My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
(edited by online.1278)
personally, in terms of balance, i think anet only check specifically from their guild chat and reedit mostly, that’s it.
Writing anything specifc here, anet dev doesn’t even look at it that specifically but only forum moderator see that to delete it or not.
what anet dev only look in the forum is that i guess bunch of posts created by so many people arguing the same thing, like last year all people said nerfing dd cele ele all together.
So i think whatever specifically you said in this forum willl not delivered to anet, but they will mostly listen to their esl players which anet have in their guildchat (e.g. phantaram and etc)
And also, my guess on warrior is bad is that, becuz Tarcis doesnt do such guildchat stuffs, so like no suggestion About warrior is made to anet. This explains everything about why warrior is bad today. This proves anet doesn’t look at forum but guildchat if this thoery is true, that anet mostly listen to guildchat with their restricted esl players.
of course, there is no clue for this.
But i just feel it. And you feel so?
(edited by online.1278)
Maybe¿
Hahaha!
Maybe, also warrior is fine. L2p
Maybe, also warrior is fine. L2p
In fact, Berserker is fine, core warrior is not fine (as I claim p2w logic here)
L2P? I think I can pwn you if you run core warrior build as I do.
(edited by online.1278)
Maybe, also warrior is fine. L2p
In fact, Berserker is fine, core warrior is not fine (as I claim p2w logic here)
L2P? I think I can pwn you if you run core warrior build as I do.
Core gs hammer warrior is fine. Ddue L2p
Maybe, also warrior is fine. L2p
In fact, Berserker is fine, core warrior is not fine (as I claim p2w logic here)
L2P? I think I can pwn you if you run core warrior build as I do.
Use berserker then, even core warrior is fine (its kinda broken tbh). What warrior really needs is nerfs instead of buffs due to the insane cc, dos (see 20k gunflame and 21k hundred blades) and their stances which pretty much make them immune tk everything. When warrior gets nerfed then we’ll talk about buffing it. Also your sig says retired warrior, so that tells me u havent been on in a while
Berserker/warrior is garbage, it’s definitely better than last patch, it’s at least usable, but there is no reason to take a power warrior over a power druid/DH/thief, there is no reason to take a condi warrior over a necro.
Warrior/berserker will probably not get played again this season because there are better options. I’m saying this because I like warrior, it’s one of my favorite classes, but there are just better options competitively.
Maybe, also warrior is fine. L2p
In fact, Berserker is fine, core warrior is not fine (as I claim p2w logic here)
L2P? I think I can pwn you if you run core warrior build as I do.Core gs hammer warrior is fine. Ddue L2p
GreatHammer is not really good build ever made by Tarcis.
Combining defensive & supportive hammer into zerker set doesn’t make sense to me. I would rather appreciate GreatAxe.
I wouldn’t listen to the PvP forums as a dev either. Players rarely if ever agree on good balance and 99% of the threads and replies is garbage “balance sucks” and that’s about it. There’s nothing constructive in there at all.
I wouldn’t listen to the PvP forums as a dev either. Players rarely if ever agree on good balance and 99% of the threads and replies is garbage “balance sucks” and that’s about it. There’s nothing constructive in there at all.
That might be because Anet cannot balance the game.
I wouldn’t listen to the PvP forums as a dev either. Players rarely if ever agree on good balance and 99% of the threads and replies is garbage “balance sucks” and that’s about it. There’s nothing constructive in there at all.
That might be because Anet cannot balance the game.
Of because no matter how or what they change for balance there’s always whingers?
I wouldn’t listen to the PvP forums as a dev either. Players rarely if ever agree on good balance and 99% of the threads and replies is garbage “balance sucks” and that’s about it. There’s nothing constructive in there at all.
That might be because Anet cannot balance the game.
Of because no matter how or what they change for balance there’s always whingers?
-.-
Excuses, excuses.
There are a lot of things that are inexcusable and contributes to just bad design.
Agreed. I post here mainly to vent and debate with other players. There isn’t any honest expectation that it will be taken into account.
I wouldn’t listen to the PvP forums as a dev either. Players rarely if ever agree on good balance and 99% of the threads and replies is garbage “balance sucks” and that’s about it. There’s nothing constructive in there at all.
