MatchMaking - RosterSize

MatchMaking - RosterSize

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Posted by: MarkPhilips.5169

MarkPhilips.5169

Reading the matchmaking formula on http://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm , there are a lot or parameters and I think only:

Scoring/RosterSize/@distance

and

Scoring/RosterSize/@perfect-fit

afflicts party size.

So we have different party size compositions:

5
4-1
3-2
3-1-1
2-2-1
2-1-1-1
1-1-1-1-1

Of course the best way would be to match the same party composition against each other, but if queue were too long, maybe it would be possible some little “exceptions”.

For example

5 always against 5

1-1-1-1-1 vs 1-1-1-1-1 or 1-1-1-2

3-1-1 vs 3-1-1 or 3-2 or 2-2-1

4-1 vs 4-1 or 3-2

It’s only an example of course, i’d like to know your opinion about it. I don’t know how these compositions can be translated in those 2 parameters, but for sure, they need to have an high priority in matchmaking formula, considering now soloqueue and teamqueue have the same queue.

(edited by MarkPhilips.5169)

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Posted by: Justin ODell.9517

Justin ODell.9517

PvP Server Programmer

Evan and I were talking about adding roster size logic to the filter part of the algorithm, which would match what you’re saying here. We’d need to expand the filter over time though, because we’re pretty hard set on making sure people get a match.

We’re going to run some simulations and go from there.

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

MatchMaking - RosterSize

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Posted by: MarkPhilips.5169

MarkPhilips.5169

Thx for Answer.

I hope you can do this, it’ very crucial now that rated matches are fused

(edited by MarkPhilips.5169)

MatchMaking - RosterSize

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Posted by: Sunshine.5014

Sunshine.5014

I agree with the OP that these should be the only combinations:

5 ~ 5
11111 ~ 1112
311 ~ 32 ~ 221
41 ~ 32

Any other combination sounds really unfair. Also, I don’t think restricting matches to those combinations gonna increase the queue time that much (even then, it’s acceptable for better quality). Look at it, a soloq player will have a chance to play on almost all the games except the 5v5 premad one, which is the point of this.

Please don’t expand the filter over time for this, only expand the MMR range.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

MatchMaking - RosterSize

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Posted by: MarkPhilips.5169

MarkPhilips.5169

I’m pretty sure these combinations with a similar skill level and decent party compositions on both of sides, can offer very good and fun matches.

It would be interesting watching many players data about finale score and roster size, but i think only Anet can have accurate data because many times the players perception about party size in the other team is inaccurate.

(edited by MarkPhilips.5169)