Mesmer build that is "owning" everyone
There are three or four that melt faces.
10/20/0/25/0 +15. (I like 15 in chaos)
Sword/pistol + staff
Runes of the ogre.
Sigil of flame.
Berserker’s amulet.
Signet of illusions, decoy, choice of 1.
Choice of elite
Depending on where you put those extra 15 points it will shift the focus of your build. going 10/20/5/25/10 will give you a higher damage build. Someone else who asked me not to share their build came up with a reasonably nice build which sac’d some power for condition damage. 10/20/15/25/0 is the anti-thief build, makes you quite a bit more tanky while still maintaining reasonable damage output. I also ran 20/20/0/25/5 for a while though I was bad at that point so I’m not sure if it actually works.
You “can” run GS instead of staff but it seems weaker to me. You can also run sword instead of pistol but it’s a finesse setup and I’m not great at it.
EDIT: As for countering mesmers, seriously go play one. Nothing is as important as learning their various spell effect’s or being able to spot how they are weighted. As an example, you won’t know what feedback is most likely, yet as a ranger it is one of those mandatory animations you MUST know or you will gib yourself. The downed state is another big kicker, I have no issues stomping other mesmers yet the number of ppl that fail at it is unreal.
I’d agree with Malakree, though I’d recommend 20/20/0/25/5 if you decide to use the Greatsword + Sword/Sword.
I’d also recommend you take Knights Amulet over Berserkers simply because it gives you a huge HP boost that the glass cannon build really needs (and you’ll lose very little damage). Lastly using S/S can be very rewarding as the Block deals a huge amount back at attackers (about 3/4k) while still being a great stun while it also has 2 leaps that pair really well with combo fields.
Oh and I’d always recommend timewarp simply because it’s awesome.
I prefer berserker’s since I already run a fair bit of HP and find that I can negate more damage merely by playing properly which lets you get more damage thus outputting more pressure to try and get your opponent to play defensive.
Running staff grants you the leap, it’s why I don’t feel I need it from the OH sword.
Timewarp is cool, but against some classes mass invis is a free stomp or a free res on a 90sec cd. Moa is also good while your learning the class because it can get you out of really sticky situations with against mediocre players and against bad players its a free iwin.
I use Decoy which is why I tend never to take Mass Invisbility and my Mesmer sits with around 26,000HP and 55% crit chance. I tend to swap and change between Staff or Greatsword but prefer the offensiveness of Greatsword even if it does leave you a little more vulnerable.
Yeah I sit at 21k with around 45% crit. Prefer the defensive nature of the staff since I run a slightly more offensive amulet I also use the 15 in chaos to increase my tankability so that I don’t get gibbed by burst classes. I also use decoy but primarily I use mass invis for stuff which isn’t fighting :P
I’m kind of suprised a Ranger is having problems against a mesmer, as they have 3 of the major annoyances to a Mesmer.
First. Ranged. The further you are away from a mesmer, the less of a threat they seem. You get a better grip on the situation from a vantage point. Rangers excel at this. Mesmers damage does actually drop off a fair bit at range for several reasons. (I’ll elaborate if needed.)
Second, Conditions. Bleeding shot is painful. Even if we disengage we may not be able to cleanse it unless we build specifically for clearing out conditions from ourselves, and we have to sacrifice a lot of utility to counter something like that.
Third, PETS. sicking a pet on us is like targeting us without a disengage. They track us, they pressure us, they disable us if we’re not careful.
Rangers are one of the counters to Mesmer when played correctly. The point is knowing your enemy.
“Mesmer is OP” is smoke and mirrors. The fear of its power and presence stems from the fact that it’s entire concept is mind games. You just need to be more on top of yours.
Use feedback, that really helps against 99% of rangers who don’t know what it does. Funny to watch them gib themselves.
Moa is also good while your learning the class because it can get you out of really sticky situations with against mediocre players and against bad players its a free iwin.
