May 28 Patch

May 28 Patch

in PvP

Posted by: milo.6942

milo.6942

sPvP Updates For People Who Don’t Care About Spectator

  • Added a victory animation at the end of PvP matches.

i’m very happy they add content to pvp finally

May 28 Patch

in PvP

Posted by: Pandabro.8743

Pandabro.8743

Don’t forget all those changes to the obviously bug riddled “matchmaking” system.

…. oh wait.

May 28 Patch

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

The vocal minority is upset today.

May 28 Patch

in PvP

Posted by: milo.6942

milo.6942

im just ecstatic they took time off from esports spectator mode to think of core pvp gameplay

May 28 Patch

in PvP

Posted by: Parisalchuk.9230

Parisalchuk.9230

The vocal minority is upset today.

And the quite majority plays PvE…

How did map points not get an indicator bar for capture? One of the most requested things by casters, something that is vital to see to really get a sense of how a game could turn, and it gets ignored.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

May 28 Patch

in PvP

Posted by: Volrath.1473

Volrath.1473

buffed rangers even more…

May 28 Patch

in PvP

Posted by: Pyriall.5027

Pyriall.5027

At least the dodge queue bug got fixed…

May 28 Patch

in PvP

Posted by: Harrier.9380

Harrier.9380

http://youtu.be/OKQMtrfZ_Dg?t=19s

If my victory animation looks like this, I’m gonna be happy for another month.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

May 28 Patch

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

An orb carrier can no longer stand at the edge of a capture point to capture it without scoring the orb.

I feel like I helped make this game better.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

May 28 Patch

in PvP

Posted by: Tonikor.5637

Tonikor.5637

http://youtu.be/OKQMtrfZ_Dg?t=19s

If my victory animation looks like this, I’m gonna be happy for another month.

Oh you!

May 28 Patch

in PvP

Posted by: Harrier.9380

Harrier.9380

But since ‘victory animation’ is just a stupid quest completion gif cluttering the screen, I’m not happy.

Remove this kitten ASAP.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

May 28 Patch

in PvP

Posted by: milo.6942

milo.6942

who can point me in the direction of an indie game that takes pvp seriously like gw1 did?

May 28 Patch

in PvP

Posted by: Harrier.9380

Harrier.9380

2015 is this way →

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

May 28 Patch

in PvP

Posted by: Scoobaniec.9561

Scoobaniec.9561

I am mad, no PvP Zhaitan Backpack for my warrior. Someone will pay me for this, im waiting too long for that backpack.

May 28 Patch

in PvP

Posted by: HPLT.7132

HPLT.7132

Which crazy idiot thought changing the glue bomb on engi would be a great idea? A full 4 second aoe immobilize? I mean you just have to look at teldo to see the capability of this class and you should know that bomb kit was the last which needed a buff. Engenieers were already pretty good in 1vs1 – Not best but still viable due to their crazy elite.
Please spend your resources on real problems – like warrior and necro traits and not on that kittening kitten.

Edit: Haha watched Teldo’s stream…even he is laughing about you….

(edited by HPLT.7132)

May 28 Patch

in PvP

Posted by: milo.6942

milo.6942

@HPLT
hello friend
clearly you are under the impression devs care about pvp balance
i regret to inform you that’s not the case
best,
milo

May 28 Patch

in PvP

Posted by: Kultas Sunstrider.9218

Kultas Sunstrider.9218

and still nothing changed for solo Q, geegee

Kultas / Thief / Desolation [EU]
“Don’t criticize what you can’t understand”

May 28 Patch

in PvP

Posted by: Jony.6815

Jony.6815

devs think they have infinite time to develop the needed stuff, may be because we already paid for the game on its alpha state? :O

May 28 Patch

in PvP

Posted by: ahuba.6430

ahuba.6430

its funny because the bugfix patch didnt address the worst bug right now in pvp, the random rank 1-5 in the middle of ranks 30-50))))))) you should have called it the “bugfix patch so we can have an excuse for not having any progress to show to anyone”

May 28 Patch

in PvP

Posted by: Volrath.1473

Volrath.1473

yet another thief nerf…

Shortbow is a must have for every thief that needs mobility, A-net has stated they want to increase thieves mobility with other weapons so that thieves can actually have another weapon set to swamp to instead of the usual “main” weapon set + SB for mobility.

So that being said, A-net has just removed allot of our mobility in sPvP by nullifying some of our shadowstep locations. it is most noticeable on SW but in other maps as well.

So instead of giving us mobility like they said they would they are actually REMOVING it from us and not even mentioning it in the notes to avoid flaming.

keep up the good work a-net!

May 28 Patch

in PvP

Posted by: Sprawl.3891

Sprawl.3891

Lol at all the observer notes while still plagued with broken matchmaking, 5v4 matches and no solo queue. As usual their priorities are backwards. Games become popular due to huge casual population not because the same 10 teams play a tournament once a week.

