Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
We are back at kitewars, why on earth would you run a class that needs to get up close to fight, when you can run classes that either:
1- teleport the attack in, aka thief 2.
2- fight in aoe or short ranged hits, aka elementalists.
3- fight ranged with auto ai pets, aka necro/ranger/engi
And by the same token, for gods sake, cut the stats on the amulets, pvp has degenerated into an invulnerability CD chicken game.
We are back at kitewars, why on earth would you run a class that needs to get up close to fight
1) Because it’s funnier than other classes
or
2) Because are OP
Because melee builds are generally better pointholders?
Because melee builds are generally better pointholders?
Dead players hold no points. And the arguably best point holder dual ranges.
Because melee builds are generally better pointholders?
Dead players hold no points. And the arguably best point holder dual ranges.
Apples and oranges here. The best point holder is an Ele, but an Ele can’t kill you. So if you are melee you are not ’’dead’’ as you said. Melee is just generally better for holding points. If there are no melee builds around that can hold points, its another issue (although warrior is decent and engi very good, and are both melee. Ele in a certain way aswell). I think ranged dmg is pretty fine atm.
opener has in a sort of sense her point.
much players are arguing, especiali when they talk about thief , about the risk vs reward thing ant the 101 of this is that melee have to hit harder than ranged, in mele you have more risk of being hit than just casting/pewpewing at safe range
Hot screwed this up when light classes started going into melee range face ranking heavy classes damage.
Last time I checked warriors are still good at meleeing all over people’s faces.
Lol wut.
Thief 2 doesn’t teleport, you’re talking Shadow Shot, which is 3. And even then, the whole idea is to get Thief CLOSE.. yano.. MELEE range, lol. Thief has to do most of it’s damage up close, unless you play P/P (which is bad) or P/D (which is also pretty bad). So… yeah we need to get close.
Ele doesn’t come into your arguement because I wouldn’t called Dagger “ranged” as such, and they do no damage anyway so that’s a non-issue. If you die to Staff Ele then you’re bad, same goes for Scepter.
Engi uses Hammer, so doesn’t even fight at range.
Necro can’t kite literally anything so the range they have is an non-issue.
Ranger is the only one out of the ones you listed that can EFFECTIVELY kite and pressure from range. And yano… that’s the entire point of being a Ranger, lol.
Melee does generally hit harder than Ranged.
Well, melee generally does hit harder…
Lol wut.
Thief 2 doesn’t teleport, you’re talking Shadow Shot, which is 3. And even then, the whole idea is to get Thief CLOSE.. yano.. MELEE range, lol. Thief has to do most of it’s damage up close, unless you play P/P (which is bad) or P/D (which is also pretty bad). So… yeah we need to get close.
Ele doesn’t come into your arguement because I wouldn’t called Dagger “ranged” as such, and they do no damage anyway so that’s a non-issue. If you die to Staff Ele then you’re bad, same goes for Scepter.
Engi uses Hammer, so doesn’t even fight at range.
Necro can’t kite literally anything so the range they have is an non-issue.
Ranger is the only one out of the ones you listed that can EFFECTIVELY kite and pressure from range. And yano… that’s the entire point of being a Ranger, lol.
Melee does generally hit harder than Ranged.
false for necros they had one of most powerful disengaging tools(fear) that in this meta is not used or the few they equiped is used on ofensive maners not implies that they cant kite
and the same for other classes , that meta uses some things that not implied that their are designed around another ideas and all clases minus the heavy ones and thief are designed around ranged
Hot screwed this up when light classes started going into melee range face ranking heavy classes damage.
Thats wrong though. Pre Hot d/d eles were one of the best melee builds and could go toe to toe with other melees.
Lol wut.
Thief 2 doesn’t teleport, you’re talking Shadow Shot, which is 3. And even then, the whole idea is to get Thief CLOSE.. yano.. MELEE range, lol. Thief has to do most of it’s damage up close, unless you play P/P (which is bad) or P/D (which is also pretty bad). So… yeah we need to get close.
Ele doesn’t come into your arguement because I wouldn’t called Dagger “ranged” as such, and they do no damage anyway so that’s a non-issue. If you die to Staff Ele then you’re bad, same goes for Scepter.
Engi uses Hammer, so doesn’t even fight at range.
Necro can’t kite literally anything so the range they have is an non-issue.
Ranger is the only one out of the ones you listed that can EFFECTIVELY kite and pressure from range. And yano… that’s the entire point of being a Ranger, lol.
Melee does generally hit harder than Ranged.
false for necros they had one of most powerful disengaging tools(fear) that in this meta is not used or the few they equiped is used on ofensive maners not implies that they cant kite
and the same for other classes , that meta uses some things that not implied that their are designed around another ideas and all clases minus the heavy ones and thief are designed around ranged
Almost every class right now is using 90% melee stuff. Sure the chrono has some range to its skills, but it’s intended as a point holder, which means you MUST stand in point = melee. Same with druid and dh, they need to stand on points and even if they want to stand outside the melee cleave, all the projectile hate usually forces them to come melee.
As for necro having fear to kite, tell that to warrior or thief. These two classes are so strong against necro not because they can stick on it, but because they can cc it.
The best kiting potential on necro is chill and #2 in shroud.
Lol wut.