Yet Mesmers arent punished at all for being bad. There’s a reason everyone flocks to this class. And from my own experience, it isnt because of an intricate or fulfilling playstyle. Although i guess for bad players (we can call anyone we want bad, right, like all you mesmers do) it is fulfilling to play something so easy and do extremely well with it.
But no, keep clinging to the empty platitudes of ‘nobody can play against mesmer’ even though WE MEET AROUND 4-6 IN EACH HOTJOIN AND 2 IN TPVP IN EACH TEAM. How can you not practice against mesmers when they are EVERYWHERE.
Mesmer must have a magnet for crazy people.
(edited by GankSinatra.2653)
I use Decoy which is why I tend never to take Mass Invisbility and my Mesmer sits with around 26,000HP and 55% crit chance.
oh my god ahahahaha
You guys dont even realise how ridiculous those stats are. Go get 55% kitten crit on any other light armor class and see what hp you have. And no, eles or necros dont get mass invis, 10 second cc, or kitten time warp on top of it with AI pumping brainless damage, invisibility, ports, and one of the best downed states.
Oh well. No way arena net will let this slide. Unless you guys actually expect 7 other classes to be brought up to mesmer instead of getting 1 class nerfed, lol.
(edited by GankSinatra.2653)
I’m kind of suprised a Ranger is having problems against a mesmer, as they have 3 of the major annoyances to a Mesmer.
First. Ranged. The further you are away from a mesmer, the less of a threat they seem. You get a better grip on the situation from a vantage point. Rangers excel at this. Mesmers damage does actually drop off a fair bit at range for several reasons. (I’ll elaborate if needed.)
Second, Conditions. Bleeding shot is painful. Even if we disengage we may not be able to cleanse it unless we build specifically for clearing out conditions from ourselves, and we have to sacrifice a lot of utility to counter something like that.
Third, PETS. sicking a pet on us is like targeting us without a disengage. They track us, they pressure us, they disable us if we’re not careful.
Rangers are one of the counters to Mesmer when played correctly. The point is knowing your enemy.
“Mesmer is OP” is smoke and mirrors. The fear of its power and presence stems from the fact that it’s entire concept is mind games. You just need to be more on top of yours.
1) Mesemer pets follow you even if at range. They can also miraculously appear in places where other pets/people can’t go. Mesmer also have ranged pets.
2) This applies to many classes
3) When mesmer go invisible, ranger pets drop target and do not retarget them automatically when they reappear. It takes a bit of time to find the real mesmer again and you have to then manually set the ranger pet on it. All the while dodging the major incoming damage from the mesmer active pets. Note that mesmer pets auto lock on to targets that come out of stealth.
Mesmer are the only class I find difficult on ranger, although I’m still hoping to find a build that can take out an average mesmer in a 1 on 1 fight.
oh my god ahahahaha
You guys dont even realise how ridiculous those stats are. Go get 55% kitten crit on any other light armor class and see what hp you have. And no, eles or necros dont get mass invis, 10 second cc, or kitten time warp on top of it with AI pumping brainless damage, invisibility, ports, and one of the best downed states.
Oh well. No way arena net will let this slide. Unless you guys actually expect 7 other classes to be brought up to mesmer instead of getting 1 class nerfed, lol.
Well we are kinda forced to build at least 25 points into our vitality/+healing tree in order to get a reasonable damage build. Any mesmer phant build has +250 vit just for that.
EDIT:
Yet Mesmers arent punished at all for being bad. There’s a reason everyone flocks to this class. And from my own experience, it isnt because of an intricate or fulfilling playstyle. Although i guess for bad players (we can call anyone we want bad, right, like all you mesmers do) it is fulfilling to play something so easy and do extremely well with it.
But no, keep clinging to the empty platitudes of ‘nobody can play against mesmer’ even though WE MEET AROUND 4-6 IN EACH HOTJOIN AND 2 IN TPVP IN EACH TEAM. How can you not practice against mesmers when they are EVERYWHERE.
