Mercenary Suggestion

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Posted by: Rarnark.5623

Rarnark.5623

Although my primary suggestion is that you balance mesmer instead of removing mercenaries I am going to present an alternative idea since it is unlikely the team is going to revert their decision.

Replace the vitality on mercenary with precision to make it less defensive overall.

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Posted by: Krysard.1364

Krysard.1364

I would rather change toughness, or it will just be an upgrade of wanderers

M I L K B O I S

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Posted by: sephiroth.4217

sephiroth.4217

I’d rather they get rid of Merc.

Warrior, Mes, Rev, Druid, Guard, Ele, Thief…… Pretty much all my builds currently have merc + Intelligence sigils.

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Posted by: Burn.5401

Burn.5401

I’d rather they get rid of Merc.

Warrior, Mes, Rev, Druid, Guard, Ele, Thief…… Pretty much all my builds currently have merc + Intelligence sigils.

So you play merc on all characters even though half of them don’t even make any use of it and that’s supposed to be an argument?

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Posted by: Exciton.8942

Exciton.8942

I’d rather they get rid of Merc.

Warrior, Mes, Rev, Druid, Guard, Ele, Thief…… Pretty much all my builds currently have merc + Intelligence sigils.

So you play merc on all characters even though half of them don’t even make any use of it and that’s supposed to be an argument?

Merc is the go-to amulet for majority of condition builds on any class.

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Posted by: Sykper.6583

Sykper.6583

I’d rather they get rid of Merc.

Warrior, Mes, Rev, Druid, Guard, Ele, Thief…… Pretty much all my builds currently have merc + Intelligence sigils.

So you play merc on all characters even though half of them don’t even make any use of it and that’s supposed to be an argument?

Merc’s actually limited build diversity, it was too good at its job being the go-to for anyone wanting to run a ‘dire’ setup, while giving really decent power pressure.

We are going to see substitutes now, likely Carrion, Vipers (was being run in a few select builds), even Sage.

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Posted by: Burn.5401

Burn.5401

So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.

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Posted by: Mnemesis.8257

Mnemesis.8257

So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.

Marauder does not provide TWO DIFFERENT forms of damage. Ferocity is tied into both power and precision, while condition can function independently from Expertise without consequence. This is not an argument over removing the most effective Amulets per play style or profession, but rather one that illustrates a particular situation where too much was given at no expense.

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.

Marauder does not provide TWO DIFFERENT forms of damage. Ferocity is tied into both power and precision, while condition can function independently from Expertise without consequence. This is not an argument over removing the most effective Amulets per play style or profession, but rather one that illustrates a particular situation where too much was given at no expense.

But there is no precision and ferocity Power is not the main form of damage it bassically makes it so that condition builds actually add pressure . Also not all classes or builds can insta burst like a power build with conditions like chronomancer. On top of that u can run resistance and cleanse them. So yeah often toughness or some form of damage migiation is also often present within condi builds. It makes sense to apply these stats. Not all classes benefit equally from each amulet. And look at the condi builds. None of them aside mesmer overperformed. This double damage logic or there is no catch is not sound logic. Sometimes those amulets are there to actually compensate and make builds viable.

Conditions are an entirely different mechanic from power and shouldn’t be subject to the exact same logic.

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Posted by: Silverthorn.8576

Silverthorn.8576

Players were using Merc because it was an hybrid damage amulet with good defensive stats, going full condi means you are counter by ele in team fight or high resistance application so power damage are needed.

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Posted by: lighter.2708

lighter.2708

So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.

OMG, seriously? paladin is also commonly used for power builds and demolisher is better on warrior, unlike mercenary which renders all other condition amulet to trash

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Posted by: Ross Biddle.2367

Ross Biddle.2367

When Merc was introduced the devs said they would be watching it, and removing it if they felt it wasn’t right.

Guess what….

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Posted by: Rarnark.5623

Rarnark.5623

So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.

