Moa morph elite.
Moa is used in spvp to destroy classes with high sustain such as ele’s and guardians. As they are locked out of there weapon skills and utilities they can’t mitigated damage or heal. This means they die quick. I don’t think you’ll find many people on these forums that say moa is weak. Yes it should be blockable, just have an illusionary duelist unload while you cast it, there timing would have to be amazing. You can knock people out of shadow refuge or just aoe it. Not a problem. C is not a pvp problem. Avatar of Grenth is a pve skill probably a bug but thats a differenet forum. As for D… I mean really? Killing your self to a flame aura. Thats just sad.
Edit: Moa is also used to cancel out other elite transformations and minion master necro’s.
(edited by Nikkle.4013)
Regarding a) – take a look at entangle, ranger elite, which can be countered by blindness, to name one option.
There are plenty of elites in the game that aren’t really that much of an elite skill to begin with…
Moa is the most OP elite skill out there among all class. This simply is a fact. We don’t want it to be buffed any further please nor any bug fix at this state for this elite skill, unless ofc there are some adjustment in play, then we can mention bug fix or buff…
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
Wow. Someone is complaining its not good enough? Try being Moa’d as a Minion Master Necromancer…. Yeah every pet you have dies and goes on full cooldown, most of your traits are useless and you get blasted in the face by an immobilize frenzy while the enemy is invulnerable. I’m pretty sure our problem is a bit more dire. If you see someone with Aegis, the smart thing to do you be to hit them once before you Moa. Problem solved.
Warlord Sikari (80 Scrapper)
Moa is the most OP elite skill out there among all class. This simply is a fact. We don’t want it to be buffed any further please nor any bug fix at this state for this elite skill, unless ofc there are some adjustment in play, then we can mention bug fix or buff…
Actually, that’s false. Entangle, Plague Form, and Supply Drop are by far the strongest Elites in the game for utility/capability. Moa is annoying, but all it really can do is make a Necromancer rage.
Oh not you again…
Entangle,teleport, AoE the root, problem solved.The root is not that tanky..Also, the skill is dodge able plus the animation is so obvious.
Plague form,can’t deal with it, run away from it. At least, you DO have an option to run away, plus Necro has no stun skill in that form, so easy to deal with.
Supply drop ; 1s dodge after they drop healing turret, no stun for you.Even if it did, 1 sec,stun break, problem solved.Then AOE on Net Turret to stop constant immobilise, destroy healing turret to force out the premature heal.Plus they are not that tanky, problem solved.
Now back to Moa, it block out completely of your skill, NO SKILL AT ALL,can’t stun breaker, can’t run away (you could bf but now Anet reduce the skill 5 Moa, the distance is so lame), cant dodge it too unless u have Aegis but only a few class has access to that Mesmer can stun you and burst you down in that form.What can you do?
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
Oh not you again…
Entangle,teleport, AoE the root, problem solved.The root is not that tanky..Also, the skill is dodge able plus the animation is so obvious.
Plague form,can’t deal with it, run away from it. At least, you DO have an option to run away, plus Necro has no stun skill in that form, so easy to deal with.
Supply drop ; 1s dodge after they drop healing turret, no stun for you.Even if it did, 1 sec,stun break, problem solved.Then AOE on Net Turret to stop constant immobilise, destroy healing turret to force out the premature heal.Plus they are not that tanky, problem solved.Now back to Moa, it block out completely of your skill, NO SKILL AT ALL,can’t stun breaker, can’t run away (you could bf but now Anet reduce the skill 5 Moa, the distance is so lame), cant dodge it too unless u have Aegis but only a few class has access to that Mesmer can stun you and burst you down in that form.What can you do?
You have no idea how this game works do you?
There is currently a glitch with Entangle that will actually make it so that you cannot escape it/attack it with autoattack effectively. If you teleport out of it, you’re wasting a teleport. If you AoE it, you’re wasting an AoE. It’s an perma immobilize that you have to physically hit to escape, or waste a skill to escape. It also counters certain Elites and if you have a bundle, it’s literally impossible to escape without cleansing/teleporting. Such as Lich Form, you cannot actually escape it as a Lich, since you can’t actually HIT it. That’s an enormous advantage.
