Matchmaking needs a change - QQ is too much

Matchmaking needs a change - QQ is too much

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Posted by: Saiyan.1704

Saiyan.1704

Matchmaking can grab random players, who uses random builds, and create random comps that you’ll never see in the Weeklies. I’m sorry this is happening, but I’m even more displeased with all the QQ rants going around in SoloQ Unranked PvP. Anet is no doubt going to make certain changes for the “health” of these majority players.

It really all comes down to Matchmaking. GW2 is too diverse, MMR is too inconsistent in SoloQ compared to TeamQ to where the forum grievances are overwhelming, and often seasonal. Can GW2 continue on having two separate Meta’s in the game?

Class Stacking
No more double Ele’s, Revs, DH, Scrappers, etc. Lets actually replace that 5th with something else instead of a repeating class. Limit class stacking to 0.

Add 1 Rev, or Scrapper, or Druid per DH team. Force matchmaking to think what class a team should have based on the players it already picks. This wont increase matchmaking time as we’re really just separating the 10 player pool that matchmaking already picks. Certain class’s and/or builds should be against each other for the sake of team synchronization. That way we’ll see less “X class is OP” thread because we can ask, “What was the comp? Did class A outplay class B?”.

Smarter Matchmaking. Smarter MMR
Add build templates. Remove class switching.

Build variances can completely change a player’s role, even make or break him entirely. Have an algorithm that allows a build to lower/raise a player’s mmr depending on that player’s build performances. Let matchmaking know what build you’re specialized in so matchmaking can be more efficient.

If you were to Google each class with: “gw2 >insert class< op”, the first page alone will say how OP that class is. Every one of them. Very few (really only 1 class) will say how OP a class was because of tournament performance.

TL;DR
Good or bad, please discuss whether or not you want these items.

Strawpoll so you can vote on only specific items you’re interested with if you prefer to be anonymous.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: EnderzShadow.2506

EnderzShadow.2506

Sounds interesting.
It could lead to insane ques.

It almost makes too much sense, ie-Anet would never do it.

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

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Posted by: princode.2750

princode.2750

class stacking is ok the only thing that is not ok is stacking DH. The only class th’s making pvp unbalance

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Posted by: Poliator.7021

Poliator.7021

Have an algorithm that allows a build to lower/raise a player’s mmr depending on that player’s build performances. Let matchmaking know what build you’re specialized in so matchmaking can be more efficient.

Is that really possible? It’s not that I doubt ANet or anything, but it sounds too complicated. In the end, MMR is “simple” and mainly increases or decreases if you win/lost against a lower/higher skilled team.

This said, I’d agree that we wouldn’t need to switch classes if class stacking does not occur (and build templates, as you mentioned, help a lot). This supposedly would increase build diversity as well because players need to adapt to every match.

However, we have to point out the cons too. The main problem comes from the negation of class stacking itself. Balance is not always good and some classes would be preferred to play, causing imbalance in profession distribution (more revs and guardias, less thiefs and warriors, for example). This would increase queue times and things like that I suppose.

Oh well, just some initial thoughts. I might pop back in if I think about anything more.

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Posted by: Saiyan.1704

Saiyan.1704

Have an algorithm that allows a build to lower/raise a player’s mmr depending on that player’s build performances. Let matchmaking know what build you’re specialized in so matchmaking can be more efficient.

Is that really possible? It’s not that I doubt ANet or anything, but it sounds too complicated. In the end, MMR is “simple” and mainly increases or decreases if you win/lost against a lower/higher skilled team.

This said, I’d agree that we wouldn’t need to switch classes if class stacking does not occur (and build templates, as you mentioned, help a lot). This supposedly would increase build diversity as well because players need to adapt to every match.

However, we have to point out the cons too. The main problem comes from the negation of class stacking itself. Balance is not always good and some classes would be preferred to play, causing imbalance in profession distribution (more revs and guardias, less thiefs and warriors, for example). This would increase queue times and things like that I suppose.

Oh well, just some initial thoughts. I might pop back in if I think about anything more.

Fair points. I’ll try to list examples as to why Build Rating (lack of a better term) should be taken in matchmaking’s algorithm.

For simplicity’s sake, lets use prepatch builds as an example.
Burn Guard was an effective yet easy build to use low tier, but more difficult to use effectively in high tier play. Most any low mmr player with this build could bbq any other low mmr player. The Guardian could have been a low mmr player on any other build variant he used previously until he found the burn build. He would really need to play well in higher mmr for the burn build to work. Being a previous low mmr player, the build would either perform suboptimally against higher mmr matchmaking or be just right in the comp.

I think matchmaking absolutely needs to recognize builds rather than individual player mmr for balanced matches. It doesn’t make sense to put a full zerker 0 cleansing team agains a full condi team. According to the mmr algorithm Gods, this scenario is possible if it sees both team’s average mmr is relatively even.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Vapour.7348

Vapour.7348

3 games in a row, 2 thieves in team. 3 losses. Pls do something. Ppl don’t swap

Mini Unagi – Iuther – Iiq – Trend – lancaster

(edited by Vapour.7348)

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Posted by: Shirlias.8104

Shirlias.8104

3 games in a row, 2 thieves in team. 3 losses. Pls do something. Ppl don’t swap

It’s ANET the one who should do something about, not the player who want to play a specific character.

The fact is atm is full of tanky classes which requires no skill to be played.

You can skill yourself more by playing, but most of the players wont cause aoe cleave, cd spam and ( at last but probably the main issue about gw2 ) cause most of the classes permit mystakes.

Thieves, for an instance, were the best zerk ( 1x in every tournament setup ) but also had to be played. being slow on actions or use a single skill at wrong and you were down. And now it’s worse than before, cause condition spam and higher physical dmg.

ANET, imho, has 2 choices:

1) set a specific build for every character and balance it for ranked pvp.
On unranked and custom you will be able to play the build you want, but when u queue for ranked u could only choose which class to use. Skills, traits, runes/sigils and equipment as the same for every chara. So they could work on balancing teams and single classes more easy.

Also permit ONLY 1x class.
No more 2/3x eng/ele as gw2 old pvp.

2) gives all classes almost the same damage and survival ( which means nerf bunkers or buffs zerks ) and reduce aoe cleave damage, cause most of the fights atm are brainless spam o skills which deal tons of aoe dmg plus condition ( 1 sec and u have at least 5/10 conditions in teamfight ).

I would prefer the first, which could probably force the people who plays competitive to skills themselves by playing good, improving teamplay and pvp meta experience.

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Posted by: Morwath.9817

Morwath.9817

I doubt in any changes, but here you go – you got my vote, my axe and a candy.