Thief 2 doesn’t teleport, you’re talking Shadow Shot, which is 3. And even then, the whole idea is to get Thief CLOSE.. yano.. MELEE range, lol. Thief has to do most of it’s damage up close, unless you play P/P (which is bad) or P/D (which is also pretty bad). So… yeah we need to get close.
Ele doesn’t come into your arguement because I wouldn’t called Dagger “ranged” as such, and they do no damage anyway so that’s a non-issue. If you die to Staff Ele then you’re bad, same goes for Scepter.
Engi uses Hammer, so doesn’t even fight at range.
Necro can’t kite literally anything so the range they have is an non-issue.
Ranger is the only one out of the ones you listed that can EFFECTIVELY kite and pressure from range. And yano… that’s the entire point of being a Ranger, lol.
Melee does generally hit harder than Ranged.
false for necros they had one of most powerful disengaging tools(fear) that in this meta is not used or the few they equiped is used on ofensive maners not implies that they cant kite
and the same for other classes , that meta uses some things that not implied that their are designed around another ideas and all clases minus the heavy ones and thief are designed around rangedAlmost every class right now is using 90% melee stuff. Sure the chrono has some range to its skills, but it’s intended as a point holder, which means you MUST stand in point = melee. Same with druid and dh, they need to stand on points and even if they want to stand outside the melee cleave, all the projectile hate usually forces them to come melee.
As for necro having fear to kite, tell that to warrior or thief. These two classes are so strong against necro not because they can stick on it, but because they can cc it.
The best kiting potential on necro is chill and #2 in shroud.
as said meta things, and for necro true i missed letting foes ice cubed or slowed that is they have real kiting potential but meta goes another way, and everybody plays meta complaining not having this or that(that they had but is not meta)is a balance thing
false for necros they had one of most powerful disengaging tools(fear) that in this meta is not used or the few they equiped is used on ofensive maners not implies that they cant kite
and the same for other classes , that meta uses some things that not implied that their are designed around another ideas and all clases minus the heavy ones and thief are designed around ranged
Thats wrong.
Necros never used fear as disengaging tool. Without traits the necro fears were never long enough for disengaging (hence a terrible tool for it) and were more used for interrupts. And with traits fear was mainly used for condi bursts (terror).
false for necros they had one of most powerful disengaging tools(fear) that in this meta is not used or the few they equiped is used on ofensive maners not implies that they cant kite
and the same for other classes , that meta uses some things that not implied that their are designed around another ideas and all clases minus the heavy ones and thief are designed around rangedThats wrong.
Necros never used fear as disengaging tool. Without traits the necro fears were never long enough for disengaging (hence a terrible tool for it) and were more used for interrupts. And with traits fear was mainly used for condi bursts (terror).
better disengaging that foe runing far from you and you can move in oposite direction to get a better distance gap????
that they never or rare used that not means that is a good tool for that
false for necros they had one of most powerful disengaging tools(fear) that in this meta is not used or the few they equiped is used on ofensive maners not implies that they cant kite
and the same for other classes , that meta uses some things that not implied that their are designed around another ideas and all clases minus the heavy ones and thief are designed around rangedThats wrong.
Necros never used fear as disengaging tool. Without traits the necro fears were never long enough for disengaging (hence a terrible tool for it) and were more used for interrupts. And with traits fear was mainly used for condi bursts (terror).
better disengaging that foe runing far from you and you can move in oposite direction to get a better distance gap????
that they never or rare used that not means that is a good tool for that
I think you overestemate the distance you will get from necro fears. Most of them are really short baseline and they can be stun broken or condi cleansed (by allies or instant cleanses). Which makes them wastly inferior to movment skills. Believe me if they were such a good disengage tool more necros would take thier fear skills.
Apolo.5942 its not a stats issue, its skill quoficients that could be changed, its a poor balance on sacrifice, you burst and get bursted back.
Forced to have high damage to melt targets faster than they melt you.
Forced to have gap closers to counter ranged classes.
Forced to have aoe gimmicks spam rotations.
Range is ment to do high damage since most classes have high damage gimmicks as well.
(edited by Aeolus.3615)
Apolo.5942 its not a stats issue, its skill quoficients that could be changed, its a poor balance on sacrifice, you burst and get bursted back.
Forced to have high damage to melt targets faster than they melt you.
Forced to have gap closers to counter ranged classes.
Forced to have aoe gimmicks spam rotations.Range is ment to do high damage since most classes have high damage gimmicks as well.
You cant have high damage, high mobility, high disengage all in one, that is the reason there is no point in going melee. Ranged classes should have no access to +25% move speed period.
You cant have high damage, high mobility, high disengage all in one, that is the reason there is no point in going melee. Ranged classes should have no access to +25% move speed period.
Every class has both ranged and melee weapon and skill options.
Define “melee class” in this context.
Apolo.5942 its not a stats issue, its skill quoficients that could be changed, its a poor balance on sacrifice, you burst and get bursted back.
Forced to have high damage to melt targets faster than they melt you.
Forced to have gap closers to counter ranged classes.
Forced to have aoe gimmicks spam rotations.Range is ment to do high damage since most classes have high damage gimmicks as well.
You cant have high damage, high mobility, high disengage all in one, that is the reason there is no point in going melee. Ranged classes should have no access to +25% move speed period.
And i agree, but classes are designed for pve and then put in a pit to fight, what devs feel about class behavior is not towards balance and sacrifice or one thing for another, its about what they feel the class should be played.
Besides alot of classes have alot of mobility imo…
…it already does!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.