to lose a 5v3 with two people on respawn at all times.
The bunker meta kinda exaggerates it. Point turnover is much slower, which puts a bigger sway in point accumulation and teams that get a point in their favor first can sit on it for a long time, even if they do end up in a losing fight.
Overall you really getting about 50% W/L in ranked and a lot of people say the same. I have about 50% win rate ranked. When my win rate start to increase its 100% sure after that i getting many losing streak. Unranked i have 60% 70% win rate and win most matches atleast a lot more than in ranked. The matches feels more balanced in unranked. How is that? My teammates that play meta classes not die in 2sec when i play unranked and know how to play as a team. When i join ranked it starts to feel like i get some pve players that all of them dies in 2 sec. Even if there are 2-3 peoples focusing me i kite them and still my whole team lose the 4v2 or 4v3 fight o.O
So after winning i getting hard lose streak so it make sure i stay at 50%
There is a site cant remember the name that if you link your accounts “API” to it that shows your W/L ratio and stuffs like that.
(edited by Rolisteel.1375)
Stats By Ladder
Necromancer:
Ranked
Wins 1509
Losses 1512
Win 49.95%
Ratio1.00
Unranked
Wins 96
Losses 65
Win 59.63%
Ratio1.48
Solo Arena (Old)
Wins 364
Losses 322
Win 53.06%
Ratio 1.13
Basically I wasted over 1 hr playing those matches because what I did or didn’t do made very little difference at all.
Almost makes the case that AFK’ers were right all along.
Just kidding but you know what i mean. This 50% W/L thing is BS.
it is not
if you play alone couple thousands of matches you will see the trend very well
[Teef] guild :>
Am I the only one to notice that the red team wins 8/10 matches? :o
New bunker meta sux
also most of those were on foefire which has the largest discrepancy in score overall due to lord kills
I am not sure what I am looking at. Is it not normal to win 50% of your games if you reached the MMR level you belong to? Soloq is basically a coin toss unless you’re vastly underrated, so the pattern your match history exhibits does not surprise me.
I am not sure what I am looking at. Is it not normal to win 50% of your games if you reached the MMR level you belong to? Soloq is basically a coin toss unless you’re vastly underrated, so the pattern your match history exhibits does not surprise me.
If you read my post you would see that I’m pointing out all the matches were blowouts. The outcome was pre determined by match making. Sure it gave me a 50% win rate but what I did or didn’t do meant very little. The system gave me 4 sure wins and the 3 sure losses. This is in diamond, shouldn’t the system have enough info to make good matches by the time players reach diamond?
I am not sure what I am looking at. Is it not normal to win 50% of your games if you reached the MMR level you belong to? Soloq is basically a coin toss unless you’re vastly underrated, so the pattern your match history exhibits does not surprise me.
If you read my post you would see that I’m pointing out all the matches were blowouts. The outcome was pre determined by match making. Sure it gave me a 50% win rate but what I did or didn’t do meant very little. The system gave me 4 sure wins and the 3 sure losses. This is in diamond, shouldn’t the system have enough info to make good matches by the time players reach diamond?
So, if you’re saying that what you did or didn’t do had little to no impact on the match then all 5 of you could have stayed in spawn and still won.
I am not sure what I am looking at. Is it not normal to win 50% of your games if you reached the MMR level you belong to? Soloq is basically a coin toss unless you’re vastly underrated, so the pattern your match history exhibits does not surprise me.
If you read my post you would see that I’m pointing out all the matches were blowouts. The outcome was pre determined by match making. Sure it gave me a 50% win rate but what I did or didn’t do meant very little. The system gave me 4 sure wins and the 3 sure losses. This is in diamond, shouldn’t the system have enough info to make good matches by the time players reach diamond?
Hard to believe. Half of these games have seen both teams score more than 250 points, which means the winning team was not even able to ensure a double cap the entire game. That can not be considered a blow out, especially in a meta that favors 3-point splits. Also, it’s rather easy in conquest to win by a large margin, even at equal skills. Even at the highest level of play most matches are one-sided.
9 out of 10 matches are 200 pts or more diff. So more or less the winners were set before match started.
See a winning streak of 4 follow by a losing streak of 3. This happens so often I have a hard time believing they are not actively pushing a 50% win rate.
Basically I wasted over 1 hr playing those matches because what I did or didn’t do made very little difference at all.
The interesting thing is I bet if they just switched the highest mmr player on the winning team with the lowest mmr player from the losing team those 9 matches would be nice close matches.
i know that feel bro, but i play my engi as god, only as him i can win with 4 nobrains in my team in soloq