Mirror blade

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Posted by: baylock.1703

baylock.1703

It needs to get its bounce back or give us trait what adds exra bounce to it like prepatch its impossible to take town enywfing remotely bunky with brains now beacose Mesmer has no dps we just has burst and bunky classes just outheal us now.

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Posted by: Shadelang.3012

Shadelang.3012

You can have the bounce back but then it loses its unblock able status. It simply has the potential to do WAY to much damage in its original form not to share the same counters of every other projectile.

Ghost Yak

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Posted by: Iavra.8510

Iavra.8510

It did exactly the same amount of damage as prepatch when traiting iElasticity (which every shatter mesmer did), except for the overall powercreep.

People should stop making things up.

If you want damage toned down, this has to happen for all classes, not only a select few because you feel like it.

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Posted by: Velimere.7685

Velimere.7685

You can have the bounce back but then it loses its unblock able status. It simply has the potential to do WAY to much damage in its original form not to share the same counters of every other projectile.

Good luck getting that “too much damage” on a single target in a team fight; a Ranger’s Rapid Fire has a better chance of doing more damage. I’d give have Confounding Suggestions only increasing Daze duration and never inflicting Stun if it meant having my old Mirror Blade back.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Shadelang.3012

Shadelang.3012

You can have the bounce back but then it loses its unblock able status. It simply has the potential to do WAY to much damage in its original form not to share the same counters of every other projectile.

Good luck getting that “too much damage” on a single target in a team fight; a Ranger’s Rapid Fire has a better chance of doing more damage. I’d give have Confounding Suggestions only increasing Daze duration and never inflicting Stun if it meant having my old Mirror Blade back.

In all honesty I would be fine with that as well from a rangers perspective. The biggest issue was being stunned in the middle of a team fight and getting mirror bladed. due to the proximity of my pet the mirror blade is almost guaranteed to do full damage on me (unless I can get it away from me in time).

Honestly with the nerf to mantras id be curious to see whether or not the instagib combo that was possible before is still spammable. (the biggest issue is you would stun break one stun/mirror blade combo only to be hit with it again soon after)

Mantra of distraction could quite possibly have been the bigger offender when compared to mirror blade. And I actually agree with many mesmers ive talked to about it that if they had to nerf it it should just have been the mantras and then they should have waited to check.

The issue with mirror blade for me personally is that dodging it is the only possible method of avoiding it as it ignores gs 4 and axe 5. And skilled mesmers know to aim it at my pet in order to guarantee hits on me unless im lightning fast on my pet swap (Ive gotten significantly better at this but it can still be a hair trigger gimmick)

But that is more a personnel vendetta on the aspect of my playstyle than a calm decision. And I shouldn’t have made my previous post based on that alone.

I guess what im saying is. Mirror blade is terrifying from hte perspective of certain opponent types due to its nature and its useability with things like stealth and distortion to guarantee hits. HOWEVER. Possibly the biggest part of the previous mesmer “issue” was mantra of disctration/CS combo. Which has since been toned down significantly.

I wouldn’t mind seeing the old mirror blade come back. However I would ask that the devs watch it EXTREMELY closely for awhile just to be sure.

Thats from the perspective of a non memser though. Im sure you all see it differently.

Ghost Yak

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Posted by: Iavra.8510

Iavra.8510

Actually, if your pet is nearby Mirror Blade will bounce to it, effectively reducing the damage you get.

Aiming at the pet is probably the worst thing you can do.

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Posted by: Velimere.7685

Velimere.7685

You can have the bounce back but then it loses its unblock able status. It simply has the potential to do WAY to much damage in its original form not to share the same counters of every other projectile.

Good luck getting that “too much damage” on a single target in a team fight; a Ranger’s Rapid Fire has a better chance of doing more damage. I’d give have Confounding Suggestions only increasing Daze duration and never inflicting Stun if it meant having my old Mirror Blade back.

In all honesty I would be fine with that as well from a rangers perspective. The biggest issue was being stunned in the middle of a team fight and getting mirror bladed. due to the proximity of my pet the mirror blade is almost guaranteed to do full damage on me (unless I can get it away from me in time).

Honestly with the nerf to mantras id be curious to see whether or not the instagib combo that was possible before is still spammable. (the biggest issue is you would stun break one stun/mirror blade combo only to be hit with it again soon after)

Mantra of distraction could quite possibly have been the bigger offender when compared to mirror blade. And I actually agree with many mesmers ive talked to about it that if they had to nerf it it should just have been the mantras and then they should have waited to check.