Sprawl – Necro – Eredon Terrace

May 28 Patch

in PvP

Posted by: milo.6942

milo.6942

volrath i don’t think you’ll find many non-thief players here that are kitten by nerfs to thief mobility.

May 28 Patch

in PvP

Posted by: Aza.2105

Aza.2105

My thoughts on the future of spvp after this patch:

http://www.creativeuncut.com/gallery-21/art/re6-no-hope-left.jpg

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

(edited by Aza.2105)

May 28 Patch

in PvP

Posted by: Asomal.6453

Asomal.6453

An orb carrier can no longer stand at the edge of a capture point to capture it without scoring the orb.

I feel like I helped make this game better.

Now for team celebration!

May 28 Patch

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

An orb carrier can no longer stand at the edge of a capture point to capture it without scoring the orb.

I feel like I helped make this game better.

Now for team celebration!

That is pretty epic

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

May 28 Patch

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

Which crazy idiot thought changing the glue bomb on engi would be a great idea? A full 4 second aoe immobilize? I mean you just have to look at teldo to see the capability of this class and you should know that bomb kit was the last which needed a buff. Engenieers were already pretty good in 1vs1 – Not best but still viable due to their crazy elite.
Please spend your resources on real problems – like warrior and necro traits and not on that kittening kitten.

Edit: Haha watched Teldo’s stream…even he is laughing about you….

The patch notes indicate that glue bomb has been fixed to now have the correct radius when using the “increased radius” trait. As far as I know, the immobilize is still 1 second.

But yeah, all those 1v1-specced bomb engineers out there are probably laughing because of the blatantly OP bugfix. /sarcasm

May 28 Patch

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

May 28th
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-May-28-2013/first#post2105689

May 14th
NEW FEATURES AND CONTENT
World vs. World
•Obsidian Sanctum, the jumping puzzle in the Eternal Battlegrounds, has been moved to its own WvW map. •Entering the puzzle will take players out of the Eternal Battlegrounds.
•Leaving will take players back to Lion’s Arch.
•Added a new vendor: “Traps and Tricks Outfitter.”
•Traps have been added as a new purchasable consumable utility item. Two unique variants are available. •When placed, traps last for one hour.
•Players may only have one of a given trap type deployed at a time.
•Traps will disappear when a player leaves the map.
•Traps are sold by the vendor for 15 badges and 525 karma; they will stack to 250 and are account-bound.
•It takes a 4-second channel to place at feet.
•Placing a trap uses very short-range ground targeting to assist in orientation.
•Placed traps have a 600×90 rectangular trigger area; only enemies can trigger them.
•Once triggered, traps affect up to 20 enemies within a range of 1200.
•Traps cost 10 supply to place.
•Supply Removal Trap •Removes 5 supply from enemies affected by the trap.
•Stealth Disruptor Trap •Removes stealth from enemies and reveals them for 30 seconds, preventing stealth.

Structured PvP
•Reverted a change to PvP dailies that increased their difficulty.
•Reworded some custom arena tooltips to be less confusing.

Take a look at the difference between PvP and WvW.
1. The WvW team is clearly motivated and the PvP developer team isn’t
2. The WvW clearly offers great rewards for playing WvW now (precursors and ascended gear are obtained now) and PvP isn’t.
3. The WvW developer team doesn’t take a vacation when they introduce things, the PvP developer team goes on vacation (hence why 2 things for PvP may 14th, WvW gets a ton of things, and TONS MORE may 28th, THEY ARE CLEARLY MOTIVATED)

I remember awhile back when I posted about may 14th patch not getting kitten, someone replied, because the big PvP patch is coming out later…. This aint no big PvP patch, WvW has more stuff added, I’m more motivated to play WvW now because I get rewarded for my time, they continue to improve and make WvW more enjoyable.

Why should I play pvp when simple mechanics (solo que, not get points towards my title with the tournament rewards) and leaderboards are broken.

THE BIGGEST DIFFERENCE I SEE IS PvP is too busy fixing there content, undoing there content (pvp dailies)…. While WvW is too busy ADDING new content.

Oh and last time I checked, WvW is bigger, more prone to bugs… But look whose too busy fixing there content, it sure aint the WvW team. WvW PUT AN END TO CULLING, whats PvP team done that’s so significant? Even the PvE team is behind the curves with the WvW team because PvE culling is still broken. You have 20 monsters you cannot see due to culling which is some bullkitten because you don’t get any loot since you cannot see them.

(edited by uberkingkong.8041)

May 28 Patch

in PvP

Posted by: milo.6942

milo.6942

They been saying the “next patch” will be pvp patch for months now. I think we already passed it. Was the one where they removed paid tournies. See? Never say Anet never did anything for pvpers.