That might be because Anet cannot balance the game.
Of because no matter how or what they change for balance there’s always whingers?
-.-
Excuses, excuses.There are a lot of things that are inexcusable and contributes to just bad design.
Like what?
I wouldn’t listen to the PvP forums as a dev either. Players rarely if ever agree on good balance and 99% of the threads and replies is garbage “balance sucks” and that’s about it. There’s nothing constructive in there at all.
That might be because Anet cannot balance the game.
Of because no matter how or what they change for balance there’s always whingers?
-.-
Excuses, excuses.There are a lot of things that are inexcusable and contributes to just bad design.
Like what?
… Really? Do I really have to go over this? Have you never PvPed? Or are you throwing cow pies in Queensdale?
1. Bristleback does WAY to much damage. Smoke Scale is the only pet which attacks are unblockable for who knows. “Search and Rescue!” is extremely strong as it allows rangers to safely rez allies while keeping a good position.
2. Reapers deal a ton of damage thanks to sheer amounts of trait procing.
3. Thieves got buffed for relatively NO reason.
4. Scrappers are way to tanky thanks to 2 overpowered traits.
Wanna go deeper?
5. Dragonhunters are better in every aspect to warriors, the virtues are significantly stronger, recharge faster and have more useful actives. Not to mention the stupid amounts of CC and traps with 0 casting time. Why 0? Why make them fart out blade of light?
6. Revenants are STILL loaded with so many bugs.
7. The problem with Warriors is they have natural weaknesses that can shut them down, weaknesses that the dominate classes easily take advantage of thanks to the power creep.
8. Elementalists are still completely screwed over by condi. Chill slows attunement recharge, poison slows their healing which isn’t good with a low health pool and these two conditions are spammed out like candy.
9. Poor Mesmers have been gutted to the extreme, because everything has been power creeped, they cannot keep up.
If everything becomes OP, then the game will no longer be fun. Taking the skill -factor out of it completely.
(edited by Nova Stiker.8396)
I guess balance is subjective, cause I don’t see all of those as “big issues”. Sure, a few number tweaks here and there. DH traps do have a cast time, well, one doesn’t the rest do. Eles seem fine when they don’t go seeker amulet. Bristleback is far too easy to LoS or dodge and is bugged half the time. Mesmer still does great damage, crazy disengage and has portal, time warp and Moa so will be a staple of teams that build around it. Thier got some AA damage, big whoop. They still get drilled within 5 secs on a point. Reapers die to CC and burst and u can cleanse most of thier condi.
Anyway, what changes would you like Anet to do?
There are a lot of things that are inexcusable and contributes to just bad design.
Like what?
At the core of the problem is power creep and removing weaknesses from builds while dumbing down skilled play. It used to be that every competitive build had one or two strengths and usually some minor weaknesses. It’s gotten to the point in HoT where there are a few dominant builds because they have multiple strengths and no weaknesses. And the amount of skill to achieve those strengths has greatly diminished. It used to be that you needed proper timing or set up in order to do well (not spamming skills into dodges/blocks, baiting out cooldowns, etc). Now your top builds can just spam and even if they screw up, they can keep spamming because the kitten nal is so deep.
Here’s a few examples of how the game used to be during its prime (over a year ago):
And here’s what you have now:
(edited by Exedore.6320)
Anyway, what changes would you like Anet to do?
Short Term
Stuff which can be done before season2 drives even more people way:
- Reaper: Deathly Chill damage reduced by 50% (PvP only)
- Druid: Reduce damage of HoT pets or outright disable them (PvP only)
- Scrapper: Reduce survivability. I don’t know enough for specifics since it’s many traits, even core ones, compounding.
- Thief: Scale back some of the damage buffs (PvP only if it affects PvE too much), especially on MH dagger.
Long Term
- Reaper: Re-work Deathly Chill. Needs to work in PvE for multiple reapers, but not make chill so powerful in PvP.
- Necro: Death Perception probably needs reduced to 25% crit or some other mechanic.
- Necro: Back off some of the boon strip changes. Boons should be less plentiful overall.
