Merciless Hammer: Damage-->Vulnerability

Merciless Hammer: Damage-->Vulnerability

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Instead of changing it from 25% damage to 20% damage, I’d offer a suggestion that keeps the damage levels similar, but makes Hammer a better group weapon:

From:
Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.
Damage Damage increase: 25%
Recharge reduced: 20%

To:
Hammer skills that disable foes also inflict Vulnerability. Reduces recharge on hammer skills.
Vulnerability: 6 stacks, 10 second duration
Recharge reduced: 20%

Hammer should not be a burst weapon. This reduces its burst damage, but at the same time would increase its group appeal. Hitting an opponent with Hammer 4, Hammer 5 and Hammer burst would slap 18 stacks of Vulnerability on the target for a whopping +18% damage. Since it’s AoE, that could mean several opponents are now all taking 18% more damage.

At the same time it adds counterplay – the vulnerability can be cleansed.

It’s a good change.

(Also, you should tweak the damage scaling on that weapon)

(edited by Thedenofsin.7340)

Merciless Hammer: Damage-->Vulnerability

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Posted by: Zietlogik.6208

Zietlogik.6208

Instead of changing it from 25% damage to 20% damage, I’d offer a suggestion that keeps the damage levels similar, but makes Hammer a better group weapon:

From:
Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.
Damage Damage increase: 25%
Recharge reduced: 20%

To:
Hammer skills that disable foes also inflict Vulnerability. Reduces recharge on hammer skills.
Vulnerability: 7 stacks, 8 second duration
Recharge reduced: 20%

Hammer should not be a burst weapon. This reduces its burst damage, but at the same time would increase its group appeal. Hitting an opponent with Hammer 4, Hammer 5 and Hammer burst would slap 21 stacks of Vulnerability on the target for a whopping +21% damage.

At the same time it adds counterplay – the vulnerability can be cleansed.

It’s a good change.

(Also, you should tweak the damage scaling on that weapon)

Hammer trains in WvW would love this :P

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Merciless Hammer: Damage-->Vulnerability

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Instead of changing it from 25% damage to 20% damage, I’d offer a suggestion that keeps the damage levels similar, but makes Hammer a better group weapon:

From:
Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.
Damage Damage increase: 25%
Recharge reduced: 20%

To:
Hammer skills that disable foes also inflict Vulnerability. Reduces recharge on hammer skills.
Vulnerability: 7 stacks, 8 second duration
Recharge reduced: 20%

Hammer should not be a burst weapon. This reduces its burst damage, but at the same time would increase its group appeal. Hitting an opponent with Hammer 4, Hammer 5 and Hammer burst would slap 21 stacks of Vulnerability on the target for a whopping +21% damage.

At the same time it adds counterplay – the vulnerability can be cleansed.

It’s a good change.

(Also, you should tweak the damage scaling on that weapon)

Hammer trains in WvW would love this :P

They would. Of course then there is diminishing returns since you’d max at 25 stacks of vuln.

The numbers may need to be changed a bit, since the Hammer CC’s are all AoE. So perhaps they’d tweak it down to 6 stacks or something.

At the same time it makes Hammer less of a solo weapon against professions with good condition cleanse.

(edited by Thedenofsin.7340)

Merciless Hammer: Damage-->Vulnerability

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Posted by: Thedenofsin.7340

Thedenofsin.7340

edit: changed the title.

Merciless Hammer: Damage-->Vulnerability

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Posted by: silentnight warrior.2714

silentnight warrior.2714

That trait already have counterplay (stun break).

Merciless Hammer: Damage-->Vulnerability

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I like this.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Merciless Hammer: Damage-->Vulnerability

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Posted by: Neko.9021

Neko.9021

This is a cool idea. I support this.

Merciless Hammer: Damage-->Vulnerability

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Posted by: Thedenofsin.7340

Thedenofsin.7340

I think this could make bow damage more powerful, but, again, the condition is can be cleansed, which adds counterplay. I think it makes the game a little more tactical in nature.

Merciless Hammer: Damage-->Vulnerability

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Posted by: Thaelias.7432

Thaelias.7432

Yeah, hambow isn’t a bunker spec. It doesn’t have access to blocks, protection, or any serious knockbacks or heals (yes, healing signet isn’t a real heal and doesn’t counter burst).

It’s kind of funny that they don’t want hammer or bow to do damage either. If they wanted hambow to be a CC spec then they’d have to improve the CC greatly. If you can’t kill anything you have to be able to last and last I checked hambow has no sustain against burst.