Mesmers in General

Mesmers in General

in PvP

Posted by: Legacy.7360

Legacy.7360

Been playing quiet abit since patch day with some PvP. Cause we all know how Hot-Joins are serious buisness.

I’d like to just add and get some thoughts from others. In general, having 3 of the same classes in 1 team isn’t to much of a big deal… for the most part yes.

UNLESS there happens to be 3 Mesmers spamming illusions/unload on you causing so much havoc… it just doesn’t make sense.

Again, no other class brings so much distraught in a PvP scene. These illusions and there AI need some help. We just hit a balance patch and as many times Anet has touched the Mesmer class… it just feels broken and continues to be boarderline….dare I say…“OP” when stacked.

Thoughts?

Guardian <3
Dragon
Platinnum – Zerker Guardian

Mesmers in General

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Try 3 thieve’s all feeding off each others shadow refuge, or where all 3 can steal from the mesmer and get every boon in game.

Try 3 necro’s now with wells, marks everywhere and each of them can immobilize you at 4 seconds per pop with dagger.

try three engineers all spamming conditions on you, grenades, turrets and elites.

I have said this in other forums, and I’ll say it again. Anet has done a stunning job of creating some awesome professions..but it really seems there was no consideration towards how all these professions were gonna meld. It seems apparently clear to me now that the intent here is that you’re always gonna die. It doesn’t matter how, but you’re going to die. You then get respawned and die again eventually. Rinse-repeat.

It is a far cry from random arena’s in guild wars where you really hoped you didn’t get a team that everyone was the same, or even that they were all casters or melee. You hoped to get one caster, one melee, one ranged/support/interrupter and hopefully a healer. In general most people hoped for a balanced team where every individual just did what that profession was good at, or what they had skilled for. If your anti melee, then be good at anti melee and keep melee players CC’ed etc

In guild wars 2 with the trinity being broken now, it means all professions are jack of all trades and master of none.

I personally love memser, but I would not be grieved if mesmer weapon skills gave less clones that were stronger and actually did something and phantasms that actually did something more with all shatter skills being on very low downs, but the shatter did something truly more beneficial making the player actually have to weight up opportunity costs..‘Do I shatter for this effect or keep them in place.’? I don’t think other players would mind a mesmer having only one clone and one phantasm which do more than just clutter the screen at times. As it stands, I have no love for my clones or phantasms, most are near spammable and the others are semi broken. It makes me feel like Krono’s..I have children, I eat them, I have children, I eat them..

The ultimate reality here is that the game is built now. There is no going back. The game cannot bend now to more traditional style team vs team or player vs player..the player now has to bend to the game. There is little point in bringing a condition clear now and smiling when you wipe all the conditions off you and 2 seconds later along comes another ol’ chap who just spams them on you again..heaven only knows if your lone soul on a node and 5 players come at you that your condition clear is all but useless..you just accept I am dead, try to hold out for as long as you can..get spawned..rejoin the fight and hopefully next time it is you and four others crushing some other lonely soul who is just trying to get their last capture to their daily laurel.

It saddens me that in guild war there was a legit reason most GvG was mirrors teams..each guild took a balanced team..there was a reason in alliance battles and random arena’s why players only focused on one task and bought a rez, condition clear and/or hex management and possibly a block..that reason was because balance help ensure overall survival.

Gw2 is about running, hitting hard, stomping, getting some nodes and respawning..how many times you die doesn’t figure as much as how fast you can stomp before you get downed and spawn again and do it all over.

It’s up to the player to decide if this is what they want from the their gaming time each day or if it is not. If it’s not, well there is other games, if it is..then you’ve got a great game.

Mesmers in General

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Posted by: Kravick.4906

Kravick.4906

Mesmers have always been a little over the top. Frankly, having invulnerability and stealth on top of it is not balanced. One or the other is fine. Both is ridiculous. Being able to still do damage while stealthed is also not balanced.

Stuff goes here.

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Posted by: MarkusParkus.8467

MarkusParkus.8467

Call target on the real mesmer and kitten them to dust.. 3 MM necro’s on the enemy team is pure hell.

Furious Scumbag, Raging Scumbag & Geologist Greywind
[NOX] & [Coma] – Gunnar’s Hold.