(edited by SlyFoxSays.5342)
Minions: Now and Then
I will say that the extra cast time allows for an interrupt that is currently not available. I do feel that it is kinda bunk that a player can essentially raise an army within seconds that provides an automated meat shield with little to no repercussions or requirements. This should be obvious to ANet that this creates an unfair advantage, especially given these professions other natural abilities, ie condition/evade spam.
And before all of you chime in with “focus on the master,” I know. That was old hat in GW1, I’m merely speaking on the potential for counter.
(edited by SlyFoxSays.5342)
You can’t interrupt a 1.5 second cast with the most obvious animations ever? Are you kidding me? :O
Warlord Sikari (80 Scrapper)
For necros ;
Well for some reason minions were tougher back in GW1.
Or there wasn’t so much aoe damage, so MM builds were much more viable. They used to give an amazing support for the whole group, and decent dps ( I haven’t played GW1 too much so not really sure about this )
Now minions are just… They die too fast with aoes. I’d prefer having a massive army of 12 minions instead of 5 minions with special abilities :P.
Imo having some kind of aoe damage mitigation for minions might actually make minion builds more viable in PvE, or even WvW. Despite the lower channel time and other special advantages, lack of damage mitigation on minions makes them weaker and useless in GW2.
You can’t interrupt a 1.5 second cast with the most obvious animations ever? Are you kidding me? :O
You obviously misunderstood. I never stated I couldn’t do anything. This isn’t a debate about playing skills. That would be an observation about the difference between 3 sec and 1.5.
You can’t interrupt a 1.5 second cast with the most obvious animations ever? Are you kidding me? :O
You obviously misunderstood. I never stated I couldn’t do anything. This isn’t a debate about playing skills. That would be an observation about the difference between 3 sec and 1.5.
I read it as the available cast time doesn’t allow much of an interrupt. One thing to take away from the lower cast times of minions in this game, however is thakittens still very long when most skills are 1/4-1sec and 1 sec cast times are considered slow. 1 1/2 cast times are very hard to pull off mid-combat with any class who has decent cc ability or raw interrupts
Warlord Sikari (80 Scrapper)
For necros ;
Well for some reason minions were tougher back in GW1.Or there wasn’t so much aoe damage, so MM builds were much more viable. They used to give an amazing support for the whole group, and decent dps ( I haven’t played GW1 too much so not really sure about this )
Now minions are just… They die too fast with aoes. I’d prefer having a massive army of 12 minions instead of 5 minions with special abilities :P.
Imo having some kind of aoe damage mitigation for minions might actually make minion builds more viable in PvE, or even WvW. Despite the lower channel time and other special advantages, lack of damage mitigation on minions makes them weaker and useless in GW2.
I agree, something should be done about the state of minions for all classes, they fold quickly under pressure, but strictly talking PvP, there seems to be a reason why MMs and Spirit rangers weren’t viable in GW1, they had obvious rupt counters. Pure rupters dont seem to exist anymore. As well, they had severe limitations. Spirits gave AoE bonus’ to all and didn’t walk around, minions were mindless drones and extra dmg from them took thought from the user…
You can’t interrupt a 1.5 second cast with the most obvious animations ever? Are you kidding me? :O
You obviously misunderstood. I never stated I couldn’t do anything. This isn’t a debate about playing skills. That would be an observation about the difference between 3 sec and 1.5.
I read it as the available cast time doesn’t allow much of an interrupt. One thing to take away from the lower cast times of minions in this game, however is thakittens still very long when most skills are 1/4-1sec and 1 sec cast times are considered slow. 1 1/2 cast times are very hard to pull off mid-combat with any class who has decent cc ability or raw interrupts
My bad. I was just meaning that the old cast time allowed for much more rupt time, making for a much more cautious MM. As well, some of those rupts gave 30sec downtimes. Nothing in this game currently does that.
For necros ;
Well for some reason minions were tougher back in GW1.Or there wasn’t so much aoe damage, so MM builds were much more viable. They used to give an amazing support for the whole group, and decent dps ( I haven’t played GW1 too much so not really sure about this )
Now minions are just… They die too fast with aoes. I’d prefer having a massive army of 12 minions instead of 5 minions with special abilities :P.
Imo having some kind of aoe damage mitigation for minions might actually make minion builds more viable in PvE, or even WvW. Despite the lower channel time and other special advantages, lack of damage mitigation on minions makes them weaker and useless in GW2.
I agree, something should be done about the state of minions for all classes, they fold quickly under pressure, but strictly talking PvP, there seems to be a reason why MMs and Spirit rangers weren’t viable in GW1, they had obvious rupt counters. Pure rupters dont seem to exist anymore. As well, they had severe limitations. Spirits gave AoE bonus’ to all and didn’t walk around, minions were mindless drones and extra dmg from them took thought from the user…
as far as GW1 pvp MM were viable , just harder to master , some more skill required that once going , could become the terror that necromancers were , now when you a see a MM you go “oh look minions <blink eyes> haha look at that necro with all his minions on CD trying to actually fight , free kill (more or less)” the skill factor is not appliable here as of the state of minions got destroyed between the 2 games……yes minions could die in GW1 pvp as well , but you werent restricted by long * cds on the minions , just needed energy to cast them (plenty of ways to get energy back ) , some of us still wish MM would be as viable as it was in GW1 , but with how PvE dungeons are designed , it will never be due to the mass aoe you see nonstop , and with necro survivability seemingly getting destroyed every patch now cause of pvp , cant expect well see any changed for a chance to see MM again…
For necros ;
Well for some reason minions were tougher back in GW1.Or there wasn’t so much aoe damage, so MM builds were much more viable. They used to give an amazing support for the whole group, and decent dps ( I haven’t played GW1 too much so not really sure about this )
Now minions are just… They die too fast with aoes. I’d prefer having a massive army of 12 minions instead of 5 minions with special abilities :P.
