for me should have a pvp mode with many mechanics in a single match
a mixture of AB, JQ FA and Moba.
main objective: kill the Guild Lord
other goals:
- Capture points that will make dolyaks bring supply to the base.
- Supplement increases the quantity and quality of minions equipped with siege weapons to attack the gates of the enemy base.
- Gates only suffer damage from siege weapons (because hit the gate sucks).
- Capture flag to get buffs.
– Maybe the possibility of players buy things with supply, like enviromental weapowns (not siege) that are automatically used when buy (open bag or hero panel should be forbidden during the match).
- minions are Skritt and Quaggan because they are small and can speak fun things when they die or kill someone.
- When the timer expires the two Guild Lords go to the center of the map to face each other
ArenaNet said before the game’s release that sPVP should be easy to understand and i believe that because of it we only have the capture mode, but I think it’s the work of narrators show what’s happening.
The game has to be longer to give suspense, teams have more time to plan and “losing” team have the chace to turn the match.
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