Matchmaking not balanced

Matchmaking not balanced

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Posted by: Gamble.4580

Gamble.4580

I win most of my games with any comp vs any. Nothing to op u just use what you get to how it’s Ment to be used. If they super strong on paper for 4v4 then you 3far 2 close wait till they Leave 1mid once they realize and 2jump and kill mid. You just have control map and /t chat to inform them what to do. I win most games because I am good and thinking of counter tactics throughout the game. If team don’t lisson then I counter what they are doing. Never be afraid to /t chat tell them at start u will be doing it and asked them nicely to take it in mind what u recommend. Never be rude

[UNTY] Unity guild -AG server
Asura -Thief

(edited by Gamble.4580)

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Posted by: Ralkuth.1456

Ralkuth.1456

people who usually just say “im losing because of bad teammates all the time” are very likely the players that dont understand these concepts.

I’m just a gold tier that floats around and only does daily, but in the PvP guilds that I joined this mentality is extremely common.

They won’t duel to improve their skills and blame matchup (but keep pushing into bad matchup because of “grudge”), they boast about “no one can kill me” or “watch them run lol” but have no concept of rotations and the team game (never retreat), and focus far too much on “personal success” while knowing nothing about managing downed state. Not to mention rarely, the people who are afraid to rotate alone and always go “I’ll follow you”… do you want us to hold your hand?

Then sure as eggs we’ll go “bad team” to pad the loss. Nothing learned.

I lose focus all the time, and can’t set a good example, but I think regardless of tier the basics of matchup and rotations should always be kept in mind for conquest, which newer players lack. Even with my limited play time, just thinking about and studying rotations has benefited me greatly – the rotation game has changed greatly since 2012 core days.

This means that in the Gold-tier games where the enemy team is doing better, because people usually fight & die on point, I have to basically wait for a good mid fight (druid/engi rez power), then push far and attempt 1v2 for the latter half of the match to carry the game (anyone on druid/engi can do it, nothing to be proud of). A Thief on the team that knows what he’s doing (and occasionally Mesmer that uses Portal) makes this a lot easier.

Of course rotations are a lot more elaborate than just win mid push far outnumber, and play out in reaction to the result of teamfights, but at the point when your team is actually making good decisions, because of the matchmaking system, it will be more often than not, one sided stomps, instead of the intense close games we all want.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

Matchmaking not balanced

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Posted by: Cynz.9437

Cynz.9437

Players blaming teammates is one thing, legends facing players 2-3 divisions below them is completely different issue and should not happen. What is the point of pvp system when your rank doesn’t mean anything for matchmaking and you just play lottery?

All is Vain~
[Teef] guild :>

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Posted by: JTGuevara.9018

JTGuevara.9018

No one is good enough to hold a 90% win rate with no match manipulation in a system that has no division segregation. Anyone who believes that has clearly never played against top/pro players in inhouses and scrims. They aren’t the carry god juggernauts that you believe them to be. It just feels that way when you land on their team in a ranked match and they have someone on an alt throwing on the enemy team.

~ Truth

Exactly, it’s not rocket science. One person, no matter how good he/she is cannot be in control of the other four. It is impossible.

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Posted by: Saiyan.1704

Saiyan.1704

No one is good enough to hold a 90% win rate with no match manipulation in a system that has no division segregation. Anyone who believes that has clearly never played against top/pro players in inhouses and scrims. They aren’t the carry god juggernauts that you believe them to be. It just feels that way when you land on their team in a ranked match and they have someone on an alt throwing on the enemy team.

~ Truth

Exactly, it’s not rocket science. One person, no matter how good he/she is cannot be in control of the other four. It is impossible.

Unless you’re a thief who decaps far, rotate mid to +1, rotates to home to +1 and win node, back to far to decap, rinse and repeat.

It’s why thieves are becoming/are OP in Conquest. They literally carry games with their +1 and decapping abilities. No other class carries nearly this well.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Ralkuth.1456

Ralkuth.1456

Unless you’re a thief who decaps far, rotate mid to +1, rotates to home to +1 and win node, back to far to decap, rinse and repeat.

It’s why thieves are becoming/are OP in Conquest. They literally carry games with their +1 and decapping abilities. No other class carries nearly this well.

You either have a Thief to do these things, or you have to be able to counter the Thief by holding up the +1.

Builds have also been historically dependent on the Thief for making into the meta – you can either fend it off, or you have so much utility that risk of getting ganked by Thief is justified.

Rev was an interesting addition in that it was for a while, more Thief than Thief.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty