Mesmer will be in a really bad spot after the patch so please keep that in mind when you do your balancing anet
Edit:
I didn’t realize this thread would catch fire that fast so I will be more specific about why I think so
Some time ago mesmer filled to role of a team supportive kind of class with portal iol timewarp/moa etc while still being able to survive pretty well and dealing a lot of damage…some could say having everything was op but the mesmer skills are very easy to dodge so it is a balanced class overall compared to some others
At the moment due to heavy aoe cc and passive condition spam coming from classes like spirit ranger or warrior combined with pistol whip thieves almost oneshotting a mesmer with a single skill mesmer is forced to play 2 ranged weapons which are staff and gs which makes them a roamer that has to kite around points in conquest while providing his team with portals to outroam the enemy team which only works if you have enough classes that can stand on the points because otherwise your mesmer has to and he will shut down in seconds -> reminds me of thief here
The problem is that mesmer is not safe and it doesnt matter how fast you teleport around because there is always a thief chasing you around the map (if the enemy team knows how to) completely shutting you down with teleports that have pretty much no cd and work on all axes
Therefore you are forced to run more utilities like decoy or blink and mass invis that ensure that you can survive long enough to actually do work with your portal leaving less space for team utilities like iol and moa/timewarp.
Now to the main problem: the role of mesmer
Dealing damage: Thief deals more damage in a shorter period of time with less risk
thief almost always has a skill ready to do dmg due to initiative system..mesmer is on cooldown pretty fast
Surviving: Mesmer has a pretty good chance of surviving as long as the enemy team doesnt have a thief especially after the vigor nerf it will be even harder …whereas as a thief you can do what you want when it comes to repositioning as long as you know how to play better than the enemy thief (matter of skill not a matter of your class here)
Roaming: Mesmer has portal which is pretty much the only reason mesmer is still viable (Thief has very fast mobility with all his ports on a very low cd being able to jump almost a range of 2000 combining some skills in 1 sec)
Duels: people will say you should just play different if you are forced to duel on your mesmer and that mesmer is the best duel class anyways but first of all mesmer is not the best duel class by far anymore second of all since we have conquest mode and mesmer is forced to run 2 ranged weapons he cant effectively fight on a point and has to kite the enemy which makes you lose the point for sure.. and this doesnt even guarantee a win against some of the classes there are in the current meta so it’s a lose lose situation at some point
Team support: portal, boon remove, mass invis these are the main things for mesmer but they are only possible if you don’t get shut down by the enemy thief (see the problem?)
thief can stack might/heal/stack swiftness with his blast finishers, can steal 2 boons every 20 secs to give them to your team (priority is stability whereas stability gets removed last when you use your shatter skills on mesmer), thief also has shadow refuge for almost guaranteed rezzes and perfect team support, thief has a lot of immobilises and stuns and dazes on demand with the current pistol whip build
Summary:
in my opinion mesmer is almost fine but a lot of classes need to be changed
in order to balance the game and bring classes back into the meta
I won’t go into the specifics on how to nerf certain classes since we have a lot of posts on them on the forum already
Necromancer: dmg nerf (happening next patch anyways)
Warrior: sustain nerf and condition damage nerf!! (change bersercer stance, cleansing ire, the damage when running soldier’s amulett)
Thief: nerf the ports and change pistol whip and steal
Guard: pretty much fine right now
Ranger: reduce passive stuff and nerf spirit of nature
Engineer: give him the ability to instantly remove a few condis (change passive stuff AR and some of the passive traits)
Elementalist: nerf the damage and dont make the skills being instant anymore + buff the sustain in order to get ele to the place it should be: a team supportive class
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