OMG, seriously? paladin is also commonly used for power builds and demolisher is better on warrior, unlike mercenary which renders all other condition amulet to trash

A lot of necros are running wanderer. Sword warriors run wanderer but mace war runs mercs because MACE HAS NO CONDI DAMAGE OUTSIDE THE ZERKER f1.

Some traitlines and weapons are designed around hybrid damage, and some are designed around stacking crit chance for more condition damage/applicaiton. removing mercs is nothing but a lazy half kitten d fix to try to fix mesmer without actually changing mesmer.

The only thing that will happen as a result of this is teams are going to be forced into running Rev/Druid/Thief since power damage is going to be the clear winner but whatever.

Build diversity is but a dream.

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Posted by: Silverthorn.8576

Silverthorn.8576

now as necro you only have 2 bad choices, use wanderer and have no power damage and low health pool or use carrion and have 0 toughness…
Necro is way more dependent on their defensive stats than mesmer because the class is a damage sponge ( with no block, no evade, no invul and closed to no prot) and can’t really play full condi without being hard counter by ele in team fight.

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Posted by: Sinmir.6504

Sinmir.6504

I’d rather they get rid of Merc.

Warrior, Mes, Rev, Druid, Guard, Ele, Thief…… Pretty much all my builds currently have merc + Intelligence sigils.

Well they are getting rid of it anyway. Why are you wanting it to go if you use it so much?

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Posted by: Varezenem.2813

Varezenem.2813

now as necro you only have 2 bad choices, use wanderer and have no power damage and low health pool or use carrion and have 0 toughness…
Necro is way more dependent on their defensive stats than mesmer because the class is a damage sponge ( with no block, no evade, no invul and closed to no prot) and can’t really play full condi without being hard counter by ele in team fight.

Double ele might pose a problem but I haven’t had a problem on killing eles with my build.

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Posted by: lighter.2708

lighter.2708

So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.

OMG, seriously? paladin is also commonly used for power builds and demolisher is better on warrior, unlike mercenary which renders all other condition amulet to trash

A lot of necros are running wanderer. Sword warriors run wanderer but mace war runs mercs because MACE HAS NO CONDI DAMAGE OUTSIDE THE ZERKER f1.

Some traitlines and weapons are designed around hybrid damage, and some are designed around stacking crit chance for more condition damage/applicaiton. removing mercs is nothing but a lazy half kitten d fix to try to fix mesmer without actually changing mesmer.

The only thing that will happen as a result of this is teams are going to be forced into running Rev/Druid/Thief since power damage is going to be the clear winner but whatever.

Build diversity is but a dream.

where do you seriously see necros running wanderers now, like where? even you see rarely because it’s unranked and people aren’t trying, does it change the fact that every single decent condition necro build that exist right now, mercenary is way better on it? no not really..

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Posted by: Silverthorn.8576

Silverthorn.8576

Double ele might pose a problem but I haven’t had a problem on killing eles with my build.

Me too but It is not like unranked is a good place for testing, pub game meta will be set few days after season start.

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Posted by: Pyriall.1683

Pyriall.1683

So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.

OMG, seriously? paladin is also commonly used for power builds and demolisher is better on warrior, unlike mercenary which renders all other condition amulet to trash

A lot of necros are running wanderer. Sword warriors run wanderer but mace war runs mercs because MACE HAS NO CONDI DAMAGE OUTSIDE THE ZERKER f1.

Some traitlines and weapons are designed around hybrid damage, and some are designed around stacking crit chance for more condition damage/applicaiton. removing mercs is nothing but a lazy half kitten d fix to try to fix mesmer without actually changing mesmer.

The only thing that will happen as a result of this is teams are going to be forced into running Rev/Druid/Thief since power damage is going to be the clear winner but whatever.

Build diversity is but a dream.

You get all the functionality you are describing by running Carrion. There was too much built into Mercenaries.

The real question now is, were all the nerfs to revenant enough by now removing the most common condition amulet.

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Posted by: Lucentfir.7430

Lucentfir.7430

Merc Amulet was too strong compared to other amulets. Ask yourselves when would you ever pick up a amulet like carrion, rabid, sinister, or even wanderer When you can have Merc which gave everything condi/hybrid could want in stats aside from precision.

