Melee classes are better than Caster classes
Mesmers: shatter burst + portal + time warp…….
I’ve seen some amazing ele’s tank 4 people at once in tournies.
So you’re saying mesmers need a buff? Sounds legit.
Mesmers: shatter burst + portal + time warp…….
I’ve seen some amazing ele’s tank 4 people at once in tournies.
I don’t know where player’s come up with this crazy stuff.
So using time warp a 2 min ability, weapon swapping to pull mad clones, and than shattering them will = 4 seconds on my warriors auto atk. And that’s fair to you.
Chop, double chop, triple chop, takes 4 seconds and does 10k+ to high armor targets. That’s just an auto atk lol.
GW2 is a team game. Time Warp is 10 seconds of Quickness for your whole team.
Consider that before you complain.
Melee is more susceptible to cc. Caster can do more dps unhindered.
Never said Mesmer’s need a Buff.
Can they do less dmg than a theif or Warrior, yes that’s just a fact.
Is damage on Beserker and Swordsman set way too high YES!
Are clones mad annoying + invis allowing Mesmer’s a chance to deal lots of dmg without taking it, YES!
But besides portal camping in tournies and theives can use run speed to do pretty much the same thing. I’d rather have the guy with much more dmg and insta-gibs than the Mesmer who might die to theif roamer.
But who picks up an elementalist and say’s I wanna be a Tank WTH! So You gotta play what is meant to be a burst dmg caster like a Guardian and you see nothing wrong with this picture lmfao k.
Thieves and warriors don’t really come close to the group utility of the classes you mentioned that were so horrible. Guardians are quite good at point holding, but can be effectively countered by boon stripping mesmers / necros.
Mesmer: Unrivaled duelists, they are a headache to face in a random encounter especially if they are experienced. Shatter specced mesmers can do some serious damage. Plus, they have the best elites in the game that provide insane group utility, even in a somewhat unorganized zerg (minus Moa, which is still good 1 on 1).
Eles: They need some love for sure, and I don’t know enough about their builds to really comment.
Necros: Thief condition damage better than a necro? What? Maybe if the necro isn’t corruption specced at all. Necros do not stack bleeds the fastest, but they are one of the biggest threats in a group fight with their condition control + epidemic.
Where did you get the idea that an ele is a “burst damage class”?
i have no problem killing warriors with my ele on 1v1 you just need to dodge 100blades and their burst is 0
I guess that should have been listed on the box I wouldn’t have bought the game.
I don’t know why ANET has such a high opinion of Melee’s in this game but the Caster classes are just pathetic in comparsion.
My Warrior and Theif can deal more dmg than any other class in the game by far, no single two classes can touch the dmg I can put out with one of these classes.
My Warrior has 2400 armor and 21k HP’s eviscerate’s for 6k crits on high toughness targets with no protection up and 9k crits with killshot. Don’t even get me started with his auto atk dmg.
My Theif can pretty much make someone disappear in 3 sec’s only has 15k HP crap Armor BUT WHO CARES I run faster than everyone and can stealth constantly and sit in stealth with shadow refuge.
So I should play a Mesmer to:
A. Do less dmg than my theif
B. Run slower than my theif
C. Have less escapes than my theifSo I should play a Elementalist to:
A. Bunker Build worse than a guardian
B. Heal worse than a guardian
C. Do less dmg than my warrior or theif and die faster
D. You got confused with Priest and MageSo I should play a Necro to:
A. Have alot of pets that do less dmg than a rangers
B. Condition dmg worse than a theif
C. Pretend I actually get life back with abilities and burst dmg set this highNot a single role any of them fill that wouldn’t be done better by a Theif , Warrior or Guardian.
well thief’s damage is a burst if you can prevent him from hitting you – which is very easy with blocking or dodging- he is as good as dead meanwhile thief doesnt have any team utility
an elementalist can run faster than you, heal allies, deals quite good aoe, has nice cc
a mesmer has 5 sec for all nearby allies, can run as good as you, deals good aoe and nice single target
a necro has best aoe damage, best condition damage
and all of them can be much better tank than thief
not every class is same somethings maybe unbalanced but not as much as you think
Where did you get the idea that an ele is a “burst damage class”?
Where have been for the past 15 years of mmo gaming, pls find me another mmo with Mage Tanks
Not to mention it’s common sense that a low hp low armor class SHOULDN’T BE IN A TANK ROLE!
Next time you can’t kill an ele you should remember this isn’t “every other game”.
Necro’s are vastly superior to Thieves with conditions. I don’t even think I need to explain it either. They are also better defensively/holding a point and are also good at boon removal which helps counter bunker builds. They can also perma or nearly perma chill/snare people if setup right and chill is an amazingly, devastating condition to have on someone for a long time, even if it doesn’t do any damage.
I can guess your warrior build, glass cannon warrior, prob got axe axe or axe shield and a rifle. They are pretty easy to counter. your moves are so obvious that you would need to waist your quickness to hit someone with your killshot or eviscerate. Most warriors I see coming I just pop armour of earth and stand there loling for a bit, then proceed to destroy them and any of their friends.
I’ve only seen 1 or 2 warriors that have been able to beat me in a 1 on 1. Support isn’t about the healing amount on the skill. Take a look at healing rain, no heal, provides regen. But it can be used to heal your whole team from empty to full quite quickly (look at blast finisher x4+ water field). Then there is also providing buffs for your team, same ele, same 4x blast finisher, this time fire field = 12 delicious stacks of might for your teammates.
Your point seems to be damage vs healing. Healing isn’t the only support type in this game, there is buffs, healing, protecting your guys by standing in the road of oncoming projectiles (fun with reflect on) and interrupting foes going for that finishing kill giving your guy some tie to heal up.
Then there is just control, warriors suck at control (I’m lying there btw, they can be quite good at control) but if your running full damage then you taking probably the default cripples (gun axe) and knockback of the gun maybe the stun (shield). Maybe you also have some slots in utility.
I have an immobilize that also pulls me to you (magnetic grasp), aoe cripple (churning earth), blowback (updraft) knockdown (earthquake) multiple stuns (shocking aura usually 2 stuns) chill (forgot the name lol) chill (frosty aura). All those are on my weapons, got my utilities free for whatever I want to take.
So with your low health pool I can keep you out of the fight long enough to force you to heal, then just finish you while you wait for it to come back or run away.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
“I can guess your warrior build, glass cannon warrior, prob got axe axe or axe shield and a rifle. " – TGSlasher
Wait what. You just said glass cannon Warrior and Axe/Axe – Rifle in the same sentence.
What
“I can guess your warrior build, glass cannon warrior, prob got axe axe or axe shield and a rifle. " – TGSlasher
Wait what. You just said glass cannon Warrior and Axe/Axe – Rifle in the same sentence.
What
Mhm. whats wrong with that? You think you only need to use the bleeds on the rifle for it to be useful? Berserks stance, get a nice spot where they haven’t seen you and kill shot then switch to your axe axe / axe shield. If axe axe then use skill 5 to rebuild your adrenaline then eviscerate. Or open with eviscerate, then build adren then kill shot
Not everyone runs axe + x / greatsword. (I do though for the delicious mobility)
Or greatsword + x
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Rifle only does good damage when everyone is twiddling their thumbs and don’t realize a Warrior is there.
There’s a reason its a terrible weapon for tPvP. Everyone focus’s the Warrior/Thief/Ranger. And if that’s happening, then a rifle warrior is poop.
The only real Burst weapons are axe mainhand, greatsword.
Rifle only does good damage when everyone is twiddling their thumbs and don’t realize a Warrior is there.
There’s a reason its a terrible weapon for tPvP. Everyone focus’s the Warrior/Thief/Ranger. And if that’s happening, then a rifle warrior is poop.
The only real Burst weapons are axe mainhand, greatsword.
I am going off the assumption that the OP is playing sPvP not tPvP and that he has infact only managed to fight the Heavy training dummies and not actually participated in a match. I can do x more damage than everyone else and they can only have x healing. True but if you go into an actual battle with semi confident players you will see that that 0.125 x healing is probably better then your 1 x power. Not to mention that clerics amulet gives you healing and power allowing you to heal for 2k from your dodges, 2k from changing to water and 2k from cleansing wave. That’s the same as my actually heal and happens almost as fast. And the power still allows you to hit better then a kiten.
Your point is valid though, I don’t like the gs much, but I do carry it, you can move so much faster with it.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Where did you get the idea that an ele is a “burst damage class”?
Omg kitten , is the official description in the gw2 site…
Are rly annoying those emo kids with theirs kitten arguments.
My point being, if you think that’s all the ele’s good for you are mistaken.
+1
And I can’t help thinking that the original post is a bit too linear, when it comes to group-setups. Necro’s way to deal with conditions are a lot different than rangers, and ele’s damage/support/buffing works in a very different way than warriors (to my limited knowledge about warriors). It is a too generalized way too look at the classes imho.
“So I should play a Mesmer to:
A. Do less dmg than my theif
B. Run slower than my theif
C. Have less escapes than my theif”
Did you ever play your thief with high toughness/defence ? Playing the class not only as a glass cannon since this is what the game offers and counts as class balance ?
You will probably encounter opponents which feel different playing a different thief and maybe you will think different.
I guess that should have been listed on the box I wouldn’t have bought the game.
I don’t know why ANET has such a high opinion of Melee’s in this game but the Caster classes are just pathetic in comparsion.
My Warrior and Theif can deal more dmg than any other class in the game by far, no single two classes can touch the dmg I can put out with one of these classes.
My Warrior has 2400 armor and 21k HP’s eviscerate’s for 6k crits on high toughness targets with no protection up and 9k crits with killshot. Don’t even get me started with his auto atk dmg.
My Theif can pretty much make someone disappear in 3 sec’s only has 15k HP crap Armor BUT WHO CARES I run faster than everyone and can stealth constantly and sit in stealth with shadow refuge.
So I should play a Mesmer to:
A. Do less dmg than my theif
B. Run slower than my theif
C. Have less escapes than my theifSo I should play a Elementalist to:
A. Bunker Build worse than a guardian
B. Heal worse than a guardian
C. Do less dmg than my warrior or theif and die faster
D. You got confused with Priest and MageSo I should play a Necro to:
A. Have alot of pets that do less dmg than a rangers
B. Condition dmg worse than a theif
C. Pretend I actually get life back with abilities and burst dmg set this highNot a single role any of them fill that wouldn’t be done better by a Theif , Warrior or Guardian.
well thief’s damage is a burst if you can prevent him from hitting you – which is very easy with blocking or dodging- he is as good as dead meanwhile thief doesnt have any team utility
an elementalist can run faster than you, heal allies, deals quite good aoe, has nice cc
a mesmer has 5 sec for all nearby allies, can run as good as you, deals good aoe and nice single target
a necro has best aoe damage, best condition damage
and all of them can be much better tank than thief
not every class is same somethings maybe unbalanced but not as much as you think
Did you ever play your thief with high toughness and defence values, a different build but what the game offers as one of the two main options for each class: offensive or defensive ?
Maybe you will encounter well known enemies with a completely different impact, which you would not notice only staying with certain builds or combat option.
Too many players are only playing certain combat options i.e. defensive or offensive or only certain builds. But all of them, well for sure the main option defensive or offensive, actually are a part of the class balance and people should try them. There are some around who dont and are satisfied with their character and the game but miss some important points.
Yea this does not make any sense the only underpowered range class is ranger and even then they still show up in khlyo occasionally. Go watch Phantaram/Xeph/Xee to see some ranged players owning or you can watch Oppa use scepter on his guardian.