Mesmers & thieves too powerful?

Mesmers & thieves too powerful?

in PvP

Posted by: Vlaid.5790

Vlaid.5790

I wouldn’t mind thieves so much if they didn’t have so many delay/elusive abilities ontop of the burst/mobility. They need to lose something.

Moa is just plain stupid, whoever designed it should be ashamed.

And bunker guardians are redonkulous. I’ve seen 3-4 players just wail on one like a raid boss for near a minute or more and /maybe/ kill them after all that.

Mesmers & thieves too powerful?

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Posted by: Valhingen.4957

Valhingen.4957

In my last sPVP game I encountered 4 Mesmers and 4 Thiefs in the enemy team (not joking, not exaggerating) and we lost by 500:150. I don’t really mind the result cause it was hotjoin and it could all depend on skill. But the game was absolutely no fun for our group. You got killed in seconds, even as a Sword & Board Warrior with lots of trait points in Vit/Tou.

Even more, it was nearly inpossible to kill anyone because it takes ages to kill a Mesmer or Thief in downed state. Actually this is my main concern about those classes. Where is the fun when you need 10+ seconds to get this stupid killing move of?

And finally, what completely goes on my nerves is the ability to go invisible nearly all the time, regardless of any damage or dots on them. This is just silly and plain stupid!

Mesmers & thieves too powerful?

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Posted by: BlackDeath.7834

BlackDeath.7834

Keep it up guys. I like your reply’s.