Matchmaking is making us play less and less

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Posted by: Naito.5693

Naito.5693

Now, let me explain myself.
For example, there are 4 teams. Team A, B, C, and D. (I decided not to mention team names to avoid drama and kitten). Three of them are kind of well-known.
In the past 2 weeks, team A has never won against us, team B managed to win 1 time, same with team C, and team D is full of ranks 10 straight outta hot-join. We have a positive win-ratio against all of them. And by positive I mean 10 to 1 or even zero. So, our hidden MMR is obviously higher.
So, we are in a queue for about 10 minutes, we get paired with Team B and we end up winning. We join another queue and while we wait for it to pop, both Team B and Team A are playing against each other. After the game between Team B and A is finally over, they instantly queue up and we expect to face one of them, our queue pops and guess what…it’s Team D full of r10’s while Team A and B are in the same match again.
So, while semi-good and good teams are playing constantly, our team is forced to have 30 min long queues to fight teams who won’t even learn anything after losing to us.
I’d rather go back to having old 8-team paid queues every day for 4-5 hours than this.

A Lion does not concern itself with the opinions of sheep.

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Posted by: Fire.7459

Fire.7459

I agree with you … even my team always meet the same people throughout the evening …. it is frustrating to always play the same map and against the same people for weeks …. need to some urgent change

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Posted by: Sand Beagle.9867

Sand Beagle.9867

This sounds more like the symptoms of having a low pvp population.

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Posted by: hooma.9642

hooma.9642


So, while semi-good and good teams are playing constantly, our team is forced to have 30 min long queues to fight teams who won’t even learn anything after losing to us.
I’d rather go back to having old 8-team paid queues every day for 4-5 hours than this.

before the chance to learn anything was even smaller. if u are sooooo “pro” and want more teams to face spend ur time training them or let them time to train..

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Posted by: OneManArmy.5617

OneManArmy.5617

This sounds more like the symptoms of having a low pvp population.

Exactly this.

Surrender is not an option!

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Posted by: lyfe.5683

lyfe.5683

Agreed @OneManArmy, I get extremely sad when I see the list of the top 100 or so NA folks with QP’s; 1402 for the first guy then only 90 folks later its 159 =(

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Posted by: Powerr.3649

Powerr.3649

agreed. We have been dealing with the same thing Naito. We have only been really playing one team team over and over and to make matters worse we have long queues even to get into the match we know is already them. Our speculations are that we have significantly higher MMR so it has to wait to lower the bucket into their rating range before it puts us in. Needless to say, the game has become boring, win..loss..or however much drama ensues during each match. Hopefully something changes or PZ might be PZ’n OUT

Powerr
PZ

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Posted by: leman.7682

leman.7682

Naito, thanks for insulting a team of r10’s for not learning anything after being stomped by CN. I think people reading this will be really encouraged to hop into pvp when they read your post.

Leman

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Posted by: NevirSayDie.6235

NevirSayDie.6235

So it’s basically like old paids, except instead of beating two scrubs before playing one of the other top three teams you just wait, and then play one of the other top three teams?

Sorry, matchmaking can’t fix that. If anything, over a period of time, matchmaking will help it tremendously because new players will stick around instead of leaving.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Matchmaking is the best thing ever. You have to have it so people stick with the game and become the players of “tomorrow” who will be kicking your kitten when they get enough playtime and experience under their belt

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

So it’s basically like old paids, except instead of beating two scrubs before playing one of the other top three teams you just wait, and then play one of the other top three teams?

Sorry, matchmaking can’t fix that. If anything, over a period of time, matchmaking will help it tremendously because new players will stick around instead of leaving.

I think I agree. We shouldn’t be blaming the system. It’s not the matchmaking system’s fault if there are just a handful of good teams getting matched up with each other over and over. It’s because of a very low PVP population that even tries queuing for tourneys which is caused by the lack of direction and incentives to new players to try out the tournament system. Heart of the Mists right now is not very newb friendly.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Lordrosicky.5813

Lordrosicky.5813

So it’s basically like old paids, except instead of beating two scrubs before playing one of the other top three teams you just wait, and then play one of the other top three teams?

