(edited by Yakez.7561)
Matchmaking is all about 50/50.
Played 100 sPvP games in the last days and had total of 3 good games. Two on legacy with lord killing, one on forest with 497/500 count. All other 97 games was about stomping trough enemy team or losing horribly.
Unranked played/won: 63/27 (this is after 2 year break from GW…)
Ranked played/won: 27/13 (more recent)And there is the pattern in my eyes. I’m getting close to 50% win rate all the time. If my team wins, then next time I would get people who just play their first PvP and just don’t cap. It could be problem of player base… so I went to ranked. And guess what if you win several times? Then you would face several 5 man teams while playing 5 man solo.
Well tech wise it’s really easy for Anet. Noobs are happy, they getting their wins for the dailies. But everyone who above mediocre level is just face-rolling their keyboard every time they get full Jackie Chan team. It’s okay for the game with “proper” cash shop. They forcing you to spend money to be better than 50% winrate, like Hearthstone (played a lot of it and know what I’m talking about).
But here where everybody have the same stats… This just isn’t right. I think most of people right now play PvP to farm dungeon boxes, u get reward for losing, lol. Right now everybody would say to me thet I should get a team, that someone in Anet said, that sPvP don’t make esports, well then just ban sPvP and make unranked and ranked PvP only for teams.
I’m really concerned about buying HoT with this matchmaking. Core game still have big issues after 3 years, and it is so with only one constructed mode, and assuming that Stronghold is more team dependent, it would be even worse to play sPvP and find normal game.
https://forum-en.gw2archive.eu/forum/game/pvp/PvP-Why-is-that-allowed/first#post4917694
Yeah no kidding, match making is terrible, and people are just able to grind to the top.
This is the issue that I wanted to bring up. It doesn’t matter whether I do extremely well or not when I am purposely matched up to lose. I’m sure there are many good players who started GW2 pvp late or have the skills but not enough matches to actually have MMR/team that properly reflects their skill, so they are considered “mediocre”. As of moment I mostly play unranked because I play by myself, and since my win loss ratio is above 50% I lose 3 games and win 1 until I get close to 50%.
Of course I am not the best player so I cannot possibly carry the team or even win 1v2 surely, but when I see that other teams are doing very well on rotation and my teams are losing fights with numbers in their favor there is no way for me to actually do something about it other than rotating to other points, and even then I get trashed talked as “doing nothing” when I tried to decap and defend nodes.
As of moment unranked is for solo players while ranked is for people with teams. Without proper teams winning in ranked queue is unthinkable, while teaming in unranked means almost guaranteed win. As of now unless I have a full team I avoid ranked queue and for unranked I don’t even bother communicating with my teammates because half of the times they rush into outnumbered fights.
Basically matchmaking does not consider your skill level to fullest extent. It is all about how to make you maintain 50% win loss ratio by pairing you up with best/worst and sometimes throwing you a bone or two by letting you win. The more you play the more apparent the pattern of system becomes. Basically either form a team with competent people for quality matches, lose so much in a row that matchmaking pairs you up with really good people, or just pray and hope that RNG matchmaking takes pity on you.