Running away from a Necro in Plagueform = Necro wins the point. Way to go, you must not play alot of tournaments with that mind set.
Meanwhile you’re focusing turrets, you just ate about 18,000 damage in conditions from grenades. Well done.
Congratulations, you’ve discovered that Moa is a single-target insta kill skill. I believe I can do something similar on my Lich form. Still has a 180 second CD though, bro. Besides, I don’t even know many Mesmers that bring Moa. Time Warp/Mass Invisibility are far superior.
I often get the feeling that you base all of your information on 1v1s.
(edited by TheMightyAltroll.3485)
Besides, I don’t even know many Mesmers that bring Moa. Time Warp/Mass Invisibility are far superior.
The Moa spike is very common in Tpvp, I would guess that it’s more common now then Time warp.
I only see bad Mesmers carry Moa, honestly. The better Mesmer cored premades will bring Timewarp AND Mass Invisibility, combination of those two can easily turn a battle. A single Moa is quite dumb and useless in comparison, as you’re only killing a single target. Not to mention that the target still has the ability to escape. Moa is best and only useful for countering Necromancers.
Oh not you again…
Entangle,teleport, AoE the root, problem solved.The root is not that tanky..Also, the skill is dodge able plus the animation is so obvious.
Plague form,can’t deal with it, run away from it. At least, you DO have an option to run away, plus Necro has no stun skill in that form, so easy to deal with.
Supply drop ; 1s dodge after they drop healing turret, no stun for you.Even if it did, 1 sec,stun break, problem solved.Then AOE on Net Turret to stop constant immobilise, destroy healing turret to force out the premature heal.Plus they are not that tanky, problem solved.Now back to Moa, it block out completely of your skill, NO SKILL AT ALL,can’t stun breaker, can’t run away (you could bf but now Anet reduce the skill 5 Moa, the distance is so lame), cant dodge it too unless u have Aegis but only a few class has access to that Mesmer can stun you and burst you down in that form.What can you do?
You have no idea how this game works do you?
There is currently a glitch with Entangle that will actually make it so that you cannot escape it/attack it with autoattack effectively. If you teleport out of it, you’re wasting a teleport. If you AoE it, you’re wasting an AoE. It’s an perma immobilize that you have to physically hit to escape, or waste a skill to escape. That’s an enormous advantage.
Running away from a Necro in Plagueform = Necro wins the point. Way to go, you must not play alot of tournaments with that mind set.
Meanwhile you’re focusing turrets, you just ate about 18,000 damage in conditions from grenades. Well done.
Congratulations, it’s a single-target insta kill skill. I believe I can do something similar on my Lich form. Still has a 180 second CD though, bro.
Back to you and I believe a lot of people here in this forum will agree with me. And I am not your bro, sorry dude.
With Entangle, you can still dodge, unless ofc you are too bad to be able to dodge it on 1v1, again 1v1.In team fight sure, unable to see its coming is debatable. Now, I don’t know what glitch you are talking about but at least, even when rooted, it still leave a way to escape, whether to use it or not is up to you. While sorry Moa does not give you ANYWAY.
With Plague Form, I never said I can not deal with it. To me, it is not that hard to stay alive until the form finished. SURE it can be hard to some people like you. Now, back to run away to let the Necro cap it. OK, maybe with little tournament exp like you would say that you should not let enemy has point as all cost,even if it means your die, even if it means that leave your teammate 4vs5 in that 15s waiting for you to respawn. Well, keep it up then, If we do even run away from that form, simply we just need to keep a breath for 3s to heal up then go again for contesting. Sure by then, Necro will not be able to cap that point unless they already nearly cap it. So whether you stay and fight in that state, you still lose the cap regardless with just A Fear from Necro?? Then why fight??
Supply Crate, maybe you forget your dodge and condition removal to eat that 18k grenade dam on the face from Engine. But again, since I play Eles, the method is varies with Necro. So please ask Necro pro a way to deal with it.
Moa + shatter build, Phantasm build or in team fight, it is an instant dead skill whether u are bunker or not. IF you compare lichform as good as Moa, sorry, you are overrated your own skill just like you did with your competent.
