Mesmers, Burns, and Celestial.
Yes, I agree burn should not be stackable. Or at least they shouldn’t be stackable in SPvP. I understand the need to buff conditions for PVE, but as far as Structured PvP it could use a little more balancing.
I agree 100% —-—————————————————
I don’t agree. Burn is the new condi burst they introduced in the June patch. It makes pvp more challenging and it puts people that don’t carry cleanses in check.
The June patch also scaled down condition damage meaning condis do less damage per stack per tick.
Also, the biggest source of damage from condi mesmers are confusion and torment. Then bleeds and burns. They can also create a spec that does ok bleeds but not so much burns
There you go. There isn’t any evade now on Mesmer sword 3.
Don’t believe me? Check ingame. Magic.
Burns need it nerfed down at least the dmg. its more broken then bleeds or poison atm. I mean they need to look into it. What about our broken sigil we have? still havent been looked into. Come on anet HoT coming out fix some things on the release
Mesmer stacks burn? How?… :O
Way too busy with midterms to be starting an argument on the forums but:
As per mesmer, see link: https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-is-OP-Facts-vs-Fiction/first#post5633684
As per burning, bring more condition removal, if you play a trooper rune guardian/warrior your team will be immune to condis just from having you in a fight. Try playing burn guard or other condi builds on other classes if you think its really that broken so you can learn its strengths and limitations.
As per celestial, you need tons of easy mightstacking and tons of healing/damage mitigation to make it work, which is more of an issue of elementalist and scrapper mechanics being too strong in certain situations with a foundation of balanced stats.
Taking a break from GW2 to play various
Nintendo games..
Look at this http://steamcommunity.com/sharedfiles/filedetails/?id=505723224 here was my burn test awhile back. Like 2 months ago. Look at how stupid that is. 7.2k 3 ticks. thats 21k in 3 seconds 3 SECONDS. in spvp We have no condi resistances other then condi immunity for meh 5 seconds that warrior has NO ONE ELSE.
So u changed topic title? I think you mean mesmer ’s sword 2 skill. Btw do you know sword 2 does equal/less dps than auto attacks at the same time?
" in spvp We have no condi resistances other then condi immunity for meh 5 seconds that warrior has NO ONE ELSE."
I see. Ok, stop posting at forum and start read it. You are just too new to game.
Burns are definitely broken. That’s obvious at this point. They were also broken during the last beta weekend so don’t expect anything to change with HoT. The issue with burns is that the burst is way too high given that you can build defensively and still have that burst.
Of course, there are those who defend burns and the argument goes like this:
1. Supporter: Run more condi clear
2. Burns are OP: but even if i run max condi clear, you can still apply more burns than I can clear
3. Supporter: Well, offense needs to be greater than defense
4. Burns are OP: So, basically you should always win?
5. Support: Exactly
The first screen shot in this thread is a teamchat dialog where the soloQ pug team was complaining that the premade team had too much condi cleanse.
https://forum-en.gw2archive.eu/forum/game/pvp/What-to-Do-When-Vs-a-Full-Premade
You don’t have to be in a premade to shun and reject condition damage. You just need to carry cleanses and importantly know when to use them. Knowing what skills cause the biggest damage also helps a ton.
I suggest that you play the classes that give you the most problem. Not just w/ conditions but in general. It’s amazing how much damage you can avoid just by knowing your opponent’s spells.
You shouldn’t be able to negate all condi damage just like you’re not able to negate all direct damage.
(edited by Hammerguard.9834)
Burns are definitely broken. That’s obvious at this point. They were also broken during the last beta weekend so don’t expect anything to change with HoT. The issue with burns is that the burst is way too high given that you can build defensively and still have that burst.
Of course, there are those who defend burns and the argument goes like this:
1. Supporter: Run more condi clear
2. Burns are OP: but even if i run max condi clear, you can still apply more burns than I can clear
3. Supporter: Well, offense needs to be greater than defense
4. Burns are OP: So, basically you should always win?
5. Support: Exactly
Then it sounds like you won’t be happy until you take 0 damage from conditions at all. I mean condition builds are already so far removed from the meta that 1v1s are all they really can do with any degree of reliability when everyone AoE cleanses eachother in teamfights.
Taking a break from GW2 to play various
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Condi mesmers OP? Moa getting you down? To much stealth driving you mad?
Ez to beat. No cleanse necessary.
https://youtu.be/aHDfiGNaQfw?t=42
You realize a hambuild Power Guardian can almost 1 shot you and a thief in a team fight right? The reason why it’s not meta is because it’s just incredibly hard to synchronize on a pvp team effectively… that and there really isn’t anything else going for it. But hey just wait, Power DH will be on the same performance level as a Burn Guardian as their traps are essentially the same as JI and PU utility condi damages. Power Guardians needed more damaging utilities for sure instead of the same medi sustain variant.
We try to burst you before you enter stealth… but you will utterly rek shop when we miss this initial burst attack because you stealth first.
You will definitely die if we join that teamfight because all of your cds will be used up. But that could be said on any class, on any build. In fact, Thieves and Mesmers are notorious for it.
I still think your 1v1 capabilities are OP. >.>
Rank: Top 250 since Season 2
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I think they can do a similar thing for bun guards as they did for D/D ele: change purging flame so that you get the main burns when cast but then only 1 stack when crossing. This allows burn guard to still work somewhat in high tier PvP (where it is balanced) but allow low tier PvP not to get smashed as much.
I think they can do a similar thing for bun guards as they did for D/D ele: change purging flame so that you get the main burns when cast but then only 1 stack when crossing. This allows burn guard to still work somewhat in high tier PvP (where it is balanced) but allow low tier PvP not to get smashed as much.
I disagree. It would only serve to hamper build diversity within burn builds (by making shield a non viable option) and would be a huge loss in damage in teamfights where those burns need to stack kinda high before they’re AoE cleansed 2 seconds later. Burn guard sustain is also considerably lower than that of a D/D ele, so it’s more balanced that they can do so much potential AoE burn at the cost of being frail. This would also shift dps guard back towards power builds which as saiyan said, really have a ton of potential that most people don’t expect right now.
Taking a break from GW2 to play various
Nintendo games..
(edited by nearlight.3064)
So u changed topic title? I think you mean mesmer ’s sword 2 skill. Btw do you know sword 2 does equal/less dps than auto attacks at the same time?
" in spvp We have no condi resistances other then condi immunity for meh 5 seconds that warrior has NO ONE ELSE."
I see. Ok, stop posting at forum and start read it. You are just too new to game.
Dude your not seeing the point You do understand that you can do the furry dodge for like 3 seconds then shatter stealth and hide away then set up for another burst then repeat. not only thaty ou reset the fight. Mesmers have extremely good condi clear the only class that doesnt have good condi clear is thief Ive seen rangers clear condis faster. Ialso changed it because people are stupid and dont understand what im trying to point towards with the title. The issue atm is Mesmers are getting babied by anet and not getting hard nerf’d like they need. Burns are ticking for way to much. and Celestial ammy is allowing players to full heal like Eles and Engineers. Not to mention sigil of blood is still broken after 3 months. No healing from it.
Also i posted this to get anets attention and go do tests for themselfs. and figure out how to fix the issues they are currently having. there are to many broken things in spvp that are going around and they need to hard nerf it a little
Also i posted this to get anets attention and go do tests for themselfs, and figure out how to fix the issues they are currently having. there are to many broken things in spvp that are going around and they need to hard nerf it a little
Don’t you mean, the issues YOU are having?
“Help! I’m having problems fighting X, nerf it please.”
~Essentially.
Dude your not seeing the point You do understand that you can do the furry dodge for like 3 seconds then shatter stealth and hide away then set up for another burst then repeat. not only thaty ou reset the fight. Mesmers have extremely good condi clear the only class that doesnt have good condi clear is thief Ive seen rangers clear condis faster. Ialso changed it because people are stupid and dont understand what im trying to point towards with the title. The issue atm is Mesmers are getting babied by anet and not getting hard nerf’d like they need. Burns are ticking for way to much. and Celestial ammy is allowing players to full heal like Eles and Engineers. Not to mention sigil of blood is still broken after 3 months. No healing from it.
You’re mixing up at least 2 if not 3 separate Mesmer builds. Mesmer’s have kitten condi clear unless they run Inspiration; if they do, then they have much less stealth.
Sword 2 is literally lower DPS than the Sword AA. Yes, it has some defensive utility. Lord forbid a class should have some defensive utilities. Maybe if you slotted a few yourself, we wouldn’t have to listen to you whine about getting killed by other classes, shouting “OP.”
Hot diggety where to begin.
Sword 3 does not evade, its the 2, Blurred Frenzy.
Mesmer does not have access to unblockable burn, nor do they stack it high.
They have exactly three sources of burn.
Chronomancy is actually kind of a bigger deal than what you think.
Good golly god man you have no idea what you are playing against do you?
I’m guessing you had a bad day.
Warriors typically don’t matchup against Mesmers well, its not unwinnable however.
I’d suggest you head over to the Mesmer subforum and look around for one of the how to fight a Mesmer threads floating around, or just make one and ask about specifics you are having trouble with, folkes are generally fairly helpful.
But as a td;dr:
Get more condi removal or you are going to have a bad time.
burns are fine. burn builds can be annoying.. but they are not op and rather squishy. you can’t expect to beat a condi build if you run no condi cleanse…
I play a burn build and I gotta say it’s OP as kitten! Haha IMO it’ll definitely get nerfed, in the mean time imma just have fun with it. All you guys complaining about burn are missing the point, stop complaining about it! Use it! Haha use it while it lasts, it’s gonna get nerfed soon, and oh my burning is so fun. Pyromaniac.
the answer is simple, cleanse alone is not the counter to burning. most of cleanse skills are not immediate, and also time reaction will let burn at least have on thick.
Best counter to burn is: evade it. Wich is not that easy i know, but i think you people should not rely too much on those cleanse.
Talking about mesmer, it’s actualy the easiest class to play of the game. I dont wanna mean it’s OP, still is the most rewarding class, meaning that in good hands is much more deadly and immortal than other classes. Would be good to make it a little harder by add cast time to all his instant spammable at the same time skills.
As to sword 2 on Mesmer; It’s been complained about for years and nerfed. It’s not going away.
I had a warrior tonight try to hundred blade into my (Mesmer) sword 2 several times. It surprised the kitten out of me. They walked into the Cuisinart.
If that was the OP, you can’t hurt a Mesmer for a very short time while Blurred Frenzy is running. Don’t attack, you are only hurting yourself.
It’s short duration, I’m not allowed to move while using it and it’s damage has already been toned way down. Just back up a couple of steps, problem solved.
(edited by Ithilwen.1529)
Burning guards are not tough to beat, they have only 1 condition while everyone has at least 1 condi cleaner.
Condi mesmers are real OP class now. Mesmers are taking lead ahead instead of d/d cele ele.
Ragnarox, I don’t agree and suggest you give it a try. It might help to have a post match beer standing by.
OP is kind of cluesless about mesmer, but I think burns could still use a 20% shave to their damage.
Otherwise, what is the point of this thread? Cele is not OP, mesmer are not OP (they aren’t crap though) and burn damage is a little too high. /thread
So if you think mesmer is ok then burning is ok too.
I think they can do a similar thing for bun guards as they did for D/D ele: change purging flame so that you get the main burns when cast but then only 1 stack when crossing. This allows burn guard to still work somewhat in high tier PvP (where it is balanced) but allow low tier PvP not to get smashed as much.
I disagree. It would only serve to hamper build diversity within burn builds (by making shield a non viable option) and would be a huge loss in damage in teamfights where those burns need to stack kinda high before they’re AoE cleansed 2 seconds later. Burn guard sustain is also considerably lower than that of a D/D ele, so it’s more balanced that they can do so much potential AoE burn at the cost of being frail. This would also shift dps guard back towards power builds which as saiyan said, really have a ton of potential that most people don’t expect right now.
I personally think burn guards are fine. But it appears some can’t deal with it, so since they don’t want to learn to play, I was suggesting something that I don’t think won’t impact high tier players as much as low tier players. But I would personally keep things as they are.
Dude your not seeing the point You do understand that you can do the furry dodge for like 3 seconds then shatter stealth and hide away then set up for another burst then repeat. not only thaty ou reset the fight. Mesmers have extremely good condi clear the only class that doesnt have good condi clear is thief Ive seen rangers clear condis faster. Ialso changed it because people are stupid and dont understand what im trying to point towards with the title. The issue atm is Mesmers are getting babied by anet and not getting hard nerf’d like they need. Burns are ticking for way to much. and Celestial ammy is allowing players to full heal like Eles and Engineers. Not to mention sigil of blood is still broken after 3 months. No healing from it.