Mesmer must have a magnet for crazy people.
4-6…..I don’t meet that many mesmers in 4 hours of PvP, are you in the US or something?
This build (what Malakree posted) is what I end up for the random 8vs8. It is utterly rubbish, but can kill anything 1vs1. The irony is, that the effectiveness of the build perfectly illustrates what imo is wrong with the traits … but that is perhaps just me
@Yasha: Can you post a sensible ranger-build that deals effectively with thieves? Would love to play ranger a bit more, but the abundance of thieves in random 8vs8 is really not encouraging me to do so.
Oh: And 4-6 mesmers in each hot join? I have had 8+ thieves on average lately … not to mention bunker-guardians.
(edited by Poxxia.1547)
If you have a pet, put the pet on the mesmer’s phantasms.
Alternatively, if you have a reflect ability, put it up/on the mesmer’s phantasms.
Phantasms are the mesmer’s source of everything. They deal damange, they can proc regen and they can proc protection. If you kill the phantasm, the mesmers are pretty easy to deal with.
I use Decoy which is why I tend never to take Mass Invisbility and my Mesmer sits with around 26,000HP and 55% crit chance.
oh my god ahahahaha
You guys dont even realise how ridiculous those stats are. Go get 55% kitten crit on any other light armor class and see what hp you have. And no, eles or necros dont get mass invis, 10 second cc, or kitten time warp on top of it with AI pumping brainless damage, invisibility, ports, and one of the best downed states.
Oh well. No way arena net will let this slide. Unless you guys actually expect 7 other classes to be brought up to mesmer instead of getting 1 class nerfed, lol.
Impressive response considering you don’t know what the Knight’s Amulet is. Go look it up, he’s not using the Berserker’s Amulet like everyone else.
On the topic of builds, I actually run 30/20/0/10/10. I don’t think 15% additional Phantasm damage is worth sacrificing 9% damage with 3 illusions out, nor the 5% damage on inactive targets, or the 100 Power. Our damage is just as important as the Phantasm damage, especially in team fights in which random AoE kills them after their first attack.
Most guildmates I’ve had that try out Memsers initially say they are overpowered, but after a day or two of playing they don’t consider that to be the case anymore. It’s like the feeling you get when you first play a Hundred Blades Frenzy Warrior and gib someone, it’s obviously overpowered! Until you realize intelligent players can counter it. Honestly my Engineer is stronger in tPvP then my Mesmer, and it has half the playtime.
Tirydia – Scrapper
(edited by Ayestes.1273)
Theres some weird information in this thread. going 25 into inspiration isnt absolutely needed. I hope everyone realizes the traits are currently bugged. If you go that deep into inspiration not only do you not get the retaliation for your phantasms but you lose fury on your phantasms as a result of the regeneration. Also some people stats seem farfetched. to get 26k hp youd need a soldiers amulet or knights. Soldier doesnt have precision, so probably knights (would prob make the most sense). So using soldiers and specing far into inspiration for the extra phantasmal damge would actually kitten you very badly as your phantasms wouldnt even crit and only do subpar damage.
The stats aren’t far-fetched. They are talking about the Knight’s Amulet, which is primarily Vitality and then has secondary stats of Power and Precision. Actually people overestimate the effect that critical chance has in general though, running Soldier’s Amulet actually allows you to preserve the majority of your damage (on all professions mind you, not just Mesmer) and gain a substantial amount of mitigation. I run Soldier’s when I do tPvP games, and Berserker’s for “noob slaughtering”.
The specific bug isn’t as bad as you mentioned it is. Fury overrides Retaliation, that is a bug that always occurs. It makes one of our minor traits worthless, which needs to be fixed, but a lot of classes have worthless minor traits that need to be fixed so I assume it will come in time. Regeneration does cause the Fury (or Retal) to not refresh itself, but seriously… the Phantasms don’t often live beyond 10 seconds and if they do the fight is massively in your favor anyway and you don’t need +20% Phantasm Crit. Does it need to be fixed? Yeah, but it’s not really that impactful right now.