Reapers got around the precision/crit barrier with Decimate Defenses, and Deathly Perception.

Condi Chrono doesn’t even need precision unless you’re running a old mesmer build with pistol and Dueling. Layer on the fact that on top of more defensive stat without any real loss of damage, they have distortion/blurr, blocks, blinks, condi clear and heals on shatter, that’s even more fallback.

The Skull Grinder warrior build doesn’t need precision either most of the application of bleeds come from Geomancy Sigil, and Body blow proc or sword (depends if the build is M/sh LB or M/Sh Sw/T) and confusion from Distracting Strikes proc and Skullgrinder. Burn is easily from torch/LB and Zerkers F1, also depends if you’ve taken Kings of Fire over Bloody Roar. The only time you’d need more precision is if you’re running a arms warrior to get the most out of your bleed on critical trait.

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Posted by: PowerBottom.5796

PowerBottom.5796

Although my primary suggestion is that you balance mesmer instead of removing mercenaries I am going to present an alternative idea since it is unlikely the team is going to revert their decision.

Replace the vitality on mercenary with precision to make it less defensive overall.

So thats a nerf to mesmer (doesn’t necessarily need a nerf like that), a bigger nerf to necro (doesn’t need a nerf at all) and a buff to warrior, which is very likely the strongest class using mercs atm.

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Posted by: Rarnark.5623

Rarnark.5623

Although my primary suggestion is that you balance mesmer instead of removing mercenaries I am going to present an alternative idea since it is unlikely the team is going to revert their decision.

Replace the vitality on mercenary with precision to make it less defensive overall.

So thats a nerf to mesmer (doesn’t necessarily need a nerf like that), a bigger nerf to necro (doesn’t need a nerf at all) and a buff to warrior, which is very likely the strongest class using mercs atm.

If you think warrior is stronger than mesmer atm you are delusional.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Although my primary suggestion is that you balance mesmer instead of removing mercenaries I am going to present an alternative idea since it is unlikely the team is going to revert their decision.

Replace the vitality on mercenary with precision to make it less defensive overall.

So thats a nerf to mesmer (doesn’t necessarily need a nerf like that), a bigger nerf to necro (doesn’t need a nerf at all) and a buff to warrior, which is very likely the strongest class using mercs atm.

If you think warrior is stronger than mesmer atm you are delusional.

Depends on the mesmer. When people talk about mesmer right now they mean the s2 condi chrono meta build.

There are still plenty of mes builds that’ll absolutely run circles around war. But condichrono is countered in conquest by various power or condi berserker setups in conquest.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

My suggestion is to steadily reduce the strength of it by reducing the stats themselves. If they have a problem with the amulet being too strong, they could just nerf the stats instead of removing the playstyle.

I don’t believe the balance team thought of the ramifications of removing the amulet. We already have a history of these actions, and it wasn’t pretty.The proper way to deal with cele was to reduce the amount of stats it gave since it already gave hundreds more stats in total. Because they simply removed it, it killed out d/d ele, warrior and countless other builds.

Honestly I believe the last thing the game needs right now is to reduce diversity further.

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Posted by: sephiroth.4217

sephiroth.4217

I’d rather they get rid of Merc.

Warrior, Mes, Rev, Druid, Guard, Ele, Thief…… Pretty much all my builds currently have merc + Intelligence sigils.

Well they are getting rid of it anyway. Why are you wanting it to go if you use it so much?

I like diversity and dislike feeling forced into certain aspects. It reminds me of Cele + Ele.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Pyriall.1683

Pyriall.1683

My suggestion is to steadily reduce the strength of it by reducing the stats themselves. If they have a problem with the amulet being too strong, they could just nerf the stats instead of removing the playstyle.

I don’t believe the balance team thought of the ramifications of removing the amulet. We already have a history of these actions, and it wasn’t pretty.The proper way to deal with cele was to reduce the amount of stats it gave since it already gave hundreds more stats in total. Because they simply removed it, it killed out d/d ele, warrior and countless other builds.