Another hilarious example of the 66666 mesmer build (and soon to come 666666). If you played mesmer, you would probably know that domination dueling is the core and then:
- either you place PU in which case you have long stealth but no condi cleanse
- either you play inspiration in which case you have no stealth but good condi cleanse
- or you play “illusions” and you have no stealth and no condi cleanse
So please, before you accuse a class of OP-ness, try to play it yourself. You will discover that everything is counterable.
I wonder how OP deals with Warriors Endure Pain for 4 secs if he can’t handle a 2.5 sec rooted evade. Which was nerfed from being Invulnerable along time ago.
I wonder how OP deals with Warriors Endure Pain for 4 secs if he can’t handle a 2.5 sec rooted evade. Which was nerfed from being Invulnerable along time ago.
There’s certainly not a longer cooldown on Endure Pain, and BF isnt usually coupled with a root from leap either. Right?
I don’t really care about this topic at this point, people will adapt and power creep will grow because people love buffs and hate nerfs, but let’s be real here. 12 sec cd vs 60. And there’s always Distort. People happily forget things when they want to make incorrect comparisons.
Anyways, good luck everyone, this just struck me as silly.
Warlord Sikari (80 Scrapper)
I personally think burn guards are fine. But it appears some can’t deal with it, so since they don’t want to learn to play, I was suggesting something that I don’t think won’t impact high tier players as much as low tier players. But I would personally keep things as they are.
Ele’s RoF is on a shorter cd (12s vs 28s) and it’s instant castable. That means that players would have a higher chance of crossing the field inadvertently. Considering PF has a 3/4 cast time, it gets interrupted all too easily.
That said, no single skill should have a burn burst of 12++ because some one crosses it multiple times. Yes, it’s a definite l2p but for newer players but the mechanic is still unhealthy for the inexperienced.
PF should stay the same with the exception that a single player can only receive 2 hits from PF. Whether that’s from the initial hit from PF or blocking the initial cast but crossing it twice – PF should give no more than 6 stacks of burns on a single player.
Rank: Top 250 since Season 2
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I personally think burn guards are fine. But it appears some can’t deal with it, so since they don’t want to learn to play, I was suggesting something that I don’t think won’t impact high tier players as much as low tier players. But I would personally keep things as they are.
Ele’s RoF is on a shorter cd (12s vs 28s) and it’s instant castable. That means that players would have a higher chance of crossing the field inadvertently. Considering PF has a 3/4 cast time, it gets interrupted all too easily.
That said, no single skill should have a burn burst of 12++ because some one crosses it multiple times. Yes, it’s a definite l2p but for newer players but the mechanic is still unhealthy for the inexperienced.
PF should stay the same with the exception that a single player can only receive 2 hits from PF. Whether that’s from the initial hit from PF or blocking the initial cast but crossing it twice – PF should give no more than 6 stacks of burns on a single player.
i’m not really a fan of dumbing down a skill because certain players don’t know what they are doing.
also don’t forget that purging flames is ranged while ring of fire isn’t.
the only thing i find reasonable and to prevent the uneven ground bug is a 1s icd on crossing the fire.
I wonder how OP deals with Warriors Endure Pain for 4 secs if he can’t handle a 2.5 sec rooted evade. Which was nerfed from being Invulnerable along time ago.
There’s certainly not a longer cooldown on Endure Pain, and BF isnt usually coupled with a root from leap either. Right?
I don’t really care about this topic at this point, people will adapt and power creep will grow because people love buffs and hate nerfs, but let’s be real here. 12 sec cd vs 60. And there’s always Distort. People happily forget things when they want to make incorrect comparisons.
Anyways, good luck everyone, this just struck me as silly.
Given the fact that you are rooted to on spot, do low dps with it, are pretty big draw backs, it shines when you have people that are smart enough to stand in front and eat all 8 swings of it.
Let’s see an invulnerability that allows you full mobility able to use attacks and so on while still not dating any direct/physical damage is more powerful so yes it should have a longer CD and it lasts almost twice as long.
So your argument is pretty invalid.
As for distortion it uses up resources that could be otherwise used to dps, since most builds rely on shattering clones for spike damage using Mind Wrack which means the Mesmer is giving up that damage to stop themselves from taking damage for 4 secs, still a decent tradeoff.
I wonder how OP deals with Warriors Endure Pain for 4 secs if he can’t handle a 2.5 sec rooted evade. Which was nerfed from being Invulnerable along time ago.