Sorry, matchmaking can’t fix that. If anything, over a period of time, matchmaking will help it tremendously because new players will stick around instead of leaving.

I think I agree. We shouldn’t be blaming the system. It’s not the matchmaking system’s fault if there are just a handful of good teams getting matched up with each other over and over. It’s because of a very low PVP population that even tries queuing for tourneys which is caused by the lack of direction and incentives to new players to try out the tournament system. Heart of the Mists right now is not very newb friendly.

Paids are very popular in the eu right now. I would be surprised if there isnt at least 30-50 matches going on at all times in paids right now (except at the worst hours). I guest on alot of other heart of the mists and there is always groups being formed in map chat as well as within friends lists and guilds.

If NA is dead then I suggest moving to an EU server. If you are claiming that Eu is dead for paids then I disagree. The player pool is pretty big since the changes.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Im Rubber.5321

Im Rubber.5321

Like Powerr Mentioned the fact that teams are playing eachother multiple times in a row is a problem that should be dealt with. PZ constantly faces the same team and knows that its that team so there is no fun in it, especially if there winning without trying everytime. At some point the game will become tedious, and uneventful. I reccomend that the devs crack down on this problem before the top teams just get bored and quit.

Chickenlitle, Chicken Y,X,P,R,Z
|Rank 50+Mesmer|Team DTC|

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Like Powerr Mentioned the fact that teams are playing eachother multiple times in a row is a problem that should be dealt with. PZ constantly faces the same team and knows that its that team so there is no fun in it, especially if there winning without trying everytime. At some point the game will become tedious, and uneventful. I reccomend that the devs crack down on this problem before the top teams just get bored and quit.

Yeh but you dont want to just matchmake them with lower ranked players just for the sake of it letting them stomp different people every match. There should be some system which prevent you facing the same team over and over but I dont think its a priority for all but a tiny minority of the player base. And if thats the best other team out there then why shouldnt they player each other over and over? it will give both teams the closest match…..

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Mufa.1326

Mufa.1326

That is a problem of bad match-making system.

To simplify:
In a proper matchmaking system you should play one game against guy in a group ‘below’ you (random choice from group of about 10 qued teams ranked below you) in order to give them chance to advance in ranking (for example take your spot if they win) and then then play one game against guy in a group ‘above’ you (random choice from the group of about 10 qued teams ranked above you) so that you can get ranked higher.

Of course it does not have to be one up one down, it can be random but on average 50% of ‘up games’ and 50% of ‘down’ games.

Ppl getting stuck playing the same team over and over means either: super low population or badly designed matchmaking.

Given how clueless ANET seems to be about things analytical, I would put my bet on the second case.

Soko D Medo

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Posted by: HPLT.7132

HPLT.7132

I totaly aggree – Paids in their current form are boring as hell. Always the same map, the same teams, no benefits. With the old system paids were an adventure for me to compete with the best. I was happy when I reached Kyhlo and got some gems which I could spend in the gem store and also the gear separated me from other players (Yes gear is not everything but it made me somehow proud). The current paid system does not encourage me to anything because its more or less a zero-sum situation (maybe even less). You spend 1 tournee ticket and get oh wow 1 tournee ticket when you win – The gear doesn’t count for me anymore because everyone wears the same standard orr gear.
I maybe could tolerate this but also we are forced to play always the same map a whole week long. Also at the beginning (I quit playing paids because it was boring as hell) we faced alot of hot join pug teams. The challenge and also the incentive of paids is totally gone its more like hot join like farming of qualification points – But qualification points for what? Weekly/monthly tournaments are not announced (not near the horizon) and in my opinion farming qp’s for a event which maybe will be implemented in 3-4 months is not worth to spend hours of my life.
Here are my suggestions: Go over to the old paid system. Use the current paid system for frees but implement a random map selector. Frees should be used for map training and not paid! Until then I will stay with frees (despite the queue is kittening long) :>

Cheers Max

(edited by HPLT.7132)

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Posted by: Naito.5693

Naito.5693

Naito, thanks for insulting a team of r10’s for not learning anything after being stomped by CN. I think people reading this will be really encouraged to hop into pvp when they read your post.

