Mix the classes please

Mix the classes please

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Posted by: Dee Jay.2460

Dee Jay.2460

In solo queue it can be a bit annoying to be grouped with 4 of the same class, while the enemy has none.

I.e. your team has 4 Mesmers, Thieves or Warriors while your opponent has none.

I see no harm in adding certain class-mixing algorithm to solo queue so this doesn’t happen.

If 3 or more of a certain class are in a single game please ensure they are equally distributed across the teams.

Mix the classes please

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Posted by: Krayiss.4926

Krayiss.4926

The code they would have to write is way 2 hard.
+Q times would be 10 hours or more since 99% only plays warrior and sometimes ranger/necro

And its not even profitable for them in the 1st place. Just use the lfg no1 uses and teamQ

Necro 10/30/0/0/30 7/26

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Posted by: CutePicsHunter.7430

CutePicsHunter.7430

He mean class-mixing on the stage where 10 people were already signed into one tournament, i guess. This won’t change queue time but we will not see something like 4 warriors in one team and 4 thieves in another, it will be 2 warriors and 2 thieves in each team.

HoT is just a cash grab.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.

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Posted by: Krayiss.4926

Krayiss.4926

10 people are put into teams based on MMR. It would break that code and is 2 hard for them 2 write.

They would have done it day 1 if they cared/wanted it. They have thought of it already and dont want 2.

Necro 10/30/0/0/30 7/26

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Posted by: Kolly.9872

Kolly.9872

the only fix I can see, is to allow a max of 2 classes of the same type per team in soloQ and TeamQ.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: tom.7468

tom.7468

Or not? If people want to use 5 warriors let them. This will only kill build diversity even more.
Gw1 were no different a team could consist of 1 infuse and zb monk, 1 caltrops rit flagrunner, 5 invoke spikers.
If you cant win in pvp with this system team build random builds and mixed all over wont make any difference.

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Posted by: Kolly.9872

Kolly.9872

if gw2 would be a very well balanced game I would agree with you, but since there are FOTM classes every time a “balance” patch comes out, you won’t ever see build diversity but all running the same FOTM builds for 2 months till the next big “balance” patch

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Dee Jay.2460

Dee Jay.2460

He mean class-mixing on the stage where 10 people were already signed into one tournament, i guess. This won’t change queue time but we will not see something like 4 warriors in one team and 4 thieves in another, it will be 2 warriors and 2 thieves in each team.

Exactly,

I assume a game doesn’t begin until 10 people have queued.

Then these players are assigned a team at random.

So instead ob being completely random, make sure the classes are somewhat equally distributed.

If there are other things factored into solo-queue, like MMR, Rank or Win % then that’s another issue.

Mix the classes please

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Posted by: Lachanche.6859

Lachanche.6859

Mix the classes please

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I assume a game doesn’t begin until 10 people have queued.

Then these players are assigned a team at random.

This isn’t actually how it works. It’s one of the broken parts of solo queue currently. It finds teams of similarly ranked people, then matches them against each other. That’s why you’ll find a team of people around rank 100 against a team of people around rank 800.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

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Posted by: Darnis.4056

Darnis.4056

My experience has been unless the party is in voice comms and their builds are meticulously crafted to complement each other’s when you get 3-4 of a single profession you lose the game.

Will the Real Pink Puma Please stand up?