Q:
….. And Elementalist.
(edited by sephiroth.4217)
Q:
Question:
Does the matchmaker put you against similar ratings or is there another way to determine who you’re matched against? Like a Skill rating system or something.
(edited by sephiroth.4217)
I would refer you here for explanation.
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
THOUGH if someone leaves a match prior to start matchmaking does NOT occur again.
I would refer you here for explanation.
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
THOUGH if someone leaves a match prior to start matchmaking does NOT occur again.
I’ve been reading that, was interesting to see “Profession ratings” in the mix as I had no idea that professions contributed to match making…..
Was just curious if one of the reasons matchmaking was “broken” was because it’s contradicting itself…..
If its putting people together of similar MMR then all well n good but if it’s a skill rating hidden in the background then there’s an issue. Someone in Bronze could have the same skill rating as someone in Gold and for the sake of 50/50 matches will put the 2 together, now that gold player would be “where he belongs” but the Bronze player wouldn’t and neither of them would be able to climb meaning they are stuck where ever the placement games put them.
I’m mostly curious about this as I had 50% win rate before the seasons even started so I was already established into the matchmaking and one of the things I’ve noticed to stick out the most is that anyone who played before season 1 had a really hard time climbing in the seasons due to established MMR while newer accounts, including my alt, were given a tonne of easy games and just shot through ranks without even trying…
I’m not trying to trash matchmaking, only trying to source the problem. (if there is one)
[/quote]
I’ve been reading that, was interesting to see “Profession ratings” in the mix as I had no idea that professions contributed to match making…..
[/quote]
I am still a little clueless of the profession scenarios. One thing I read is that it tries to match up professions but when I go into a match and see I am up against 4 guards and a thief or something very similar I know we are doomed. Again though people de-queue or what have you then the match making becomes broken. There is a post out there where a Dev said they are trying to fix it at some point but we’ll see.
IMO people want to win every match and that just isn’t going to happen. There are Leets out there and I use in a good way because they are very good at their rotation and anticipation that they are going to have good win/lose ratios. I am no young whipper snapper so my fingers travel only so fast across the keyboard but I am getting better and this is where I think the problem lays. the whole “get gud” term works in many cases. Some people are there only for rewards, some like myself and you apparently are trying to “get gud” but the system can falter us sometimes.
It amazes me how so many think the system is broken and I will agree it needs fine tuning, but in the long run ANET cannot weed out bad players or players who are there for less than prestige and only goodies. PvP caters to all and we have to live with that.
EDIT: I so broke the quote thingy lol
I’ve been reading that, was interesting to see “Profession ratings” in the mix as I had no idea that professions contributed to match making…..
[/quote]
I am still a little clueless of the profession scenarios. One thing I read is that it tries to match up professions but when I go into a match and see I am up against 4 guards and a thief or something very similar I know we are doomed. Again though people de-queue or what have you then the match making becomes broken. There is a post out there where a Dev said they are trying to fix it at some point but we’ll see.
IMO people want to win every match and that just isn’t going to happen. There are Leets out there and I use in a good way because they are very good at their rotation and anticipation that they are going to have good win/lose ratios. I am no young whipper snapper so my fingers travel only so fast across the keyboard but I am getting better and this is where I think the problem lays. the whole “get gud” term works in many cases. Some people are there only for rewards, some like myself and you apparently are trying to “get gud” but the system can falter us sometimes.
It amazes me how so many think the system is broken and I will agree it needs fine tuning, but in the long run ANET cannot weed out bad players or players who are there for less than prestige and only goodies. PvP caters to all and we have to live with that.
EDIT: I so broke the quote thingy lol[/quote]
Evan said the system is getting worked on for next season but can’t implement it till the season is over incase it risks game stability…. So we know it’s broken somewhat.
As for Profession matchmaking, in a system that want’s 50% win loss, I am currently testing if queuing on my worst toon at 14% win rate then swapping to my 72% winrate on nec will increase my chances of winning lol
EDIT: I broke it too lol
Keep the post updated what you find
Keep the post updated what you find
Queuing as Thief put me into a game of 7 DH that zerged everything…… Even though I swapped to Nec, I was able to run around freely getting kills a lot easier than normal BUT, biggest BUT ever, my allies were noticeably worse so much to a point I thought I was the only one on the team (4v1 on home, 2 guards have traps set on home but won’t move till someone triggers em and so forth). This is after 1 game however, I’ll have to test this more tonight after work.
Considering my games are usually 1-2 Nec, Warriors, scrappers, eles and druids, this was a huge change to matchmaking already.
(edited by sephiroth.4217)
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