(edited by Thedenofsin.7340)
Merciless Hammer: Damage-->Vulnerability
Instead of changing it from 25% damage to 20% damage, I’d offer a suggestion that keeps the damage levels similar, but makes Hammer a better group weapon:
From:
Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.
Damage Damage increase: 25%
Recharge reduced: 20%To:
Hammer skills that disable foes also inflict Vulnerability. Reduces recharge on hammer skills.
Vulnerability: 7 stacks, 8 second duration
Recharge reduced: 20%Hammer should not be a burst weapon. This reduces its burst damage, but at the same time would increase its group appeal. Hitting an opponent with Hammer 4, Hammer 5 and Hammer burst would slap 21 stacks of Vulnerability on the target for a whopping +21% damage.
At the same time it adds counterplay – the vulnerability can be cleansed.
It’s a good change.
(Also, you should tweak the damage scaling on that weapon)
Hammer trains in WvW would love this :P
Instead of changing it from 25% damage to 20% damage, I’d offer a suggestion that keeps the damage levels similar, but makes Hammer a better group weapon:
From:
Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.
Damage Damage increase: 25%
Recharge reduced: 20%To:
Hammer skills that disable foes also inflict Vulnerability. Reduces recharge on hammer skills.
Vulnerability: 7 stacks, 8 second duration
Recharge reduced: 20%Hammer should not be a burst weapon. This reduces its burst damage, but at the same time would increase its group appeal. Hitting an opponent with Hammer 4, Hammer 5 and Hammer burst would slap 21 stacks of Vulnerability on the target for a whopping +21% damage.
At the same time it adds counterplay – the vulnerability can be cleansed.
It’s a good change.
(Also, you should tweak the damage scaling on that weapon)
Hammer trains in WvW would love this :P
They would. Of course then there is diminishing returns since you’d max at 25 stacks of vuln.
The numbers may need to be changed a bit, since the Hammer CC’s are all AoE. So perhaps they’d tweak it down to 6 stacks or something.
At the same time it makes Hammer less of a solo weapon against professions with good condition cleanse.
(edited by Thedenofsin.7340)
edit: changed the title.
That trait already have counterplay (stun break).
I like this.
This is a cool idea. I support this.
I think this could make bow damage more powerful, but, again, the condition is can be cleansed, which adds counterplay. I think it makes the game a little more tactical in nature.
Yeah, hambow isn’t a bunker spec. It doesn’t have access to blocks, protection, or any serious knockbacks or heals (yes, healing signet isn’t a real heal and doesn’t counter burst).
It’s kind of funny that they don’t want hammer or bow to do damage either. If they wanted hambow to be a CC spec then they’d have to improve the CC greatly. If you can’t kill anything you have to be able to last and last I checked hambow has no sustain against burst.