The class diversity on teams needs to be adjusted, had a winstreak ruined when my team was stacked with squishy classes mesmer/thieves and the opposite team with heavies reapers and guards.
Unless my team played flawlessly and beyond the ability of emerald players, it will be and was a straight loss 500-100.
There needs to be a system that puts at least an equal amount of squishy and heavy classes otherwise there will be many matches out there that are just a simple win for the team that had a better hand dealt to them.
Any thoughts or anyone been in the same spot?