- Engineer: Alchemy traits related to elixirs need re-worked now that many abilities, especially elixir gun, count.
- Scrapper: Re-arrange traits to make survival or anti-CC more mutually exclusive. Weaken some survival abilities overall.
- Druid: Needs to have a bigger trade-off between CC and survival
- Dragonhunter: Change Heavy Light to be 100% on longbow#3 instead of proc off any longbow attack.
- Dragonhunter: Purification has less healing overall, but a larger portion is up-front.
- Dragonhunter: Virtue cooldowns match base guardian (either nerf to DH or buff to base).
- Dragonhunter: Spear of Justice is no longer unblockable and missile is slower (so have a chance to avoid it at range). Cooldown on pull is reduced to match virtue cooldown.
- Chronomancer: Needs a bit of a re-work before un-doing nerfs. Longer cooldowns aren’t a good solution since they’ll reset between fights and the chronomancer can just use them again twice in the next fight.
- Tempest: Need to adjust boon gains so that they’re less “permanent”, especially on defensive boons.
- General: Bring back soldier amulet and celestial amulet (with a slight reduction in total stats), split amulets into 3 items to allow mix & match. Sentinel is still out. Remove all the new amulets from season2 (power creep on total stats – mix & match does the same thing without power creep).
It’s been obvious they shifted to reddit for quite some time now.
online is one of the reasons anet shouldn’t read this forum here.
I guess the next thread online will start ,is about which present we give to tarcis at christmas
#pwn #noarticle #twitchviwers #esportz #iluvutarcis
(edited by dominik.9721)
At the core of the problem is power creep and removing weaknesses from builds while dumbing down skilled play. It used to be that every competitive build had one or two strengths and usually some minor weaknesses. It’s gotten to the point in HoT where there are a few dominant builds because they have multiple strengths and no weaknesses. And the amount of skill to achieve those strengths has greatly diminished. It used to be that you needed proper timing or set up in order to do well (not spamming skills into dodges/blocks, baiting out cooldowns, etc). Now your top builds can just spam and even if they screw up, they can keep spamming because the kitten nal is so deep.
Here’s a few examples of how the game used to be during its prime (over a year ago):
- Bunker Guardian Great at holding a point and in team fights. Not extremely mobile and can’t win 1v1 or de-cap, so useless on offense by itself. Staying alive, especially in a team fight, meant good use of positioning and cooldowns; burn through cooldowns too fast and you couldn’t help stomp or res allies.
- Shatter Mesmer Good burst, but required planning and setup with clones. Doesn’t live long when caught, especially if CC’ed. Positioning and good use of limited survival cooldowns was key. Team support with portal and Time Warp or Moa was great, but you couldn’t just spam them.
- Thief Good burst, moderate CC, but low sustain damage. If caught in CC or cleave damage in a team fight, would drop quickly. Not a build which could stay in a fight, even a prolonged 1v1; it had to hit and run. However, it had great mobility and decent escapes, so it could keep looking for a better fight.
And here’s what you have now:
- Druid Great mobility, CC, survival, and decent damage from pets. Only vulnerability is chain CC, but as long as you stick to small fights, you’re unbeatable even if you spam.
- Scrapper High survivability, high mobility, high damage. Hammer variants have lots of stability, so CC isn’t really a weakness, nor is kiting. Neither survival nor damage require good cooldown use or setup.
- Reaper Spam chill on someone to reduce incoming damage (directly due to trait and indirectly due to longer cooldowns), kite, and deal high damage. It’s not realistic to remove the chill, which would be fine if it didn’t provide so many strengths. Meanwhile reaper has improved mobility over base necro and isn’t as weak to CC. Death Perception + Decimate Defenses makes Reaper’s shroud very strong even in condition damage builds with low precision.
- Dragonhunter CC and stability just for attacking you when you’re close to them (no skill involved). Very high healing, most of which can’t be reasonably countered (little skill involved) combined with high damage, CC, and stability makes them hard to fight 1v1 or corral when they roll up to a team fight. Numerous stun breaks from skills and traits make CC more difficult.
One of the best posts I’ve read in a long time.
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