How is that “insulting”?
I am simply stating the fact that this match up is not beneficial for them as well.
They don’t really learn anything after being stomped and we are not getting any practice either.

A Lion does not concern itself with the opinions of sheep.

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Posted by: Kakeru.2873

Kakeru.2873

Nothing’s going to change until they actually add more game types NOT NEW MAPS, new incentives to get people playing pvp and when spvp actually becomes what Fun? because it isn’t atm.

The low pvp population is justified GW2 is the game you DON’T go to if you want either fun or competitive pvp i can tell you now.

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Posted by: Valkyriez.6578

Valkyriez.6578

Smite has a timer before a match can start so there is more players in the que. of course, a Solo Que would help……

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Posted by: Richy Lao.8346

Richy Lao.8346

they should implement AT as in GW1… I mean a real tournament

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Posted by: Purie.9046

Purie.9046

It just feels like HoN/Dota community changed over to GW2. “WHY IS U FAKKEN FEEDING 24/7 U RUINING MY MMR”. Everyone has freaking huge ego and nobody can take a loss or just say “hey I made mistake”.

Results in tryhard teams quitting cuz bad. Now top is empty cuz we raep everyone and resulting in really boring games. Even they said in state of the game that sPvP players are increasing its just that more n00bies are trying the pvp aspect of the game. Every day theres less decent people playing.

P.S If this game actually had A PLAYERBASE. These well known teams would prolly be under duelist level.

Chieftain Ninjas – Purie – EU

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Posted by: Duncanmix.5238

Duncanmix.5238

Actually I also believe problem is small base of players. But that’s not only issue. What I don’t understand is why anet separates sPvP in 3 different categories. I was just in queue for free tournament for 10 minutes, first game was as usual 5 vs 4 ( I think my last 10 games always had some leaver), regular spvp have some 500 to 600 players playing and I don’t do paids, but from posts here, it doesn’t seems its going good.

Why not remove regular spvp, 8v8 is anyways useless and also I don’t understand point of paids. There is no way I’m going to pay just so I can play pvp match. This is actually first time I saw in game where you paying to play competitive pvp.

Why not just fuse all these together, and maybe as population grow new teams will be born, and it will become more competitive over time. Separating already tiny population into 3 groups is kind of doing the opposite in my opinion.

Gunnar’s Hold

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Posted by: Pharexys.4280

Pharexys.4280

mate the game been dead for months imo, we just fooled ourself that community will grow and so on. After the 1v1 we got a increase into pvp players but will take months for them to get to a good level of knowledge and why would they spend months for it?
MM is very good when its properly made.
Our current system of “statistics” ( what have evry player done in a game and so on ) is ZERO. We have no control or option to see the “bad” players and totaly get them outside of the “community” we could create without arenanet help.
I’d love on 26 feb to have a change that will revitalize evrything but that would mean to lie myself like i did with RIFT, SWTOR, AoC and so on.
They want more players, and they want us to spend RL cash. End of the story.

Devils Inside for life.
www.devils-inside.org

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Posted by: leashmaygoss.2140

leashmaygoss.2140

loleuros. 15char

Hiba
Booty Bakery [yumy]
Engineer

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Posted by: Braunijs.1596

Braunijs.1596

I agree this really is annoying as hell if there is only 1 team quing (in your mmr range) like not so long time ago we played 5x in a row vs team paradigm and it got boring really fast.
I believe that when they bring ladder in game it will attract way more players to do pvp and compete because you can actually progress.

Skinny Kids Are Easy To Kidnap [Van]
Pink Deamon

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Posted by: Jacobin.8509

Jacobin.8509

It really shouldn’t be that surprising, the exact same problem happens in team queue for league of legends.

Match-making doesn’t benefit hardcore players all that much. Once a team has reached the top of the rating spectrum, the queues get longer as there is less and less competition.

The alternative is to let hardcore teams stomp even more noobs all day which has already destroyed the population.

This is why a solo queue is necessary. By constantly mixing up the teams and skill levels the game remains challenging even for hardcore people.

