Minimum Time to Live for Decap Engi

Minimum Time to Live for Decap Engi

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Posted by: bhagwad.4281

bhagwad.4281

Each point ticks once every three seconds. A kill gives the enemy five points. So mathematically speaking, if a decap engi is able to keep the point decapped for more than 15 seconds they come out ahead on points even if they die immediately afterwards.

Since it takes around 12 seconds to cap a point from scratch, a decap engi merely has to keep alive inside the circle for 3 seconds after decap. Any additional people they draw to kill them are a bonus, but this is the absolute minimum.

So as a decap engi, if I run to far, contest the point and stay alive for three more seconds I’m having a net positive effect on my team if I die afterwards. No need to actually “convert” the point so to speak.

Is my maths correct?

Edit: I ask because I want to help my team (so as to win) as much as possible and right now the maths seems to favor a decap engi more than any other class even though I main a mesmer and love playing it. I’m not a particularly good decap engi, but I’m good enough to reliably knock people off point and hold it for much more than three seconds. I just want to know if I’m overlooking some other dominant strategy.

Edit: Apparently a point ticks every two seconds, not three. This means it has to be decapped for only 10 seconds and not fifteen and since it takes 12 seconds to re cap a point, any decap is worth it. The faster you decap though, the better chances you have naturally. This is probably where the skill factor comes in.

(edited by bhagwad.4281)

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Posted by: Dancing Face.4695

Dancing Face.4695

that’s the point of a decap engy

Gandara

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Posted by: Levis.6137

Levis.6137

+1 decap engi most faceroll class in tpvp, pls nerf this spec

General Kayun
Riverside [DE]

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Posted by: JinDaVikk.7291

JinDaVikk.7291

In-correct

You have to count the time taken from spawn to walk to far. 20 seconds.
But they are either on home anyways (not helping) or walking with you to it. Either way doesn’t matter.

Next you have to keep it contested for same amount of time it took to decap.
Then you have spawn timer – length to full cap point.
then it “ticks” every 2 seconds for 1 point. Not 3.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

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Posted by: bhagwad.4281

bhagwad.4281

In-correct

You have to count the time taken from spawn to walk to far. 20 seconds.
But they are either on home anyways (not helping) or walking with you to it. Either way doesn’t matter.

Next you have to keep it contested for same amount of time it took to decap.
Then you have spawn timer – length to full cap point.
then it “ticks” every 2 seconds for 1 point. Not 3.

Good point about walking to far. Though I think everyone has to spend the time to get somewhere when they spawn so I doubt if it’s a significant difference vis a vis the effectiveness of anyone else in the team no matter what their spec is.

The time it takes to decap I think will be key and this is perhaps where the skill of the engi will come in. If you time it right, you can decap almost immediately. Guardians etc will take longer naturally due to stability uptime.

Then again, if it ticks every 2 seconds instead of 3, you need to keep it uncapped for only 10 seconds and not 15 to make up for the value of your death.

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Posted by: Flumek.9043

Flumek.9043

Decap engie = -200 points for enemy team

That fun…

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Posted by: Dee Jay.2460

Dee Jay.2460

While I think the maths is right you also have to consider the effect this has on your team.

Yes, you are effective if you bind at least one players. But while you are on far, your team will be outnumbered at mid, especially if they have someone at close too.

And your decision to push far may at times, result in their deaths as well.

It’s still advantageous to have a decap Engi, no doubt, but I don’t think you can simply “calculate” your value.

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Posted by: JinDaVikk.7291

JinDaVikk.7291

L2 count. if decap is 1v1 at far its 4V4 everywhere else.
If engi gets full cap at far your team needs to rotate with you to change what point they defending as you just got a full cap lol.

There is NO situation where your team with decap engi is outnumbered in a bad way UNLESS you got 1v4’d in 5 seconds. Lol.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

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Posted by: st desnuss.5738

st desnuss.5738

how counter decap engi? let him alone and he will decap nobody (get a thief)

Ybobb [SmK]
Guard ~ EU