Yaniam [Mesmer]
^ Usually only characer that i play on
^ Usually only characer that i play on
(edited by Quadox.7834)
Now i can understand why on first look mesmer and thief after patch sounds overpowered to some. But let’s take at look at what you gain and lose in a more specific manner, instead of only throwing accusations out!
Shatter Mesmer:
Proposed build:
6/6/0/0/6 sword/torch,gs
Confounding suggestions, Shattered Concentration, Mental Torment
Phantasmal fury, Blinding dissipation/evasive mirror, Deceptive evasion
Compounding Power, Phantasmal Haste, Master of Fragmentation
- You gain:
- 1 stun with F3. 1,25 sec daze with F3 instead of 1 sec. Doesn’t stack.
- 25% mind wrack damage. 50% when opponent is dazed / stunned.
This can be dodged when dazed, so the best way is to stun someone. Similar to “Unsuspecting Foe” warrior trait that gives +50% crit chance vs stunned foes with ALL attacks.
- Your phantasms have fury
- Blind when using shatter skill or reflect on successful evade (latter arguably op)
- 3% dmg per active illusion. (3 – 6% in a real game most of the time).
- Phantasmal Haste, phantasms attack 20% quicker. Not very useful on shatter build, die after 1 attack.
- AOE diversion (through master of fragmentation presumably).
- Baseline extra mirror blade bounce.
- Other buffs are forgettable, such as 3,5 secs confusion on shatter.
You lose:
Halting strike on shatter build, one of the main sources of damage.
Recharge shatter skills on 50% HP, one of the most important survival traits for sword mesmer.
You also gain some buff due to things being placed into categories. For example, ether feast and elites. This counts for all classes though, so i won’t include here.
D/P Thief
Proposed build:
6/0/6/0/6 Panic Strike (for now at least).
You gain: (over panic strike meta build):
- Executioner, 20% more damage when opponent is under 50% health.
- Stealth skills last 1 second longer
- Reduced damage in stealth 50%, works for teammates
- Stealth and blind when you stealth or regen on stealth
- Apply venoms to allies in an AOE. (Mainly basi)
-Venoms have 20% reduced cooldown*
You lose:
- Improvisation, recharge a random type of utility (trap, trick etc.) on steal.
Conclusion:
Thief i am too inexperienced on to say wether it is overpowered or not, but i certainly think it is a huge buff.
Mesmer gets some awesome stuff, which is to be expected since all classes get 4 more trait points. But mesmer also loses some important stuff, like halting strike and 50% recharge trait. Nothing which is blatantly op except for perhaps reflect on evade. I do not think anything else should be changed. (in terms of shatter at least).
Almost all classes get some good changes like engi in general, ele frost aura or the ranger that that gives protection when hit. An exception is probably the necro honestly. This in combination with the mesmer and thief buffs means that weakness and protection will be very important as a way to counter huge damage. This is awesome, since it might actually promote more skillfull application of these conditions/boons.
Also classes will be able to be much tankier. Think warrior shout with the new rousing resiliance. Or ele with 0/0/6/6/6.
Please tell me things that i have missed! ^^
(edited by Quadox.7834)
Oo when is this patch coming or is it already in game? because it sounds like again Anet has no clue what they are doing.
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