(edited by MarkPhilips.5169)
MatchMaking - RosterSize
PvP Server Programmer
Evan and I were talking about adding roster size logic to the filter part of the algorithm, which would match what you’re saying here. We’d need to expand the filter over time though, because we’re pretty hard set on making sure people get a match.
We’re going to run some simulations and go from there.
Isle of Janthir: Flux, Latch, Aegir
Thx for Answer.
I hope you can do this, it’ very crucial now that rated matches are fused
(edited by MarkPhilips.5169)
I agree with the OP that these should be the only combinations:
5 ~ 5
11111 ~ 1112
311 ~ 32 ~ 221
41 ~ 32
Any other combination sounds really unfair. Also, I don’t think restricting matches to those combinations gonna increase the queue time that much (even then, it’s acceptable for better quality). Look at it, a soloq player will have a chance to play on almost all the games except the 5v5 premad one, which is the point of this.
Please don’t expand the filter over time for this, only expand the MMR range.
Already quit PvP. Just log in here and there to troll.
I’m pretty sure these combinations with a similar skill level and decent party compositions on both of sides, can offer very good and fun matches.
It would be interesting watching many players data about finale score and roster size, but i think only Anet can have accurate data because many times the players perception about party size in the other team is inaccurate.
(edited by MarkPhilips.5169)