Matchmaking seems kinda odd, eh?
Low tier legend vs high tier diamond. I don’t see anything wrong that devs or other players haven’t explain yet. But for you one more time. Your within pip range of each other. 15 or -15 and even wider the longer the ques are.
Black Gate
Ruthless Legend
Even your pretentious talking doesn’t change a kittening thing about the fact that the odds aren’t even while they easily could’ve been.
Low tier legend vs high tier diamond. I don’t see anything wrong that devs or other players haven’t explain yet. But for you one more time. Your within pip range of each other. 15 or -15 and even wider the longer the ques are.
So the lowest player within my pip range only searches for players above him? Is the whole matchmaking based on me alone? :O
Even your pretentious talking doesn’t change a kittening thing about the fact that the odds aren’t even while they easily could’ve been.
Anet does this by design. They thought it would be a good idea to intentionally teamstack one team and give the 5 strongest players to one team, while giving the 5 weakest the other. They merely find players within a 15 pip range as a placebo to give them impression of close matchmaking, since players can’t see MMR, which the teams are actually based off of.
This is the system that Anet designed – one that is inherently biased and non-competitive. This was intentional.
It’s why GW2 PvP is dying at alarming speeds.
Even your pretentious talking doesn’t change a kittening thing about the fact that the odds aren’t even while they easily could’ve been.
Anet does this by design. They thought it would be a good idea to intentionally teamstack one team and give the 5 strongest players to one team, while giving the 5 weakest the other. They merely find players within a 15 pip range as a placebo to give them impression of close matchmaking, since players can’t see MMR, which the teams are actually based off of.
This is the system that Anet designed – one that is inherently biased and non-competitive. This was intentional.
It’s why GW2 PvP is dying at alarming speeds.
Nothing new… Next!
But at least I admit it!
PoF guys get ready for PvE joys
Even your pretentious talking doesn’t change a kittening thing about the fact that the odds aren’t even while they easily could’ve been.
Anet does this by design. They thought it would be a good idea to intentionally teamstack one team and give the 5 strongest players to one team, while giving the 5 weakest the other. They merely find players within a 15 pip range as a placebo to give them impression of close matchmaking, since players can’t see MMR, which the teams are actually based off of.
This is the system that Anet designed – one that is inherently biased and non-competitive. This was intentional.
It’s why GW2 PvP is dying at alarming speeds.
TRUTH! All else is irrelevant!
Meanwhile…
@attachment
(sarc)All fine there, definitely ’’not’’ a Matchmaking fault.(/sarc)
“Only Pure skill and no Luck involved.” – Every ignorant 80%+ Win rate Legendary player.
I have a whole screentshot folder filled with match making of this sort, lol.
Yah, and even in the lower divisions its bad. I had a team of all solos, made up of 2 sap, 2 emerald, and me – 1 ruby tier 3, against 5 tier 4 rubies – 3 of whom were in a premade – (ele, wr, and mes). How is that fair? Guess who is going to win? Gimme a break!