Imo having some kind of aoe damage mitigation for minions might actually make minion builds more viable in PvE, or even WvW. Despite the lower channel time and other special advantages, lack of damage mitigation on minions makes them weaker and useless in GW2.
I agree, something should be done about the state of minions for all classes, they fold quickly under pressure, but strictly talking PvP, there seems to be a reason why MMs and Spirit rangers weren’t viable in GW1, they had obvious rupt counters. Pure rupters dont seem to exist anymore. As well, they had severe limitations. Spirits gave AoE bonus’ to all and didn’t walk around, minions were mindless drones and extra dmg from them took thought from the user…
as far as GW1 pvp MM were viable , just harder to master , some more skill required that once going , could become the terror that necromancers were , now when you a see a MM you go “oh look minions <blink eyes> haha look at that necro with all his minions on CD trying to actually fight , free kill (more or less)” the skill factor is not appliable here as of the state of minions got destroyed between the 2 games……yes minions could die in GW1 pvp as well , but you werent restricted by long * cds on the minions , just needed energy to cast them (plenty of ways to get energy back ) , some of us still wish MM would be as viable as it was in GW1 , but with how PvE dungeons are designed , it will never be due to the mass aoe you see nonstop , and with necro survivability seemingly getting destroyed every patch now cause of pvp , cant expect well see any changed for a chance to see MM again…
Strictly speaking about the higher tiers of GW1 pvp, if you brought an MM into RA or HA, you were just rupt candy. However, MM was completly viable in AB or FA, to minor extent, JQ, given the size of the map and type of play. Minions used to also have buffs, which is lacking now. Perhaps Anet decided minion attacks warrented the forfeit of minion buffs? (Death Nova, anyone?)
For necros ;
Well for some reason minions were tougher back in GW1.Or there wasn’t so much aoe damage, so MM builds were much more viable. They used to give an amazing support for the whole group, and decent dps ( I haven’t played GW1 too much so not really sure about this )
Now minions are just… They die too fast with aoes. I’d prefer having a massive army of 12 minions instead of 5 minions with special abilities :P.
Imo having some kind of aoe damage mitigation for minions might actually make minion builds more viable in PvE, or even WvW. Despite the lower channel time and other special advantages, lack of damage mitigation on minions makes them weaker and useless in GW2.
I agree, something should be done about the state of minions for all classes, they fold quickly under pressure, but strictly talking PvP, there seems to be a reason why MMs and Spirit rangers weren’t viable in GW1, they had obvious rupt counters. Pure rupters dont seem to exist anymore. As well, they had severe limitations. Spirits gave AoE bonus’ to all and didn’t walk around, minions were mindless drones and extra dmg from them took thought from the user…
as far as GW1 pvp MM were viable , just harder to master , some more skill required that once going , could become the terror that necromancers were , now when you a see a MM you go “oh look minions <blink eyes> haha look at that necro with all his minions on CD trying to actually fight , free kill (more or less)” the skill factor is not appliable here as of the state of minions got destroyed between the 2 games……yes minions could die in GW1 pvp as well , but you werent restricted by long * cds on the minions , just needed energy to cast them (plenty of ways to get energy back ) , some of us still wish MM would be as viable as it was in GW1 , but with how PvE dungeons are designed , it will never be due to the mass aoe you see nonstop , and with necro survivability seemingly getting destroyed every patch now cause of pvp , cant expect well see any changed for a chance to see MM again…
Strictly speaking about the higher tiers of GW1 pvp, if you brought an MM into RA or HA, you were just rupt candy. However, MM was completly viable in AB or FA, to minor extent, JQ, given the size of the map and type of play. Minions used to also have buffs, which is lacking now. Perhaps Anet decided minion attacks warrented the forfeit of minion buffs? (Death Nova, anyone?)
Yep death nova damage was amazing, it made MM perfect for PvE situations, and possibly AB and FA. I really used to like it at PvE, minions were really useful since they were mostly targeted, and you could exponantially empower your minion numbers as you keep fighting.
Actually i don’t know why there is an aoe in every boss fight in gw2. Being forced to use your heal skill all the time doesn’t increase the amount of skill required, its always more fun to dodge pinpoint attacks. If minions had some kind of resilliance to damage against bosses, like 90%, MM might actually be a good trait line to pick. All we need is a regenerative skill for minions ( A skill like “Blood of the Master” on MM after this resillience buff would make MM really good ).
Imo, making little mechanic changes might make everything viable in this game. Raising the bleed cap in dungeons to 50 might make conditionmancers dpsrs do much more damage, resillience might help MM more viable. I believe DS bug fix really made it difficult for power glass cannon builds, i used to use it all the time. I hope in time Anet can come with new options to make PvE more fun for all classes :P.
(edited by Hakkology.3189)