Mesmer - an easy and minor fix

Mesmer - an easy and minor fix

in PvP

Posted by: GrandHaven.1052

GrandHaven.1052

Right we all know Ele is broken as all hell and needs plenty changes, however some don’t agree that mesmers are a bit too strong too. Most people think PU is the cause, I don’t completely agree.

I think PU allows them to get hard damage out of invis with a x4 shatter (self included) and then backup. In short I think Mind Wrack dmg is too high when traited.

I also think PU condi needs toning down.

How? Well by 3 small changes, 2 of them are essentially a nerf, and the last is actually a buff to compensate!

1. Reduce Mental Anguish damage increase by 5% and 10% (for a 10% and 20% increase respectively).

2. Buff or fix the GS autoattack by around 15% dmg OR by fixing the aftercast that has been broken for the longest time! I prefer the second option here.

These 2 changes basically allow mesmer to deal less burst, but thanks to the massive range on GS auto, they can maintain pressure better than previous, making them less reliant on burst in the process.
This is the healthiest way to fix them in my opinion without gutting them.

This next suggestion is a bit more controversial and I really am not sure what kind of impact it would have. However, I do think Condition Shatter mesmer needs toning down for SoloQ. It has way too much counter pressure while being able to camp out invis.

3. Phantasm reveal the mesmer when they complete an attack.
This will also limited power PU a bit, which is good, but still allow plenty of plays with clones.

What do you guys think?

3 is a bit rough, but 1 and 2 is soemthing that needs to happen.

Mesmer - an easy and minor fix

in PvP

Posted by: Ross Biddle.2367

Ross Biddle.2367

Nothing to see here, move along -_-u

1) Mental Anguish good damage is only in effect if the target is under the effect of a daze/stun. That’s large enough of an investement already for this trait. Reduce the effect any and Power Block wins out 100% hands down not only for straight up damage, but also its additional effects. As a note, most Mesmers run PB over MA…

2) So you want to reduce Mesmer power burst and replace it with sustained raned AA spam…. like this is a good idea….

3) Phants reveal the Mesmer? Got a problem with phants? Just focus and kill them. It takes about two hits. Or kite and watch as they run through fire fields and AoE over and over. 3 isnt a bit rough, it’s dumb.

Before you start throwing around “solutions”, first convince me they’re needed.

Mesmer - an easy and minor fix

in PvP

Posted by: GrandHaven.1052

GrandHaven.1052

Nothing to see here, move along -_-u

1) Mental Anguish good damage is only in effect if the target is under the effect of a daze/stun. That’s large enough of an investement already for this trait. Reduce the effect any and Power Block wins out 100% hands down not only for straight up damage, but also its additional effects. As a note, most Mesmers run PB over MA…

2) So you want to reduce Mesmer power burst and replace it with sustained raned AA spam…. like this is a good idea….

3) Phants reveal the Mesmer? Got a problem with phants? Just focus and kill them. It takes about two hits. Or kite and watch as they run through fire fields and AoE over and over. 3 isnt a bit rough, it’s dumb.

Before you start throwing around “solutions”, first convince me they’re needed.

1. the increased dmg ALSO applies when they attack you out of invis when you arn’t in combat. 5/10% is a small nerf.

2. Sarcasm aside, the GS auto has been broken for a long time, it needs fixing and even though it gets a small buff, it won’t replace the burst, it will just allow more counterpressure if the burst isn’t as effective.

3. The problem with PU condi is that they can freely counterpressure while invis, by making phants reveal the mesmer it lessens that free pressure a little bit while still allowing the mesmer to counterpressure and invis(for safety) with skill.

Just read, and you will see I did give reason.

(edited by GrandHaven.1052)

Mesmer - an easy and minor fix

in PvP

Posted by: unlucky.9285

unlucky.9285

i don’t even know why condi mesmers are allowed to exist… burst condis stack confusion stealth and watch.

Mesmer - an easy and minor fix

in PvP

Posted by: apharma.3741

apharma.3741

You do realise the mind wrack damage trait was nerfed by 5% unless the target is standing still picking their nose then you get a 10% boost over the old trait. Wait picking your nose counts as a skill, I mean stand there drooling mindlessly.

Additionally the greatsword mirror blade with IP before it was made baseline hit 3 times, that’s been dropped down to 2 and you can’t get it back. With a 0.75s cast time where they raise the sword over their head, it’s very easy to see and dodge.

The counter to PU condition is to cleanse and get someone to +1 and burst the mesmer, no dire stats so they are more susceptible. They can’t chain invis or they’re just losing the point. In WvW this is more of an issue due to no point cap but this isn’t the WvW forum.

Mesmer - an easy and minor fix

in PvP

Posted by: GrandHaven.1052

GrandHaven.1052

You do realise the mind wrack damage trait was nerfed by 5% unless the target is standing still picking their nose then you get a 10% boost over the old trait. Wait picking your nose counts as a skill, I mean stand there drooling mindlessly.

Additionally the greatsword mirror blade with IP before it was made baseline hit 3 times, that’s been dropped down to 2 and you can’t get it back. With a 0.75s cast time where they raise the sword over their head, it’s very easy to see and dodge.

The counter to PU condition is to cleanse and get someone to +1 and burst the mesmer, no dire stats so they are more susceptible. They can’t chain invis or they’re just losing the point. In WvW this is more of an issue due to no point cap but this isn’t the WvW forum.

You can’ telegraph a mirror blade with a good PU mesmer, they won’t waste it out of invis.

And yes PU condi is a problem JUST in SoloQ and in WvW. I did specify.

Mesmer - an easy and minor fix

in PvP

Posted by: kolompi.1287

kolompi.1287

Why on Earth would you want to reduce the burst but at the same time make mindless autoattack spam more powerful?

Also are you now upset about condi PU or power? Or both? Or neither?

Mesmer - an easy and minor fix

in PvP

Posted by: Ross Biddle.2367

Ross Biddle.2367

You do realise the mind wrack damage trait was nerfed by 5% unless the target is standing still picking their nose then you get a 10% boost over the old trait. Wait picking your nose counts as a skill, I mean stand there drooling mindlessly.

Additionally the greatsword mirror blade with IP before it was made baseline hit 3 times, that’s been dropped down to 2 and you can’t get it back. With a 0.75s cast time where they raise the sword over their head, it’s very easy to see and dodge.

The counter to PU condition is to cleanse and get someone to +1 and burst the mesmer, no dire stats so they are more susceptible. They can’t chain invis or they’re just losing the point. In WvW this is more of an issue due to no point cap but this isn’t the WvW forum.

You can’ telegraph a mirror blade with a good PU mesmer, they won’t waste it out of invis.

And yes PU condi is a problem JUST in SoloQ and in WvW. I did specify.

What I do find funny is that you think PU is necessary, or stealth at all for that matter.

Mesmer - an easy and minor fix

in PvP

Posted by: Curunen.8729

Curunen.8729

Not this again.

Maim the Disillusioned was already nerfed, all illusion death traits deleted…

Conditions applied by shatters are mediocre in damage, easy to avoid, and easy to counter (don’t spam skills if you have 5+ confusion stacks… torment stacks are never going to be high in the first place since the MtD Nerf unless you’re careless enough to eat iCounter in which case you deserve to lose).

Anyone playing Duelling/Chaos/Illusions Condi shatter is highly vulnerable to conditions. When they are not hiding in stealth they are easy to burst either with power or conditions. The problem is PU extended stealth allows mindlessly easy disengage if losing.

Once Chrono comes, anyone swapping Duelling will obviously lose out on DE, Blinding Dissipation, Sharper Images and with it a whole lot of effectiveness. Anyone swapping Chaos for Chrono will lose all the defensive Chaos traits. Either way it is a big sacrifice.

Anyone taking Inspiration/Illusions/x obviously loses out on one each of the above, depending on choice.

Regarding Mental Anguish – nerf this in any way and it no longer deserves to be a Grandmaster trait – everyone will take Power Block (and a few niche builds with IB).

(edited by Curunen.8729)

Mesmer - an easy and minor fix

in PvP

Posted by: Exciton.8942

Exciton.8942

As a mesmer main, I really feel the only nerf I can accept is to PU.

This PvP meta has already been super sustain. Every meta class has ridiculously high survivability. Players should really get punished more for their mistakes instead of having 100+ panic buttons.

The last thing we need is keeping tuning down damage and help people survive. Shatters all have very clear visual tell. If you can’t dodge it, then it’s your problem.

Most mesmer players like mesmer as a high risk high reward class. PU, one one hand, helps less experienced players play the class more successfully but have other players feel really frustrated fighting against one. So I think tuning down PU to a level that satisfies both should be the way to go.

(edited by Exciton.8942)

Mesmer - an easy and minor fix

in PvP

Posted by: GrandHaven.1052

GrandHaven.1052

As a mesmer main, I really feel the only nerf I can accept is to PU.

This PvP meta has already been super sustain. Every meta class has ridiculously high survivability. Players should really get punished more for their mistakes instead of having 100+ panic buttons.

The last thing we need is keeping tuning down damage and help people survive. Shatters all have very clear visual tell. If you can’t dodge it, then it’s your problem.

Most mesmer players like mesmer as a high risk high reward class. PU, one one hand, helps less experienced players play the class more successfully but have other players feel really frustrated fighting against one. So I think tuning down PU to a level that satisfies both should be the way to go.

That makes sense too. I just don’t think PU is the root cause. But it will serve the same goal without gutting the class.