P/s: this will me the last post regarding this matter to you. I have bad experience from you before and I don’t want to experience it again. Do as you please, I will just ignore you.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
You are by far the most impudent and ignorant person I have ever met on these here forums. You literally base all of your information on 1v1s. Anyone that reads that will see it reeks of inconsistency and blatantly incorrect opinions. Not to mention all you did during your entire rant was insult me, and you didn’t even use any facts.
Entangle, is a huge bonus to a teamfight.
Supply Crate is a huge bonus to a teamfight.
Timewarp, is practically an instant win in a teamfight.
Plague Form, can easily shift the tide of a teamfight
Mass Invisibility, can aid your teammates and shift the tide of a teamfight.
Juggernaut, can change the tide of a teamfight
Lich, can change the tide of a teamfight
Spirit of Renewal is a massive bonus to a teamfight.
Tornado can turn the tide of a teamfight
If I actually have to explain to you in detail how these things can be used to greater effect in TEAM PLAY (THE THING THE GAME IS BALANCED AROUND) than A SINGLE TARGET ELITE SKILL then you are beyond hopeless. I’m glad you’re going to ignore me, I can only hope others learn to ignore you.
Stop QQing about Moa, it’s not something worth QQing about. To quote all of the famous Thief forumites, l2p.
(edited by TheMightyAltroll.3485)
Sorry where do u see in my post that I insulted you??Unless you admit that the person I implemented in my post is you, at that level, bad and inexperience in tournament play. Read your post first, and because I think that “you” are not talking bout me, so I ignore it. Then also your post also said a few thing rude too, but since I am not, I will just gonna ignore you. Glad we both ignored each other. Phew, less headache to deal with the kind of you. If you get angry about this “you”, then I think I have done a good job. Farewell
Back to the topic.I was happy with Moa pre-patch where Casting it root the caster and Moa 5 travel distance is further.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
(edited by Stealth.9324)
It’s actually not worth trying to argue with Altroll, he refuses to ever consider anyone elses’ thoughts if they differ from his. I’ve tried discussing the game with him in-game, and it is way too frustrating. He’ll just resort to insulting you. It’s best for this thread if you just stop.
Warlord Sikari (80 Scrapper)
It’s actually not worth trying to argue with Altroll, he refuses to ever consider anyone elses’ thoughts if they differ from his. I’ve tried discussing the game with him in-game, and it is way too frustrating. He’ll just resort to insulting you. It’s best for this thread if you just stop.
A) I listen to facts, of which you do not contribute.
B) If you fail to produce facts and simply rant on about opinions and ‘ideas’ or simply fail to produce any form of logic then I will label you as one that cannot do such. i.e. an Ignorant person.
C) I do not know you. I also do not remember meeting you ingame. 90% of the players that I add from the forums I have become friends with ingame and have long/decent conversations with whether or not they agree with me. Obviously you were not interesting/intelligent.
If you still fail to understand the reasoning behind those three points, then you have only yourself to blame for my attitude towards you and your kind.
High Warlord Sikari (MM Necro that beat you with every character you chose, then ranted on how I’m an idiot for playing an MM, when I’ve also done just fine in tPVP with, topped out at 615 and rising, before having to quit playing for a bit and didn’t feel like raising the rank again.) Also, I was Sikari Snowcap, a Phant Mesmer that you also couldn’t get along with because my point of view differed. You just assume to know everything about the game but you’re just an average Joe. Atleast I can admit, I’m about the same. Just an average Joe.
Anyways, I’m done here, have a good chat.
But yes, Moa doesn’t need buffed. It does its job just fine as it is.
Warlord Sikari (80 Scrapper)
High Warlord Sikari (MM Necro that beat you with every character you chose, then ranted on how I’m an idiot for playing an MM, when I’ve also done just fine in tPVP with, topped out at 615 and rising, before having to quit playing for a bit and didn’t feel like raising the rank again.) Also, I was Sikari Snowcap, a Phant Mesmer that you also couldn’t get along with because my point of view differed. You just assume to know everything about the game but you’re just an average Joe. Atleast I can admit, I’m about the same. Just an average Joe.
Anyways, I’m done here, have a good chat.