Honestly I believe the last thing the game needs right now is to reduce diversity further.

You’re not removing a play style by taking out this amulet. There are at least 3 other amulets that should help maintain most current condition builds. Now there’s a choice and you give up something by your selection of amulet, where as before you got far too much without giving up anything.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

My suggestion is to steadily reduce the strength of it by reducing the stats themselves. If they have a problem with the amulet being too strong, they could just nerf the stats instead of removing the playstyle.

I don’t believe the balance team thought of the ramifications of removing the amulet. We already have a history of these actions, and it wasn’t pretty.The proper way to deal with cele was to reduce the amount of stats it gave since it already gave hundreds more stats in total. Because they simply removed it, it killed out d/d ele, warrior and countless other builds.

Honestly I believe the last thing the game needs right now is to reduce diversity further.

You’re not removing a play style by taking out this amulet. There are at least 3 other amulets that should help maintain most current condition builds. Now there’s a choice and you give up something by your selection of amulet, where as before you got far too much without giving up anything.

That’s why my recommendation is to remove the current efficacy of the amulet by reducing the stats. If it’s cut back by 200, it would be in line with other amulets, and if anything I think this type of diversity is what is needed right now.

Carrion would work just fine for necromancers, not so much for warriors/mesmers.

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Posted by: Rarnark.5623

Rarnark.5623

Although my primary suggestion is that you balance mesmer instead of removing mercenaries I am going to present an alternative idea since it is unlikely the team is going to revert their decision.

Replace the vitality on mercenary with precision to make it less defensive overall.

So thats a nerf to mesmer (doesn’t necessarily need a nerf like that), a bigger nerf to necro (doesn’t need a nerf at all) and a buff to warrior, which is very likely the strongest class using mercs atm.

If you think warrior is stronger than mesmer atm you are delusional.

Depends on the mesmer. When people talk about mesmer right now they mean the s2 condi chrono meta build.

There are still plenty of mes builds that’ll absolutely run circles around war. But condichrono is countered in conquest by various power or condi berserker setups in conquest.

No. Saying condi chrono is countered by condi berserker warrior is similar to saying thief is countered by power invocation revenant. Mesmer can die when it makes mistakes vs warrior but if you play intelligently and use your should block appropriately rather than just spamming it off cd u can win every time. Your node my get neutralized because of resistance utility/ distortion but mesmer will win the matchup.

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(edited by Rarnark.5623)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Although my primary suggestion is that you balance mesmer instead of removing mercenaries I am going to present an alternative idea since it is unlikely the team is going to revert their decision.

Replace the vitality on mercenary with precision to make it less defensive overall.

So thats a nerf to mesmer (doesn’t necessarily need a nerf like that), a bigger nerf to necro (doesn’t need a nerf at all) and a buff to warrior, which is very likely the strongest class using mercs atm.

If you think warrior is stronger than mesmer atm you are delusional.

Depends on the mesmer. When people talk about mesmer right now they mean the s2 condi chrono meta build.

There are still plenty of mes builds that’ll absolutely run circles around war. But condichrono is countered in conquest by various power or condi berserker setups in conquest.

No. Saying condi chrono is countered by condi berserker warrior is similar to saying thief is countered by power invocation revenant. Mesmer can die when it makes mistakes vs warrior but if you play intelligently and use your should block appropriately rather than just spamming it off cd u can win every time. Your node my get neutralized because of resistance utility/ distortion but mesmer will win the matchup.

Power berserker gets the benefit of unblockables, making shield a liability, not a boon in the matchup.
Condi berserker can easily decap the point AND sustain himself in the fight.

Forcing the chrono off point, forcing a decap, that’s an instant win for the berserker. The Beserker doesn’t even need to cap/hold the point. He’s free to disengage too at his discretion if he absolutely has to, because he’ll always be able to return to decap the point again. This Neutralizes not only the point, but the chrono’s presence in the match.

Berserker > Condi Chrono – Unless you’re dumb about it.