The issue with mirror blade for me personally is that dodging it is the only possible method of avoiding it as it ignores gs 4 and axe 5. And skilled mesmers know to aim it at my pet in order to guarantee hits on me unless im lightning fast on my pet swap (Ive gotten significantly better at this but it can still be a hair trigger gimmick)

But that is more a personnel vendetta on the aspect of my playstyle than a calm decision. And I shouldn’t have made my previous post based on that alone.

I guess what im saying is. Mirror blade is terrifying from hte perspective of certain opponent types due to its nature and its useability with things like stealth and distortion to guarantee hits. HOWEVER. Possibly the biggest part of the previous mesmer “issue” was mantra of disctration/CS combo. Which has since been toned down significantly.

I wouldn’t mind seeing the old mirror blade come back. However I would ask that the devs watch it EXTREMELY closely for awhile just to be sure.

Thats from the perspective of a non memser though. Im sure you all see it differently.

That was a respectable response, and I thank you for it. The vocal consensus is that Confounding Suggestions was and remains to be the culprit for guaranteed heavy bursting. The problem is that ArenaNet’s own opinion appears to be that of leaving the guarantee of the burst in play while cutting down on the burst itself which completely and utterly goes against balanced counter-play.

As someone who actually plays Mantra Shatter Mesmer (double ranged and stealth-less), my personal opinion is that Confounding Suggestions should merely offer a 50% increase in Daze duration rather than 25% topped off with 100% chance to inflict Stun every 5 seconds. Players can at least dodge while they are dazed.

Actually, if your pet is nearby Mirror Blade will bounce to it, effectively reducing the damage you get.

Aiming at the pet is probably the worst thing you can do.

Also, as someone who uses Mirror Blade regularly, I agree with what he or she said.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: brannigan.9831

brannigan.9831

It did exactly the same amount of damage as prepatch when traiting iElasticity (which every shatter mesmer did), except for the overall powercreep.

People should stop making things up.

If you want damage toned down, this has to happen for all classes, not only a select few because you feel like it.

That’s pretty shoddy reasoning. Not all classes are capable of the same amount of damage so why should everyone’s damage be nerfed.

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Posted by: Iavra.8510

Iavra.8510

Because they are all using the same stats on gear and that’s what got increased.

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Posted by: Siva Mira.3546

Siva Mira.3546

Some Mesmer think that they should be able to kill anything in the game with no exception.

All is vain.

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Posted by: Ithilwen.1529

Ithilwen.1529

There should not be anything in the game other than group bosses that is impossible for me to beat. If there is, it’s no longer a game.

Mesmerising Girl

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Posted by: Exciton.8942

Exciton.8942

Just bring back illusionary elasticity as a trait instead of baseline it.
Put it in the illusion tree and replace shattered strength.

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Posted by: Daishi.6027

Daishi.6027

I was actually thinking… what about adding it to Imagined Burden? The trait although pretty cool with lots of cripple already doesn’t see as much representation due to the might requiring a full channel and.. Who fully channels anymore? Plus it’s competition is really tough.

But this might actually make it worth while. You actively give up the other two frankly sweet options for soft CC, Rewarded might for allowing a full channel, And extra bounce on Mirror blade plus CDR.

Sure it’s not as good as before and I think it would maybe be a better option to replace rending shatter but I feel like we’d just be back to the QQ “remove plz!” state…

and No. I do not think they should remove shattered strength.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: ArthurDent.9538

ArthurDent.9538

Mirror blade damage wasn’t the problem, it was the lack of counterplay from the ease at which you could eliminate its drawback of an obvious animation and all but guarantee it landing. Now it is still stupid easy to land, but it is simply less rewarding for doing so which I feel was the wrong change to make. PU and CS+MoD were the culprits here and both were left relatively untouched which is sad.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

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Posted by: Velimere.7685

Velimere.7685

Mirror blade damage wasn’t the problem, it was the lack of counterplay from the ease at which you could eliminate its drawback of an obvious animation and all but guarantee it landing. Now it is still stupid easy to land, but it is simply less rewarding for doing so which I feel was the wrong change to make. PU and CS+MoD were the culprits here and both were left relatively untouched which is sad.

Quoted for biblical accuracy.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Zelulose.8695

Zelulose.8695

I haven’t even noticed the change. My shatter still kill anyone who doesn’t know how to dodge instantly.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: OneKlicKill.4285

OneKlicKill.4285

I haven’t even noticed the change. My shatter still kill anyone who doesn’t know how to dodge instantly.

This, still feel like god on my mesmer. It was an insignificant nerf in damage to be noticeable in this meta, yeah you have an RNG reduction in teamfights on the bounce, but the single target burst damage is the same with only a loss of a possible 3 might…they needed at least to be toned down in someway, it honestly could use a bit more or other classes need a lift up.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

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Posted by: Velimere.7685

Velimere.7685

but the single target burst damage is the same with only a loss of a possible 3 might…

This is false. Mirror Blade used to bounce 4 times, and now it bounces 3 times.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: OneKlicKill.4285

OneKlicKill.4285

but the single target burst damage is the same with only a loss of a possible 3 might…

This is false. Mirror Blade used to bounce 4 times, and now it bounces 3 times.

Guess your right didn’t read the wiki on bounce, but if your really losing because a .7 modifier bounce now doesn’t hit.. lets be real…

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

(edited by OneKlicKill.4285)

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Posted by: Velimere.7685

Velimere.7685

but if your really losing because a .7 modifier bounce now doesn’t hit.. lets be real…

While you may be losing because of that (the notion belongs to you), I’m not. In fact, nowhere herein did I state anything as to me winning or losing period whatsoever.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

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Posted by: OneKlicKill.4285

OneKlicKill.4285

but if your OP is really losing now because a .7 modifier bounce now doesn’t hit.. lets be real…

While you may be losing because of that (the notion belongs to you), I’m not. In fact, nowhere herein did I state anything as to me winning or losing period whatsoever.

I really gotta stop posting while half asleep…

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Mesmer does not need anything but bug fixes and nerfs at this point. Anything that is remotely a buff is unjustified with how strong they currently are. Same goes for Elementalist.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Velimere.7685

Velimere.7685

Mesmer does not need anything but bug fixes and nerfs at this point. Anything that is remotely a buff is unjustified with how strong they currently are. Same goes for Elementalist.

Mesmer is so strong that not every team in a tournament since the patch has taken one nor any taken two. Sorry, but ArenaNet doesn’t balance around hot-join heroes.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Ithilwen.1529

Ithilwen.1529

^^ Mesmer is in danger of another long period of irrelevance if ANET elects to nerf us much more.

Mesmerising Girl

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Posted by: nekretaal.6485

nekretaal.6485

Mesmers were 100-0 killing players by hitting 2, F1, 3. Less than 2sec cast, less than 10s recharge. (they also had stealth and instant stuns to set the kill up)

No thanks, that was broken.

#24 leaderboard rank North America.

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Posted by: ASP.8093

ASP.8093

Mesmers were 100-0 killing players by hitting 2, F1, 3. Less than 2sec cast, less than 10s recharge. (they also had stealth and instant stuns to set the kill up)

No thanks, that was broken.

Getting rid of stunlock spam via Confounding Suggestions (which nobody really asked for in the first place, btw) would have fixed that pretty well.

Also, even before the Mantra Shatter nerf, several tankier builds had come back into the metagame as people figured out how to build them again.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: runeblade.7514

runeblade.7514

Mesmer does not need anything but bug fixes and nerfs at this point. Anything that is remotely a buff is unjustified with how strong they currently are. Same goes for Elementalist.

If mesmers gets buffed where it doesn’t buff PU Shatter, then it is justified. This is so that players can have more viable options.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: xDudisx.5914

xDudisx.5914

Mirror blade

-UNBLOCKABLE
-cannot reflect
-Does high direct dmg
-Has a very high dmg scaling coefficient
-Applies condition
-Gives boon
-1200 range
-very short cooldown
-creates clones
-is a combo finisher (up to 3 times due to bounces)
-bounces 3 times

And people are still QQing because they lost 1 bounce that they got as a free trait made into baseline? Top that with a class that has so many imunes/evade/stealth/teleports that can run zerker and still has insane survivability. The QQ is nonsense. Mesmer community trying hard to keep their class as faceroll god mode.

All the recent nerfs were good steps in the right direction. Further nerfs are still needed. Anet should go ahead and remove the unblockable effect.

Ouroboro Knight’s [OK]