There’s certainly not a longer cooldown on Endure Pain, and BF isnt usually coupled with a root from leap either. Right?
I don’t really care about this topic at this point, people will adapt and power creep will grow because people love buffs and hate nerfs, but let’s be real here. 12 sec cd vs 60. And there’s always Distort. People happily forget things when they want to make incorrect comparisons.
Anyways, good luck everyone, this just struck me as silly.
Given the fact that you are rooted to on spot, do low dps with it, are pretty big draw backs, it shines when you have people that are smart enough to stand in front and eat all 8 swings of it.
Let’s see an invulnerability that allows you full mobility able to use attacks and so on while still not dating any direct/physical damage is more powerful so yes it should have a longer CD and it lasts almost twice as long.
So your argument is pretty invalid.As for distortion it uses up resources that could be otherwise used to dps, since most builds rely on shattering clones for spike damage using Mind Wrack which means the Mesmer is giving up that damage to stop themselves from taking damage for 4 secs, still a decent tradeoff.
but endure is not a full invul. conditions can still be applied and the ones that are already on you continue to tick.
if you want to know what’s the best invul in the game.. obsidian flesh :^) but nobody cares
If you have condi on you when you BF they still tick. BF just stop from more applying for 2.5s. Again with Distortion Mesmers have to sacrifice Dps and Cc to make themselves Invulnerable, while Endure Pain doesn’t have that trade off besides a longer CD. While Obsidian flesh is good since it’s lower CD and has full Invulnerable I could have compared that one to BF as well.
(edited by BlaqueFyre.5678)
Another downside to obsidian flesh is it has a cast time while Endure Pain does not.
i wouldn’t say warriors don’t sacrifice anything. if it’s not for their gm trait then they have to sacrifice a utility slow while mesmer doesn’t; for the price of dps.
another comparable skill to bf is pw, but nobody uses sword pistol on thief anymore, even if the skill itself is potent. this just kinda shows that even if certain skills are strong they won’t make a certain weapon/skill more desired.
Another downside to obsidian flesh is it has a cast time while Endure Pain does not.
no it’s instant.
Pretty sure Defy pain is a Master trait nor a GM trait, and that argument is similar to people complaining about Condi damage and they don’t slot Condi removal. So you are telling me that a warrior can get the effects of Endure Pain twice when one Bypasses the utility CD, and I’m pretty sure Warriors don’t take Defense Traitlines for just that one Master trait.
i wouldn’t say warriors don’t sacrifice anything. if it’s not for their gm trait then they have to sacrifice a utility slow while mesmer doesn’t; for the price of dps.
another comparable skill to bf is pw, but nobody uses sword pistol on thief anymore, even if the skill itself is potent. this just kinda shows that even if certain skills are strong they won’t make a certain weapon/skill more desired.
Another downside to obsidian flesh is it has a cast time while Endure Pain does not.
no it’s instant.
Ah for some reason I though Obsidian flesh had. Cast time, I haven’t touched ele in 3 years. Thanks for the info
at least it used to be a gm trait but switched places with cleansing ire in the last balance patch. not that it really matters as this line was always a must pick and nothing competes with defy pain in the master tier anyway.
lol, not a bad effort.
6/10.
Condi mesmers OP? Moa getting you down? To much stealth driving you mad?
Ez to beat. No cleanse necessary.
https://youtu.be/aHDfiGNaQfw?t=42
LOL! That was me on my Mesmer! You REALLY don’t want to use my terrible skill as an example on how to kill a condi Mesmer.
I was so ticked because I wanted to chase you down and, well, you know, but I got almost no support trying to defend home. I’m sorry though about the Moa… I just think it’s fun to Moa another Mesmer.
In my own defense, I recently returned to GW2 and chose to make my Mesmer my main character. Condi builds are something I’ve not tried much in the past but they do very well against melee classes.
After that last fight I thought to myself, “Crap, perhaps I should get a pistol…”
I personally think burn guards are fine. But it appears some can’t deal with it, so since they don’t want to learn to play, I was suggesting something that I don’t think won’t impact high tier players as much as low tier players. But I would personally keep things as they are.
Ele’s RoF is on a shorter cd (12s vs 28s) and it’s instant castable. That means that players would have a higher chance of crossing the field inadvertently. Considering PF has a 3/4 cast time, it gets interrupted all too easily.
That said, no single skill should have a burn burst of 12++ because some one crosses it multiple times. Yes, it’s a definite l2p but for newer players but the mechanic is still unhealthy for the inexperienced.