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Posted by: pinkglow.3429

pinkglow.3429

Aouch, there seem to be worse pvp population than I could imagine. The system needs to be in place in order to get spvp working properly, however getting people to come play the game to increase gaming experience is another thing. I know they are going for fixing things first, then market it out to players and hope for their return. But shouldn’t be any surprise that the wait is long bros? Im just happy that some people are patient and understanding and actually playing and testing things out, without you guys any kind of progress would be hard to make happen. Hopefully you keep on struggling facing eachother again and again… at least you are contributing to something that might gain us all in the future.

I left a couple of years(lol typo meant months :P) ago, because my friends left so Im just checking in every now and then hoping for things to get stirred up right. Keep it up, I must say I’m impress you have lasted this far… help the devs to give us a good pvp game to return to!

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It really shouldn’t be that surprising, the exact same problem happens in team queue for league of legends.

Match-making doesn’t benefit hardcore players all that much. Once a team has reached the top of the rating spectrum, the queues get longer as there is less and less competition.

The alternative is to let hardcore teams stomp even more noobs all day which has already destroyed the population.

This is why a solo queue is necessary. By constantly mixing up the teams and skill levels the game remains challenging even for hardcore people.

Agreed. Matchmaking is needed. Sure you dont get to stomp random teams but so what. Thats not fun for them believe it or not. The pvp population is growing now finally and I would guess it is mainly due to people not getting stomped by top players everytime when they are learning the game.

If your way better than everyone else then what do you expect? You will own every time. So maybe dont run in 3 month old teams and branch out and play in other parties with random dudes.

I honestly cant believe people are against matchmaking. Its bizaare. Or against the 1v1 system where you can play in minutes at any time of the day.

Weekly and monthly tournmanets will give teams who are regulars together something to aim for and train towards. With qualification for these by doing paids. Thats what I think they are going for and its a perfect idea imo….

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Zzyzx.8906

Zzyzx.8906

How about PZ tries to do something they haven’t been able to do since the game out and winning consistently while running a balanced comp instead of running a broken comp with doubles of the most OP classes in the game ATM. Just like every other team is doing.

Then maybe they won’t be bored. Or maybe winning with balanced is too hard for you guys IDK….

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Posted by: Mehlkee.6804

Mehlkee.6804

Who gives a hoot, there’s less than 40 people who are unsatisfied about this. This should be so far down the list of Anet priorities. edit: If that’s the only team online, well that’s the team you should be getting. Is fairness so hard a thing for some of you to grasp? If you really wanted competition you’d just get out of your comfort zone, and then not switch classes mid game.

On a side note, I’d love for there to be a chart for example: Damage dealt, damage taken. And then if possible advanced stats like damage protected against(dmg reduced), dmg evaded(i doubt that’s possible or maybe not worth it? but you get the idea.

(edited by Mehlkee.6804)

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Posted by: S H A K U R AS.9536

S H A K U R AS.9536

It just feels like HoN/Dota community changed over to GW2. “WHY IS U FAKKEN FEEDING 24/7 U RUINING MY MMR”. Everyone has freaking huge ego and nobody can take a loss or just say “hey I made mistake”.

Results in tryhard teams quitting cuz bad. Now top is empty cuz we raep everyone and resulting in really boring games. Even they said in state of the game that sPvP players are increasing its just that more n00bies are trying the pvp aspect of the game. Every day theres less decent people playing.

P.S If this game actually had A PLAYERBASE. These well known teams would prolly be under duelist level.

Its less good pple playing the game, because:

They dont know their real position. In all REAL pvp games u see ur rank, ratting progress, regress ur game. So im winning im playing with more difficult oponent but im not losing vs team A or B but vs guild top 20 or 500. So If u are losing to top 1 guild nobody care so much than losing vs guild “on my lvl” because this “matchmaking” lf teams on ur lvl. Its big difference for many pple. I hope Anet think twice before crate another stupid and not working thing how long they still have a bit time, to create finally GUILD laddder, not personal ratting and avelarge for teams, its stupid and not working on teams games.

