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According to Curse article that has been floating around after league announcement in WTS, solo Q and team Q will stay merged as it is.
http://www.curse.com/news/guild-wars-2/50718-exclusive-gw2-announces-new-leagues-system
“Players will be able to queue up solo or with up to 5 other players, but all progression in this regard will be on the personal level”
This means that in order to compete in leagues, going ham on solo q is basically a demotion from divisions unless you get extremely lucky. While personal progressions are good, what I think this will bring is that the Legendary and Diamond tier will be filled with teams with voice comp, and rest of the divisions will be pvpers without voice comp. I think this league system, if continues as current matchmaking system, will literally destroy majority of pvp population base, and yes pvers and wvwers do matter as GW2 is MMORPG and pvp matchmaking consider them as pvp players..
What I can already picture is that except for diamond and legendary tier/division rest of the population will just abuse demotion/promotion of leagues for skins/rewards and any competitive individuals who can’t find teams for whatever reason will leave pvp scene since top leagues are filled with teams.
While this does promote teamplay, without in game voip this is meaningless. Basically pvp will be even more segregated and population will further decrease since premades at high level will stomp pug teams without voip. This is almost as same is creating a small pvp tournaments that uses solo queues as placeholders/sacrifices for sake of pvp teams.
I love the idea of league system, and reward based on skill. I may not be even on diamond tier when the league launches, and I’ll be okay with that. However what I am not okay with is pitting solo que players against pre mades and giving the same rewards. Either make different leagues for solo Q and premades, or implement ingame voip for solo q players to use.
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