PF should stay the same with the exception that a single player can only receive 2 hits from PF. Whether that’s from the initial hit from PF or blocking the initial cast but crossing it twice – PF should give no more than 6 stacks of burns on a single player.
One should not forget that initially, purging flame is a condi cleanse, not a purely offensive skill. 3 stacks burning for 5s on a crossing is fairly insane.
All I’m saying is the crap is annoying. You use the blurred Frenzy shatter stealth burst set up. Repeat. the shatters have blinds i mean your already perma evading. then your hiding. I dont think you guys have fought a good mesmer that knows what im talking about. Now I dont even care about warriors endure pain thats not even OP at all. actually tbh Its perfectly fine.
You guys are failing to read. Which is causing this to be blown away. Mesmers atm are the strongest class. They are tanky. can full heal. and can reset faster then thiefs can. they also have the evade the pu stealth or Mantra bursts which give them stat bonuses allowing them to be in berserker. I’ve also played PU shatter and i know once you get the rotation down its easy to play.
Now Burns. Its a big issue currently in the picture i posted I managed to do 7.2k burns. in spvp. Yes i was built for it. but The thing is even though your built for it You have so much more utiltiy. Im talking about engineer and Ele burns. Ele burn are slightly worst then Engineers but engineers stack faster. Condi cleanse is sort of an issue.
Cele Ammy. It still needs a nerf. Any good engineer or d/d ele will agree with me. I dont have many valid points to prove it should but its quite annoying burning down a good cele ele or engineer when they can heal up in a second from near death
Also Blood sigil is broken still no life steal.
All I’m saying is the crap is annoying. You use the blurred Frenzy shatter stealth burst set up. Repeat. the shatters have blinds i mean your already perma evading. then your hiding. I dont think you guys have fought a good mesmer that knows what im talking about. Now I dont even care about warriors endure pain thats not even OP at all. actually tbh Its perfectly fine.
You guys are failing to read. Which is causing this to be blown away. Mesmers atm are the strongest class. They are tanky. can full heal. and can reset faster then thiefs can. they also have the evade the pu stealth or Mantra bursts which give them stat bonuses allowing them to be in berserker. I’ve also played PU shatter and i know once you get the rotation down its easy to play.
Now Burns. Its a big issue currently in the picture i posted I managed to do 7.2k burns. in spvp. Yes i was built for it. but The thing is even though your built for it You have so much more utiltiy. Im talking about engineer and Ele burns. Ele burn are slightly worst then Engineers but engineers stack faster. Condi cleanse is sort of an issue.
Cele Ammy. It still needs a nerf. Any good engineer or d/d ele will agree with me. I dont have many valid points to prove it should but its quite annoying burning down a good cele ele or engineer when they can heal up in a second from near death
Also Blood sigil is broken still no life steal.
Sounds like you have fallen prey to stand in a BF instead getting out of range of it, since Mesmer shatter burst is easy to spot since they have to set it up, and again a 2.5 sec evade that is rooted is not OP, when it was a 2.5 sec invulnerability it was a little OP but still easily dealt with.
Burn is a little over the top right now yes but still easily dealt with it just means having the proper tools to deal with it, ie condi cleanse which every class has access to, hell you can even pick up sigil of Generosity and have more condi cleanse, yeah burn allows for burst condi builds which fall flat on their face if you survive the initial burst by dodge and condi cleanse…. since you know Burn Guards are squishy.
Condi mesmers OP? Moa getting you down? To much stealth driving you mad?
Ez to beat. No cleanse necessary.
https://youtu.be/aHDfiGNaQfw?t=42LOL! That was me on my Mesmer! You REALLY don’t want to use my terrible skill as an example on how to kill a condi Mesmer. ;)
I was so ticked because I wanted to chase you down and, well, you know, but I got almost no support trying to defend home. I’m sorry though about the Moa… I just think it’s fun to Moa another Mesmer.
In my own defense, I recently returned to GW2 and chose to make my Mesmer my main character. Condi builds are something I’ve not tried much in the past but they do very well against melee classes.
After that last fight I thought to myself, “Crap, perhaps I should get a pistol…”
Rofl, glad you got a laugh. Obviously it’s not the quintessential example but whatever :D You and your Moa though -_-u
I’ll have some kshot war taking down a condi Mesmer up soon xD