Merging PVP and PVE
PvP will always be even footing - no vertical progression, no "you won because you’re in ascended while I’m in rares". Making players start off at a disadvantage, or forcing them to grind for gear before they can play effectively, would be terribly unfair.
If/when gear unification happens, I expect that you’ll look like you’re wearing the same armour as in PvE/WvW, but it’ll only function as a skin - within Heart of the Mists or a PvP map:
- your PvE/WvW runes, sigils, traits, skillbar and item stats (from weapons/armour/trinkets) won’t function
- your PvP runeset, sigils, traits, skillbar and amulet/jewel will kick in
Thats actualy a cool idea. Thou the armour should not be skin only. The pvp stats should be equal but the same armour should be wearable in PVE. It would be a great motivation to play PVP even more.