Sec thing, its REAL tournaments, nobody wants to waste time for what? For boxes? For tickets? Pple has no target so, no reason to play this game. Dont talk about PLAYERBASE, because playerbase has lol or dota, where more pple watch streams than playing pvp in gw2. If finally anet give reason to play this game, dont worry better pple than u will play this game… Even in gw1 u got target when game was dead(u didnt play gw1 so u can not understand but u could win gold capes, they could sell gold cape guilds for many ectos and from rp they got gold for ebay etc.) Ebay its important thing, to create “top” playerbase, because they have reason to play. I dont understand why anet is so against vs gold sellers? If somebody wants to sell his time for earn it he should to do it. Ofc all bots should be ban, but if somebody is playing in top pvp, why he cant sell his rewards and get some $? He spent many hrs for increase his skill, so its better than somebody click some buttons and activate a bot… Anet should srs think, for it, its not destroy the game…

So good pple has reason to play. I dont see it here, because rewards are so low(im not talking about actuall paids, because i know its just for now) that pple from top(not the best) has to pay to get tickets… Its so stupid that only anet can had that idea, because ticekts shouldnt be on pvp, all pvp should be free, and get big rewards for winners and top players. Pple are not blind, they see when somebody wants to use them. They can make money on other aspects pvp, not on creating tickets, custom arenas etc. They should watch on Sc2, more nobody there pay for playing ratting games, but blizzard has no problem with this.

Third thing, idk why they can not create tournaments 1 team vs 1 team on 3 maps to 2 wins. So im playing first on map x, if i win then its 1:0, sec match on sec map if my team wins again im wining tournament and get reward for winner, if not then we are playing third match. Its will be really more interesting. But ladder games shouldnt be “pay to play”. It HAS TO BE FREE. Daily at should be FREE, without stupid tickets. If pple not lose anything except ratting, they will play it. REWARDS should depence from rank. If im top 1 im getting the best rewards, if im top 1k im getting less. Its giving reason to improve.

Last thing its ban, if i face one oponent, this opponent should be ban for 1 hr. Then for sure in next 4 games im sure that im not face this oponent. After one hr from last game this my team can again face this team.

(edited by S H A K U R AS.9536)

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Posted by: daydream.2938

daydream.2938

I know they wanted to use the same map over and over in order to gain data, but it does get frustrating playing the same map continiously. Hopefully they can move to randomizing that map soon.

As far as MMR creating a time delay, i dont see a way around that. Also playing the same people is annoying and seems to be the case mostly for those at the bottom and the top of the bell curve.

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Posted by: Authority.4386

Authority.4386

If you are top rank then its obvious you will be facing only a small variety of opponents.
Like in WoW arenas.

On the other hand a big majority of players LOVE this matchmaking system. Ppl that would never play turnaments were attracted by this system and population base increased.

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Posted by: Hammerheart.1426

Hammerheart.1426

Needs more players and a solo queue.

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Posted by: Valkyriez.6578

Valkyriez.6578

Solo que with a rating and ladder should be the priority, everything else is secondary and can be grown off the population boost.

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Posted by: Mrbig.8019

Mrbig.8019

It just feels like HoN/Dota community changed over to GW2. “WHY IS U FAKKEN FEEDING 24/7 U RUINING MY MMR”. Everyone has freaking huge ego and nobody can take a loss or just say “hey I made mistake”.

Results in tryhard teams quitting cuz bad. Now top is empty cuz we raep everyone and resulting in really boring games. Even they said in state of the game that sPvP players are increasing its just that more n00bies are trying the pvp aspect of the game. Every day theres less decent people playing.

P.S If this game actually had A PLAYERBASE. These well known teams would prolly be under duelist level.

Its less good pple playing the game, because:

They dont know their real position. In all REAL pvp games u see ur rank, ratting progress, regress ur game. So im winning im playing with more difficult oponent but im not losing vs team A or B but vs guild top 20 or 500. So If u are losing to top 1 guild nobody care so much than losing vs guild “on my lvl” because this “matchmaking” lf teams on ur lvl. Its big difference for many pple. I hope Anet think twice before crate another stupid and not working thing how long they still have a bit time, to create finally GUILD laddder, not personal ratting and avelarge for teams, its stupid and not working on teams games.

Sec thing, its REAL tournaments, nobody wants to waste time for what? For boxes? For tickets? Pple has no target so, no reason to play this game. Dont talk about PLAYERBASE, because playerbase has lol or dota, where more pple watch streams than playing pvp in gw2. If finally anet give reason to play this game, dont worry better pple than u will play this game… Even in gw1 u got target when game was dead(u didnt play gw1 so u can not understand but u could win gold capes, they could sell gold cape guilds for many ectos and from rp they got gold for ebay etc.) Ebay its important thing, to create “top” playerbase, because they have reason to play. I dont understand why anet is so against vs gold sellers? If somebody wants to sell his time for earn it he should to do it. Ofc all bots should be ban, but if somebody is playing in top pvp, why he cant sell his rewards and get some $? He spent many hrs for increase his skill, so its better than somebody click some buttons and activate a bot… Anet should srs think, for it, its not destroy the game…

So good pple has reason to play. I dont see it here, because rewards are so low(im not talking about actuall paids, because i know its just for now) that pple from top(not the best) has to pay to get tickets… Its so stupid that only anet can had that idea, because ticekts shouldnt be on pvp, all pvp should be free, and get big rewards for winners and top players. Pple are not blind, they see when somebody wants to use them. They can make money on other aspects pvp, not on creating tickets, custom arenas etc. They should watch on Sc2, more nobody there pay for playing ratting games, but blizzard has no problem with this.

Third thing, idk why they can not create tournaments 1 team vs 1 team on 3 maps to 2 wins. So im playing first on map x, if i win then its 1:0, sec match on sec map if my team wins again im wining tournament and get reward for winner, if not then we are playing third match. Its will be really more interesting. But ladder games shouldnt be “pay to play”. It HAS TO BE FREE. Daily at should be FREE, without stupid tickets. If pple not lose anything except ratting, they will play it. REWARDS should depence from rank. If im top 1 im getting the best rewards, if im top 1k im getting less. Its giving reason to improve.

Last thing its ban, if i face one oponent, this opponent should be ban for 1 hr. Then for sure in next 4 games im sure that im not face this oponent. After one hr from last game this my team can again face this team.

Next time, use english: you will find a much larger population to agree with you.

Aside that, you pretty much nailed it.

That’s what we’re talking about for months ( and they’re already 6 from game release).

Without a large playerbase, it’s obvious matchmaking will hurt “current” top PvP players, because there’s no one at their level, and they’ll end up fighting against each other endlessly.

To make your playerbase to grow, you need PvP to be rewarding, even for a PvE player ( so he can try it, and maybe stick with it).

You need rewards to keep people playing.

And you need thin entrance barrier ( tickets are clearly an example of what SHOULDN’T be done).

I can understand how current good PvP players feel, but matchmaking is really too important to make decent PvP players to grow in skill and become good: being facerolled only makes people want to quit and never come back.

All you can do is wait, hope that some teams become better and end up playing against you and hope aNet starts making PvP rewarding, in order to appeal to a greater playerbase.

(edited by Mrbig.8019)

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Posted by: Gothir.3604

Gothir.3604

Matchmaking is needed and the problems the top teams are having is just a pvp population problem.

What they really need to do is get rid of spvp, free tournaments, and paid tournaments. Then just make a rated and unrated system. Unrated doesn’t give any glory or anything and is just for practicing. Rated gives the rewards and needs solo queueing as well.

And get rid of the stupid tournament tickets. Whoever thought it would be a good idea to charge people to play a pvp match needs to be fired. Especially now since the best you can hope for is breaking even. You don’t need some cost mechanic to make sure the top teams don’t face the low teams….that is the job of the matchmaking system.

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Posted by: S H A K U R AS.9536

S H A K U R AS.9536

Next time, use english: you will find a much larger population to agree with you.

Aside that, you pretty much nailed it.

That’s what we’re talking about for months ( and they’re already 6 from game release).

Without a large playerbase, it’s obvious matchmaking will hurt “current” top PvP players, because there’s no one at their level, and they’ll end up fighting against each other endlessly.

To make your playerbase to grow, you need PvP to be rewarding, even for a PvE player ( so he can try it, and maybe stick with it).

You need rewards to keep people playing.

And you need thin entrance barrier ( tickets are clearly an example of what SHOULDN’T be done).