Tirydia – Scrapper
Theres some weird information in this thread. going 25 into inspiration isnt absolutely needed. I hope everyone realizes the traits are currently bugged. If you go that deep into inspiration not only do you not get the retaliation for your phantasms but you lose fury on your phantasms as a result of the regeneration. Also some people stats seem farfetched. to get 26k hp youd need a soldiers amulet or knights. Soldier doesnt have precision, so probably knights (would prob make the most sense). So using soldiers and specing far into inspiration for the extra phantasmal damge would actually kitten you very badly as your phantasms wouldnt even crit and only do subpar damage.
Knights Amulet provides +798 Vitality. Including 25 points into Inspiriation easily provides 26k HP. I use Knights Amulet alongside 20 points in Domination and a specific set of Jewels/Runes to achieve 2000 Power and 55% crit chance. It works rather well, though can still be incredibly squishy especially against a good Warrior or Ranger…
Fury only overrides realiation on the duelist illusion. The berserker, warlock, and swordsman doesn’t refresh.
Also after some testing I see how you attained the stats, though im not particularly fond of the setup! The HP pool is nice but I dont think the trade off is worth it, atleast for my play style. I rather use a more offensive power/crit shatter build.
going 25 into inspiration isnt absolutely needed.
For the power based build the extra damage that minor trait grants on your phantams is pretty huge.
On the topic of builds, I actually run 30/20/0/10/10. I don’t think 15% additional Phantasm damage is worth sacrificing 9% damage with 3 illusions out, nor the 5% damage on inactive targets, or the 100 Power. Our damage is just as important as the Phantasm damage, especially in team fights in which random AoE kills them after their first attack.
If I want a more damage based build I run 10/20/5/25/10. I played around with the damage on inactive targets but just didn’t like it that much. I started running the chaos based build when I started with the tourneys since it gave me a lot of extra durability while not sacing “that much” damage.
(edited by Malakree.5912)
Odd, I tested it on the Swordsman and Warlock, not the Duelist. I’ll have to test it tonight again I suppose.
Tirydia – Scrapper
going 25 into inspiration isnt absolutely needed.
For the power based build the extra damage that minor trait grants on your phantams is pretty huge.
On the topic of builds, I actually run 30/20/0/10/10. I don’t think 15% additional Phantasm damage is worth sacrificing 9% damage with 3 illusions out, nor the 5% damage on inactive targets, or the 100 Power. Our damage is just as important as the Phantasm damage, especially in team fights in which random AoE kills them after their first attack.
If I want a more damage based build I run 10/20/5/25/10. I played around with the damage on inactive targets but just didn’t like it that much. I started running the chaos based build when I started with the tourneys since it gave me a lot of extra durability while not sacing “that much” damage.
I run 20/20/0/0/30 and have been having ample success with it.
The best build of them all for random sPvP period.
You need to copy and paste the link, for some reason the GW2 forums can’t handle large links.
I get top player and so much Glory with this build, and best of all I only have to put 10% effort into it. This build can beat anyone 1v1 and gives easy escape if under pressure. If you can’t be decent with this build, then you need to logout and never log back in.
80 ~ Thief/Guardian
(edited by Gankfest.4965)
It’s just a typical glass cannon build. I don’t understand how that is the best sPvP build period. You have no Toughness or Condition removal and not enough HP to make that ok. You would die pretty quickly to any competent player.
The trouble is a competent player and open sPvP are for the most part mutually exclusive.
Tirydia – Scrapper
It’s just a typical glass cannon build. I don’t understand how that is the best sPvP build period. You have no Toughness or Condition removal and not enough HP to make that ok. You would die pretty quickly to any competent player.
Na I’m competent as well, so I kill them too.
80 ~ Thief/Guardian