http://www.Twitch.tv/BringYourFriends
(edited by Trigr.6481)
Been working on this for a while along with the help of a few notable mesmers in the community. Let me know your thoughts.
First I’ll talk about the mirage mirror redesign which all the info is in the links I provided below.
So essentially I made a specific shatter ability only for shattering mirage mirrors, that gives you an effect. And I tweaked the radius to be on point with the rest of the shatter abilities, along with tweaking the damage of mirage mirror shatter. It also should be noted that whenever you get a mirage mirror, it’s instant. No more running over them to pick them up.
Traitlines
Mirage—-
Minor Adept 1 – “Self-Deception” – Generate a clone whenever YOU successfully hit with a ambush ability.
Minor Adept 3 – “Riddle of Sand” – Your deception skills are reduced by 1 second every time you use mirage cloak.
Major Master 1 – “Shards of Glass” – When you shatter with 2 or more illusions, you gain a mirage charge.
Major Grandmaster 1 – “Infinite horizon” This ability now effects phantasms, phantasms now fire a portion of their attack when mirage cloak is activated.
—Ambush Abilities—
Staff – Cast time reduced by half, speed up projectile pathing
Scepter – You can now cast the ambush attack while moving, speed up projectile pathing.
Greatsword – Leap at your foe, granting might for each target struck
Damage: 400
Number of Targets: 5
Combo Finisher: Leap
Range: 450
Might duration 10 seconds
Heal Skill—-
False Oasis: You gain a mirage charge at the final pulse.
Conditions cleared per pulse: 1
Utility—-
Sand Through Glass: Evade backward and gain a mirage charge.
Crystal Sands : Destroy your illusions, granting 1 mirage charge for each illusion destroyed.
- Activation time 1/4 second.
- Cooldown 35 seconds.
Elite—-
Jaunt: Now has 600 range.
Domination —-
Imagined Burden – Your Greatsword skills are improved
-Spacial Surge – Number of targets increased from 3 to 4
-Mirror Blade – Gives 4 stacks of might instead of 3 –
-Mind Stab – Now removes 2 boons from foes instead of 1, and transfers one random condition from you to your foe.
-Phantasmal Beserker – Number of impacts increased from 4 to 5
-illusionary wave – knockback increased from 450 to 600
Power Block : Interrupts deal damage and inflict weakness, Enemy skills
that you interrupt have an increased cooldown. (If you interrupt a skill
that has no recharge, inflict slow for 3 seconds.)
Damage 399
Inspiration—-
Wardens Feedback: is now in the place of Temporal Enchanter
Wardens Feedback: Your focus skills have been improved. Gain access to the following
-Focus recharge reduced by 20%
- Temporal Curtain: Now also grants super speed to yourself and allies for 3 seconds upon first entering. Reflects projectiles
- Into The Void: Now cripples foes upon activation. Damages all foes based off how many are enemies pulled.
Max number of of foes crippled: 5
Cripple duration: 3 seconds
Void Damage 1 Enemy : 210
Void Damage 2 Enemies : 231
Void Damage 3 Enemies: 252
Void Damage 4 Enemies: 273
Void Damage 5 Enemies: 294
Chaos—-
Mirror Of Anguish: The duration of chaos armor is now 6 seconds instead of five. Chaos armor now converts 1 random condition into a boon every three seconds.
Weapon Changes
Off hand Sword:
illusionary reposte – Block incoming attacks for a short duration, if you successfully block an attack gain an illusion & access to counter blade
Block Duration 1.5 seconds
Counter Blade: Swap places with the illusion created by illusionary riposte and stab your sword in the ground, knocking enemies down within the radius. "the animation will be similar to greatsword 3. You will only have a 5 second window to swap with your illusion after a successful block
Damage : 710
Radius: 240
Max targets knocked down: 3
Knockdown time: 1.5 seconds
Range: 600
Cast time : ¾ second. You can cast this while moving
Off Hand Focus:
Phantasmal Warden – Phantasmal Warden now chases its target while attacking until destroyed or shattered.
Thank you for reading/watching
Countless
(edited by Trigr.6481)
I agree adding in an F5 to interact with mirrors is a cool idea.
However, I don’t think Anet will have time and resource to do it within 3-6 months time frame. I hope I am wrong but with PoF around the corner they gonna be super busy.
The best chance is to make suggestions for some simpler tweaking on this clunky mechanics.
Anet should hire you.
Anet should hire you.
That would be interesting to say the least, haha.
My suggestions:
1. change deception training to instead reduce deception recharge by 1 second when you shatter a mirror. this rewards generating mirrors as opposed to simply spamming the dodge button.
2. make decepting clone generate a clone when you shatter a mirror and meanwhile you have shards of glass generating mirror charges when you shatter illusions (maybe consider changing it to phantasms so you don’t shatter clones to get more clones but rather shatter phantasms instead to generate the clones via mirror shatters). the reason for the change is that you want clones for the ambushes but if you generate clones on ambush you just create this incentive to spam dodges to get mirrage cloak to spam ambush to generate more clones to spam more ambushes which i think is not healthy gameplay. meanwhile by making the change i suggested you create fluid synergy between minor adept 1 and major master 1.
I think suggestion 2 is a good idea because it creates a process specific to mirage by which to convert phantasms to clones which keeps the identity of the elite spec in tact: mirage uses clones and chrono uses phantasms.
(edited by Kuya.6495)
My suggestions:
1. change deception training to instead reduce deception recharge by 1 second when you shatter a mirror. this rewards generating mirrors as opposed to simply spamming the dodge button.
2. make decepting clone generate a clone when you shatter a mirror and meanwhile you have shards of glass generating mirror charges when you shatter illusions (maybe consider changing it to phantasms so you don’t shatter clones to get more clones but rather shatter phantasms instead to generate the clones via mirror shatters). the reason for the change is that you want clones for the ambushes but if you generate clones on ambush you just create this incentive to spam dodges to get mirrage cloak to spam ambush to generate more clones to spam more ambushes which i think is not healthy gameplay. meanwhile by making the change i suggested you create fluid synergy between minor adept 1 and major master 1.
I think suggestion 2 is a good idea because it creates a process specific to mirage by which to convert phantasms to clones which keeps the identity of the elite spec in tact: mirage uses clones and chrono uses phantasms.
1) However it’s not simply spamming the dodge button. Dodging is part of it, then you have to use your ambush skill, and then most importantly you have to successfully land a hit with it. It’s promoting and rewarding active play, It’s not deceptive evasion where you simply dodge while in combat and you’re rewarded for it.
2) When it comes to shards of glass the only way I can see that happening “with your idea in mind” is when you shatter one phantasm you gain a mirror, but I kinda think that’s too strong, and asking to shatter two phantasms is too steep, there’s really no middle ground on that one. Personally I think trading off two illusions for one mirror seems alright to me.
Countless
I also edited the main post to take out all the name changes as it might get a little confusing.
(edited by Trigr.6481)
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