I can understand how current good PvP players feel, but matchmaking is really too important to make decent PvP players to grow in skill and become good: being facerolled only makes people want to quit and never come back.

All you can do is wait, hope that some teams become better and end up playing against you and hope aNet starts making PvP rewarding, in order to appeal to a greater playerbase.

Maybe my english is rly bad, but all pple who want will understand it:

1) Remove tickets.
2) Oficial Ratting, Rank with proffesional ladder on site. Team ladder, not invidual(it can be create latter).
3) Normal rewards.
4) Remove tournaments, create normal ladder games and big tournaments.
5) Stop atacking gold seller from pvp. Its should be legal and anet should take from it their %.

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Posted by: Valkyriez.6578

Valkyriez.6578

I posted this in Defektives thread.

“My break is starting its 3rd month now. I’ll probably be back in 12 months or so when some basic pvp features are implemented.
I was on twitch the other night, GW2 wasn’t in the top 30 games being streamed, less then 100 viewers.
Doesn’t bode well IMO.
- scrap tournaments
- implement a Solo/Duo que and Team que options with their own separate respective ladders with visible matchmaking and ladders
- Update the UI to be able to party or solo que into either mode from anywhere within the game
-scrap hot-join and the paid scene. Implement unranked/ranked versions of the solo/team que
-add some more game modes even if they are only unranked and conquest stays the ranked gamemode (2v2, 3v3 TDM, CTF like the snowball mayhem etc)
-find something that isn’t economy breaking to make money from glory or a token of some description that you only get from winning matches in either solo or team que. Ranked gives more tokens of course.
- in general, just make the game a bit more about competition and fun. It just isn’t sustainable in its current form. More players leave then come in.
- Dueling system, whatever it may be.
Lots of changes to be done, balance aside which I think needs some love class mechanic wise, not so much how much damage is done but how easy/hard some classes have it.
More weapons per class, more trait trees with more emphasis on trade off and more accessory options for greater stat variables.
Just my 2 cents, what do I know, I’m just another player that jumped ship after waiting forever and playing in every BWE and playing my kitten off for the first 20 ranks or so before I realised it was no longer about fun, it was about logging in”

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Posted by: Oareo.1604

Oareo.1604

How about PZ tries to do something they haven’t been able to do since the game out and winning consistently while running a balanced comp instead of running a broken comp with doubles of the most OP classes in the game ATM. Just like every other team is doing.

Then maybe they won’t be bored. Or maybe winning with balanced is too hard for you guys IDK….

If winning is the most important thing to you or your team (beyond building community, having fun, etc) then you don’t get to talk about long queues or bad matchmaking. You are getting what you want – high win percentage.

Wouldn’t it be great if top teams showed their skill by playing underused builds/classes? Especially when they weren’t facing another “top” team. I certainly would respect them more if they beat me using builds I consider weak. Let’s try to pretend this isn’t build wars.

Would these “top” players fragile egos shatter if they lost while playing alts or a strange build? Would they be crushed if someone with 50-100 QPs got one more while they failed to go from 1000→1001. Wouldn’t it be more fun for them to switch it up now and then? If if they stream, wouldn’t viewers want to see varied gameplay and closer matches? Rather than stomping people with the same OP setup and winning 500-50 over and over?

Or if “top” players soloqueued and tried to help the players they grouped with by helping them with strats, builds and maybe a few wins to cheer them up. Might even make some viewers along the way.

Looking at the NA qualifying points list, there’s nothing matchmaking can do for a “top” team. There just aren’t enough of you. There are 23 of you with 500+ (no offense to those with 200-500 i’m sure you are very good) QPs as of 2/12. So rounding up that’s 5 teams. For the whole region.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Or if “top” players soloqueued and tried to help the players they grouped with by helping them with strats, builds and maybe a few wins to cheer them up. Might even make some viewers along the way.

I’ve seen one player from a top-ten team run a non-meta build and pug with non-pro gamers. It was pretty cool, he’s a really good player. I wish that more people would do that. Honestly, I’m more impressed by someone who plays a creative build well than someone who has 1500 QP.

And I agree, watching pro players’ streams would be way more interesting if they used creative comps and uploaded videos of close matches. No one wants to see the usual four builds beat another scrub 500-75.