Minions vs. Stealth

Minions vs. Stealth

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Posted by: Dee Jay.2460

Dee Jay.2460

I find it slightly annoying just how fast AI reacts to a player de-stealthing.

That would be…..instantly, much faster than any human could ever react. The split second you drop out of Stealth is the moment all those Ilussionary Phantoms and Hunter-pets go charging at you.

The player should at least be forced to reacquire the target before minions activate.

This is twice as annoying because minions certainly don’y react instantly to someone going into Stealth. Instead you have your usual 1-4 second “stealth delay” where you’re still getting hit by channeled abilities seconds after entering stealth.

Not cool.

Minions vs. Stealth

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Posted by: runeblade.7514

runeblade.7514

Minions already are slow to react.

Plus, cloak and dagger counters minions. A player is hard to get CnD on, but thieves can easily get a CnD on any pet.

Stealth already counter minions also. While in stealth, minions do 0 damage against you. Only the petmaster can damage you while a thief is in stealth.

No nerfing required.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: ryston.7640

ryston.7640

… stealth is a poorly used mechanic anyways. Instead of being ‘threatening’ stealth is just damage juking in this game. y care?

Minions vs. Stealth

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Posted by: data.4093

data.4093

None of the repliers have used stealth against a mesmer or really any channeled/AI ability.

Minions vs. Stealth

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Posted by: runeblade.7514

runeblade.7514

None of the repliers have used stealth against a mesmer or really any channeled/AI ability.

And you haven’t played a MM against a stealther.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

None of the repliers have used stealth against a mesmer or really any channeled/AI ability.

And you haven’t played a MM against a stealther.

You lose against thieves on a necro? Otherwise a thief just stealthing around isn’t going to do much.

But yeah I agree with the OP that AIs need to be looked at.

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Posted by: runeblade.7514

runeblade.7514

None of the repliers have used stealth against a mesmer or really any channeled/AI ability.

And you haven’t played a MM against a stealther.

You lose against thieves on a necro? Otherwise a thief just stealthing around isn’t going to do much.

But yeah I agree with the OP that AIs need to be looked at.

It is more surprising that you lose to necro while using a thief.

A skilled thief would use their terrain as advantage and use minions as advantage. They run around so the minions will have to take the long way around and then the necro is alone and defenseless.

A skilled thief would bring the minions as far away from the necro as possible and then watch the necro be alone.

A skilled thief would use blackpowder to negate all the minion’s damage.

A skilled thief would use CnD on the pets for backstab damage.

The problem is that you are not skilled enough to use a thief not the otherway around.

Necromancers doesn’t have much kitten nal other than minions. If you disable minions, you cripple the necromancer.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

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Posted by: Bhawb.7408

Bhawb.7408

Stealthing thief vs MM isn’t an easy fight for either side, its actually really annoying.

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Minions vs. Stealth

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Posted by: OGDeadHead.8326

OGDeadHead.8326

None of the repliers have used stealth against a mesmer or really any channeled/AI ability.

And you haven’t played a MM against a stealther.

You lose against thieves on a necro? Otherwise a thief just stealthing around isn’t going to do much.

But yeah I agree with the OP that AIs need to be looked at.

Apparently, you never played for example a ranger vs a cnd spamming thief, before they changed the ai some patches ago. Because before that ai-change, the kitten -slow pet wouldn’t get a single attack in on a cnd-spamming thief inbetween their stealthing.

Yeah let’s go back to that shall we, thieves? I guess you would just love that.

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Posted by: Jesiah.2457

Jesiah.2457

None of the repliers have used stealth against a mesmer or really any channeled/AI ability.

And you haven’t played a MM against a stealther.

You lose against thieves on a necro? Otherwise a thief just stealthing around isn’t going to do much.

But yeah I agree with the OP that AIs need to be looked at.

It is more surprising that you lose to necro while using a thief.

A skilled thief would use their terrain as advantage and use minions as advantage. They run around so the minions will have to take the long way around and then the necro is alone and defenseless.

A skilled thief would bring the minions as far away from the necro as possible and then watch the necro be alone.

A skilled thief would use blackpowder to negate all the minion’s damage.

A skilled thief would use CnD on the pets for backstab damage.

The problem is that you are not skilled enough to use a thief not the otherway around.

Necromancers doesn’t have much kitten nal other than minions. If you disable minions, you cripple the necromancer.

Lolol … I find it hilarious first of all that a Necromancer is making it sound like thieves are somehow superior when Necros are easily 3 times as tanky, contest nodes better, have amazing aoe pressure and god what else.

Oh yeah … using minions for CnD for backstab damage. I sure hope you weren’t talking about getting backstab damage on the Necro, because that sure as hell isn’t nearly as easy as you vaguely made it sound, because minions / swarms of AI make for an amazing body block, thus rendering D/P much weaker vs necros than something like tactical strike from S/D.

Not to mention D/P can’t remove protection which against a properly set up / played Necro is pretty much essential if you plan to not only try to burn through their health pool, but their life force guage, amped up life force regeneration, and then back to their health pool. All the while trying to fight off 9 quintillion conditions that you can’t hope to cleanse off reliably, survive, and do all that damage at the same time.

Especially if you don’t spec around removing conditions while in stealth. What a “kittening” joke. Sounds like said Necro really doesn’t understand the annoying balance issues of stealth that are not nearly as “helpful” or “overpowered” as some make it out to be.

Especially because in conquest mode, you aren’t contesting, let alone holding a node.

(edited by Jesiah.2457)

Minions vs. Stealth

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Posted by: Bhawb.7408

Bhawb.7408

We’re talking about minion using Necros. You’re listing a combination of both a really tanky MM necro and a glass condi necro, two completely separate builds that cannot have everything you’ve listed at once.

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Posted by: runeblade.7514

runeblade.7514

Lolol … I find it hilarious first of all that a Necromancer is making it sound like thieves are somehow superior when Necros are easily 3 times as tanky, contest nodes better, have amazing aoe pressure and god what else.

It sounds like you facetanked the necromancer and expected to win.

Oh yeah … using minions for CnD for backstab damage. I sure hope you weren’t talking about getting backstab damage on the Necro, because that sure as hell isn’t nearly as easy as you vaguely made it sound, because minions / swarms of AI make for an amazing body block, thus rendering D/P much weaker vs necros than something like tactical strike from S/D.

Read the post, use the terrain to your advantage. If you jump off a 1 mm hill, the minion will run around that hill just to get you. There, the MM lost its body block. Otherwise keep a target on the necromancer, cloak and dagger can hit minions even when you are not targeting them. There, minions do 0 damage to you.

If there is no hill, just run away from the necromancer and CnD the minions.

Not to mention D/P can’t remove protection which against a properly set up / played Necro is pretty much essential if you plan to not only try to burn through their health pool, but their life force guage, amped up life force regeneration, and then back to their health pool. All the while trying to fight off 9 quintillion conditions that you can’t hope to cleanse off reliably, survive, and do all that damage at the same time.

MM players typically do not bring Spectral armor as utility can be used for minions.

Even so, protection has a cooldown and a duration. aka, Protection does not last forever.

Especially if you don’t spec around removing conditions while in stealth. What a “kittening” joke. Sounds like said Necro really doesn’t understand the annoying balance issues of stealth that are not nearly as “helpful” or “overpowered” as some make it out to be.

Most people I fought against are able to dodge my marks even when I place them on their feet. Other than that, in a typical MM build, necros would be using staff. Thieves have tons of evasion arensal and shadow step skills. Thieves forte is preventing damage from ever happening.

If you’re dying, disengage. That is what your class is good at. If you feel that you are unskilled enough to take down a MM necro, you can disarm the necromancer by killing the Flesh golem then Bone fiend and then disengage to recover. When you recover kill the necromancer. Their two most important minions are dead.

If you are still truly unskilled to accomplish the above, get another player to help you. This isn’t a 1v1 after all. This tactic works against most players except thieves since they can easily disengage.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)