May 28 Patch

in PvP

Posted by: Lylandrissabelle.5463

Lylandrissabelle.5463

Surely they’ll add the PvP content next month, I can feel it.

Attachments:

May 28 Patch

in PvP

Posted by: milo.6942

milo.6942

Surely they’ll add the PvP content next month, I can feel it.

man don’t diss adventure box
that was like the only thing in gw2 that was fun

May 28 Patch

in PvP

Posted by: Scoobaniec.9561

Scoobaniec.9561

i still waiting for my zhaitan backpack for my warrior…<mad>

May 28 Patch

in PvP

Posted by: Caffynated.5713

Caffynated.5713

Take a look at the difference between PvP and WvW.

LOL

The patch notes say they split a Jumping Puzzle off from the main map and added some generally useless traps that I’ve never once seen used in over 100 hours of play.

Look out, Wuv Wuv is stealing all of your dev resources.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

May 28 Patch

in PvP

Posted by: Jumper.9482

Jumper.9482

Dodge queue fixed,
Shadow Return now extremely buggy.

Yeah… not worth.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Jump-s-Ultimate-PvP-Teef-Wishlist-Jump-Doc/
Winner of Curse’s NA Masters Tournament
twitch.tv/loljumper

May 28 Patch

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Dodge queue fixed,
Shadow Return now extremely buggy.

Yeah… not worth.

Mesmer Illusionary Leap… is still buggy, welcome to GW2 life.

At least they promised better server connection, I’ll have to test that out and see for myself.

May 28 Patch

in PvP

Posted by: HPLT.7132

HPLT.7132

The patch notes indicate that glue bomb has been fixed to now have the correct radius when using the “increased radius” trait. As far as I know, the immobilize is still 1 second.

But yeah, all those 1v1-specced bomb engineers out there are probably laughing because of the blatantly OP bugfix. /sarcasm

Tested it myself and got at least 4 sec immobilize. Aoe on a 25sec Cd instant cast. Great Job Arenanet Great Job. Maybe thats the big change for making warrior viable in tpvp because now they are maybe able to hit their burst…They did not say, that they fix Warrior traits.

May 28 Patch

in PvP

Posted by: Baldric.6781

Baldric.6781

Surely they’ll add the PvP content next month, I can feel it.

Hilarious…. and true .
Thanks for the laugh.

May 28 Patch

in PvP

Posted by: Paradoxine.8192

Paradoxine.8192

Surely they’ll add the PvP content next month, I can feel it.

You do not know how hard I laughed at your post in conjunction with that .gif

I should probably take a break from GW2 at this point, like maybe a 2 year break? I honestly don’t even know what they’re doing at this point.

GW1 is still the better game. Sure, the movement isn’t as smooth and natural as GW2 and it was instanced, but if you copy and pasted GW1 mechanics but fixed those two issues we would literally have a better game than GW2.

May 28 Patch

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

The patch notes indicate that glue bomb has been fixed to now have the correct radius when using the “increased radius” trait. As far as I know, the immobilize is still 1 second.

But yeah, all those 1v1-specced bomb engineers out there are probably laughing because of the blatantly OP bugfix. /sarcasm

Tested it myself and got at least 4 sec immobilize. Aoe on a 25sec Cd instant cast. Great Job Arenanet Great Job. Maybe thats the big change for making warrior viable in tpvp because now they are maybe able to hit their burst…They did not say, that they fix Warrior traits.

I just got a chance to test it and the immobilize does pulse three times for a second each now. The cast time has not been changed (tooltip 1/2 second, actual cast time about 3/4 second, plus bomb delay of about 3/4 second). The radius increase trait does work now.

May 28 Patch

in PvP

Posted by: HPLT.7132

HPLT.7132

Start puls+3 pulses+ additional puls for 1 sec (due to Lyssa runes) – Tested it with my team…you can root them for a complete chunning earth. The bomb explodes immediately (at least people get rooted immediately). Whatever you tested is wrong.
With bomb traits you can cover a whole node + Just 20 sec CD on glue bomb.

May 28 Patch

in PvP

Posted by: Avead.5760

Avead.5760

Well yeah tried it myself ,its obviously broken :P

May 28 Patch

in PvP

Posted by: silkysoft.6749

silkysoft.6749

THey continue to add pve content to wvw. At least spvp isn’t getting any pve

May 28 Patch

in PvP

Posted by: Diage.6451

Diage.6451

who can point me in the direction of an indie game that takes pvp seriously like gw1 did?

Give me a couple of years and ill get ya.. I’m sure I’ll still be able to beat Anet to the punch

May 28 Patch

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Solo que is still working as intended, I’m going against premade that’s top 200 on leaderboards at 80% twice.

Attachments:

May 28 Patch

in PvP

Posted by: Dirame.8521

Dirame.8521

At least the dodge queue bug got fixed…

Funny, I didn’t notice that it did get fixed until I read that and thought about it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash