Player name “Countless” http://www.youtube.com/BringYourFriends
http://www.Twitch.tv/BringYourFriends
http://www.Twitch.tv/BringYourFriends
(edited by Trigr.6481)
Upon seeing the new mesmer changes, it was really interesting, however I feel that the old mesmer weapons have been ignored even before the new traits, weapons etc, and here are my suggestions to give them a jump start that will make them up to speed.
Scepter 2, illusionary counter – Clone – Block the next attack. Counter by applying torment on your next attack and creating a clone that casts Ether bolt. Upon the successful application of torment from illusionary counter, the cast time of confusing images is reduced by 33%.
The whole idea behind this change is to actually have the ability to direct your own damage. In a team fight the output of torment is sketchy at best because of this, you never know who you are going to block, let alone if it’s actually a player. So the solution is not only the suggested change, but to put a on screen proc for the torment similar to a weapon swap so there is counterplay for the opponent as well. Also with my proposed change to confusing images, I would of asked for more of a cast time reduction with Scepter 3. However with the introduction of alacrity, and haste returning to the scene I felt that would have been too powerful. However as it is now Scepter 3 is very underwhelming seeing as the actual confusion application doesn’t even start to apply until the channel is 50% underway. So instead of asking of asking for a direct buff, I felt that a indirect buff was fitting because of scepter 2 needing work as well, therefore giving them both synergy with each other.
Off Hand Sword 5 – Phantasmal Swordsman – This weapon stays the exact same as before, however your phantasm spawns directly on your opponent like the phantasmal beserker. And since the attack of the swordsman is more than obvious there is plenty of counter play. There really isn’t a logical reason why a melee phantasm should have to run a marathon to get to their opponent as where the warden and the beserker do not. This simply needs to be changed.
Let me know your thoughts
Countless
(edited by Trigr.6481)
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