Mesmer is more OP than thief

Mesmer is more OP than thief

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Posted by: DeceiverX.8361

DeceiverX.8361

I don’t think mes are broken, only things i would changes is
- CS shouldn’t reset elites. Maybe allow cs reduce CD on elite but not complete reset
- clones really should stop running at light speed. I understand they wanted to stop kiting of the shatters however issue is not that shatters became undodgable. If you dodge into shatter, the clones assume you didn’t dodge but moved and instead of stopping for shatter actually continue to chase you. Idc what they do it but shatters should be consistent so you have chance to dodge them instead of eating full condi crap despite dodging into shatter.

The problem with your second point is that HoT brought a lot of movement speed for everyone so shatters without superspeed simply don’t hit anymore unless detonated instantly at 0 range.

Swiftness might make them able to hit but there’s still the problem of people can just run and kite the shatters easily assuming moderate distance to the clones. It doesn’t bode well for new elite specs though, there’s nothing more depressing than seeing shatters on base mesmer chasing after someone with swiftness and never being able to catch them.

1 boon shutting down a class mechanic and needing a trait to counter.

I understand the issue but shatters ignoring dodges is not OK. Imagine all my attacks would land on your regardless what you did. This is how it is fighting mes atm.
They need to fix it somehow, maybe make clones actually register the dodge better instead of ignoring it….

I haven’t had this problem, sure I’ve dodged and got hit by a clone but I put that down to I dodged too soon or too late and one hit me. I’m not saying it’s not happening only that I haven’t seen it happen and only really heard of this from you and after 10 pages of bugs forum no mention of it nor have I seen a post in the mesmer subforum.

If someone has a video of clones hitting through dodges it would help figuring out what’s happening at least for the devs. I have no problems with it being fixed if it is happening though because that’s obviously not the way it should work, you should be able to dodge all attacks.

You’re misunderstanding. It doesn’t hit through dodges. It just waits till your dodge is over then hits you after.

This only happens if you dodge away from the clones. If you dodge through the path of the clones they’ll explode on you as you dodge them. This is how people have known to properly dodge shatters since the launch of GW2.

It happens even if you dodge into them, I mainly see it happen that way when running Thief With UC something about it causes the clones to not explode until after the dodge ends. I have seen it in very rare cases without UC but those are far and few in between.

What’s probably happening there is that UC actually pushes you past the hitbox of the clones so quickly that they register it as simply moving you out of their range again. That’s going to be a problem limited to UC, no other class or trait choice should produce that result.

Was about to say the same thing but double-checked to see if it got said here.

UC’s extra movement often causes the clones to not be in the PBAoE damage radius they need to be within to detontate and thus they don’t shatter, as they track by positioning. Even without the mobility bonus, it should result in the same effect; the thing is, when against a non-speedy-clone one UC’ed dodge in this case would just allow the thief to kite away since the clones wouldn’t be able to catch up and would time out.

My bigger gripe with the movement speed thing is how difficult it often is to lose clone aggro when disengaging since they move so quickly. I’ve had clones follow me halfway across the map because I’m just unable to outrun them on most professions aside from thief and ranger. Although I don’t really know how this could be fixed since clones need a fairly long tether to be usable in the first place with the kinds of tricks that need to be pulled by the mesmer in general.

Mesmer is more OP than thief

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Posted by: OriOri.8724

OriOri.8724

I don’t think mes are broken, only things i would changes is
- CS shouldn’t reset elites. Maybe allow cs reduce CD on elite but not complete reset
- clones really should stop running at light speed. I understand they wanted to stop kiting of the shatters however issue is not that shatters became undodgable. If you dodge into shatter, the clones assume you didn’t dodge but moved and instead of stopping for shatter actually continue to chase you. Idc what they do it but shatters should be consistent so you have chance to dodge them instead of eating full condi crap despite dodging into shatter.

The problem with your second point is that HoT brought a lot of movement speed for everyone so shatters without superspeed simply don’t hit anymore unless detonated instantly at 0 range.

Swiftness might make them able to hit but there’s still the problem of people can just run and kite the shatters easily assuming moderate distance to the clones. It doesn’t bode well for new elite specs though, there’s nothing more depressing than seeing shatters on base mesmer chasing after someone with swiftness and never being able to catch them.

1 boon shutting down a class mechanic and needing a trait to counter.

I understand the issue but shatters ignoring dodges is not OK. Imagine all my attacks would land on your regardless what you did. This is how it is fighting mes atm.
They need to fix it somehow, maybe make clones actually register the dodge better instead of ignoring it….

I haven’t had this problem, sure I’ve dodged and got hit by a clone but I put that down to I dodged too soon or too late and one hit me. I’m not saying it’s not happening only that I haven’t seen it happen and only really heard of this from you and after 10 pages of bugs forum no mention of it nor have I seen a post in the mesmer subforum.

If someone has a video of clones hitting through dodges it would help figuring out what’s happening at least for the devs. I have no problems with it being fixed if it is happening though because that’s obviously not the way it should work, you should be able to dodge all attacks.

You’re misunderstanding. It doesn’t hit through dodges. It just waits till your dodge is over then hits you after.

This only happens if you dodge away from the clones. If you dodge through the path of the clones they’ll explode on you as you dodge them. This is how people have known to properly dodge shatters since the launch of GW2.

It happens even if you dodge into them, I mainly see it happen that way when running Thief With UC something about it causes the clones to not explode until after the dodge ends. I have seen it in very rare cases without UC but those are far and few in between.

What’s probably happening there is that UC actually pushes you past the hitbox of the clones so quickly that they register it as simply moving you out of their range again. That’s going to be a problem limited to UC, no other class or trait choice should produce that result.

Was about to say the same thing but double-checked to see if it got said here.

UC’s extra movement often causes the clones to not be in the PBAoE damage radius they need to be within to detontate and thus they don’t shatter, as they track by positioning. Even without the mobility bonus, it should result in the same effect; the thing is, when against a non-speedy-clone one UC’ed dodge in this case would just allow the thief to kite away since the clones wouldn’t be able to catch up and would time out.

My bigger gripe with the movement speed thing is how difficult it often is to lose clone aggro when disengaging since they move so quickly. I’ve had clones follow me halfway across the map because I’m just unable to outrun them on most professions aside from thief and ranger. Although I don’t really know how this could be fixed since clones need a fairly long tether to be usable in the first place with the kinds of tricks that need to be pulled by the mesmer in general.

For the tether while shattering, ANet could create a new tether for clones that is based around the target’s position when the mesmer casts the shatter? That way they can set it at a more reasonable length for shatters only. That should be doable with the engine I would bet

Mesmer is more OP than thief

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Posted by: Kreweless.2196

Kreweless.2196

Something is seriously wrong

The QQ in here is hilarious. You snowflakes just need to…

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