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Posted by: Rarnark.5623

Rarnark.5623

Although my primary suggestion is that you balance mesmer instead of removing mercenaries I am going to present an alternative idea since it is unlikely the team is going to revert their decision.

Replace the vitality on mercenary with precision to make it less defensive overall.

So thats a nerf to mesmer (doesn’t necessarily need a nerf like that), a bigger nerf to necro (doesn’t need a nerf at all) and a buff to warrior, which is very likely the strongest class using mercs atm.

If you think warrior is stronger than mesmer atm you are delusional.

Depends on the mesmer. When people talk about mesmer right now they mean the s2 condi chrono meta build.

There are still plenty of mes builds that’ll absolutely run circles around war. But condichrono is countered in conquest by various power or condi berserker setups in conquest.

No. Saying condi chrono is countered by condi berserker warrior is similar to saying thief is countered by power invocation revenant. Mesmer can die when it makes mistakes vs warrior but if you play intelligently and use your should block appropriately rather than just spamming it off cd u can win every time. Your node my get neutralized because of resistance utility/ distortion but mesmer will win the matchup.

Power berserker gets the benefit of unblockables, making shield a liability, not a boon in the matchup.
Condi berserker can easily decap the point AND sustain himself in the fight.

Forcing the chrono off point, forcing a decap, that’s an instant win for the berserker. The Beserker doesn’t even need to cap/hold the point. He’s free to disengage too at his discretion if he absolutely has to, because he’ll always be able to return to decap the point again. This Neutralizes not only the point, but the chrono’s presence in the match.

Berserker > Condi Chrono – Unless you’re dumb about it.

Not worth the rebuttal.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Although my primary suggestion is that you balance mesmer instead of removing mercenaries I am going to present an alternative idea since it is unlikely the team is going to revert their decision.

Replace the vitality on mercenary with precision to make it less defensive overall.

So thats a nerf to mesmer (doesn’t necessarily need a nerf like that), a bigger nerf to necro (doesn’t need a nerf at all) and a buff to warrior, which is very likely the strongest class using mercs atm.

If you think warrior is stronger than mesmer atm you are delusional.

Depends on the mesmer. When people talk about mesmer right now they mean the s2 condi chrono meta build.

There are still plenty of mes builds that’ll absolutely run circles around war. But condichrono is countered in conquest by various power or condi berserker setups in conquest.

No. Saying condi chrono is countered by condi berserker warrior is similar to saying thief is countered by power invocation revenant. Mesmer can die when it makes mistakes vs warrior but if you play intelligently and use your should block appropriately rather than just spamming it off cd u can win every time. Your node my get neutralized because of resistance utility/ distortion but mesmer will win the matchup.

Power berserker gets the benefit of unblockables, making shield a liability, not a boon in the matchup.
Condi berserker can easily decap the point AND sustain himself in the fight.

Forcing the chrono off point, forcing a decap, that’s an instant win for the berserker. The Beserker doesn’t even need to cap/hold the point. He’s free to disengage too at his discretion if he absolutely has to, because he’ll always be able to return to decap the point again. This Neutralizes not only the point, but the chrono’s presence in the match.

Berserker > Condi Chrono – Unless you’re dumb about it.

Not worth the rebuttal.

I can agree with that. ;D

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Posted by: PowerBottom.5796

PowerBottom.5796

Although my primary suggestion is that you balance mesmer instead of removing mercenaries I am going to present an alternative idea since it is unlikely the team is going to revert their decision.

Replace the vitality on mercenary with precision to make it less defensive overall.

So thats a nerf to mesmer (doesn’t necessarily need a nerf like that), a bigger nerf to necro (doesn’t need a nerf at all) and a buff to warrior, which is very likely the strongest class using mercs atm.

If you think warrior is stronger than mesmer atm you are delusional.

In a 1v1 there’s not even a contest, war beats it easily. War wins all 1v1’s basically. In a teamcomp, Mesmer still offers a lot though, even though he isn’t dominating every single 1v1 anymore.

Still, you don’t need to remove mercs to balance mesmer, just add an ICD on illusionary reversion of about 8s. Also, buff physical DMG of GS for example.