(edited by nightblood.7910)
Would be possible to have matchmaking also focus on team comps maybe. Im just throwing this out there as it might be a challenge. But it always concerns me when I get matched up in a team with say 3 thieves on the team.
I guess you could define a comp with some variance to cover something out of the meta. It might also help pugs against premades.
It just seems when soloquing while player skill might be equaled out, the team comps are so wacked out that individual skill doesnt matter.
Also given new specializations, the definition of DPS and Condi and so on could easily be standardized being the trait lines will no longer add to attributes and the only attribute difference would be the sigils and amulets.
The only downfall to this is that obviously if Im seeing three thieves on a team, then its because thief population is high. Which under a team comp matchmaking system would make individual classes/builds have varying queue times.
(edited by nightblood.7910)
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