Misleading spvp track rewards
There are several threads about that already – with dev replies. The description of the chest is wrong, it is supposed to give only 1 piece of armor (6 would be too much given you already get 3 weapons and additional tokens along the path)… I guess they will update the tooltip with the next patch.
Because you are supposed to do 2-3x the work in pvp apparently to get equivalent award. We got got by a-net.
A full armor set would take running 23 dungeons paths, or the full dungeon around 7.5 times. One weapon takes minimum 3 paths but most take 6. The pvp track seem quite similar in time investment to pve and unlike pve there is no limit to how much you can progress towards a skin in one day. One track gets you 3 weps (around 900 tokens, or more if you choose all 2-handers), an armor piece (180-300 tokens) and 180 spare tokens. It is equivalent to around 20-23 dungeons paths.
I havent of course compared the time to get the skins pve vs. pvp in detail but this seems quite fair, especially since you are guaranteed every game to make progress towards a skin, whereas in a dungeon you can fail (unlikely, but for Arah pvp is arguably easier to get the skins).
I was always under the impression it was one armor piece. They should fix the tooltip but I don’t think saying it is “2x-3x the work” is accurate.