But yes, Moa doesn’t need buffed. It does its job just fine as it is.
You didn’t beat me on every character I chose. You used a 1v1 build to beat me twice in a 1v1 match while I explained to you that it is ineffective in high level tPvP. Your point of view differed, but that’s not why I didn’t get along with you. It was because you were an annoying person who couldn’t understand the fundamentals of the game, I, and 5 other people were trying to explain to you. Rank doesn’t matter, as I have explained to you in the past, yet you refused to listen. Some of the top players on the leaderboards were inactive even before the leaderboards came out for weeks at a time.
I disliked you because you were ignorant and immune to any sort of facts, and all you seem to have the capability of doing is attempt to discredit my opinion through passive aggressive insulting. You even missed the point of the actual original context of the thread, somehow.
You, just like Stealth, base all of your opinions on 1v1. That is a completely incorrect way of viewing the game. Essentially like calling yourself a pro because you’re good at killing a single type NPC in PvE.
(edited by TheMightyAltroll.3485)
1v1 is a pretty big part of tPVP. Especially if you moa someone and they have to run off a base they were bunkering to even live. Just saying.
But also, I’m not sure if you’re mixing up conversations because I know rank doesn’t really mean much. If I’ve ever said anything about rank is that I would HOPE I could expect more out of a higher ranked because of experience time. Other than that, I know it really don’t mean anything. Unless you’re talking about the Board ranks, it is it what it is. You can use it as a scale or not, right now its broken, but even if it was based on a different formula, it may not be that great of a test of skill.
Further more, we’re talking about SPvP, not WvW zergs. There’s 5 people on either side in a map. 1v1 and 2v2’s are bound to happen a LOT, so yes, while team fighting is important so is small scale. Such as killing a treb user, a lone-defender, if only 1 guy goes after Tranquility. The list goes on. You’re just as blind and ignorant suggesting ONLY team fights matter. You’re just the opposite end of the spectrum of the side you THINK I’m on. Both sides matter, but it doesn’t mean 1v1 doesn’t need some sort of balance too.
Warlord Sikari (80 Scrapper)
1v1 is a pretty big part of tPVP. Especially if you moa someone and they have to run off a base they were bunkering to even live. Just saying.
But also, I’m not sure if you’re mixing up conversations because I know rank doesn’t really mean much. If I’ve ever said anything about rank is that I would HOPE I could expect more out of a higher ranked because of experience time. Other than that, I know it really don’t mean anything. Unless you’re talking about the Board ranks, it is it what it is. You can use it as a scale or not, right now its broken, but even if it was based on a different formula, it may not be that great of a test of skill.
Further more, we’re talking about SPvP, not WvW zergs. There’s 5 people on either side in a map. 1v1 and 2v2’s are bound to happen a LOT, so yes, while team fighting is important so is small scale. Such as killing a treb user, a lone-defender, if only 1 guy goes after Tranquility. The list goes on. You’re just as blind and ignorant suggesting ONLY team fights matter. You’re just the opposite end of the spectrum of the side you THINK I’m on. Both sides matter, but it doesn’t mean 1v1 doesn’t need some sort of balance too.
A) It’s a small part of tPvP that barely matters. All of the best teams will focus on teamplay and holding 2 points with 2 bunkers while the rest zerg between them to bolster defenses on most maps.
B) Agreed.
C) What do you think is more important, being able to kill a single person but being useless in 5v5? Or being able to aid your team to winning the bigger victory, but having slight difficulty in winning 1v1s. Almost all of the builds I use in tPvP can win most 1v1s WHILE focusing on 5v5s, you merely beat my tPvP builds because that’s all your build could do. 1v1. I’d lose to a Beastmaster Ranger and a Phantasmal Berserker too, but you don’t often see those being brought into bigger battles, and when they are, they generally are nonfactors. Also, the game is fine for 2v2s, with my Warrior friend aiding with my weaknesses I never lose 2v2s, and even win 5v2s.
D) If you want to see 1v1 being balanced as well as 5v5s, then I’m all for supporting you. However it won’t happen.
I only see bad Mesmers carry Moa, honestly.
Guess AL cutie and Xeph and pretty much all top mesmers are bad :/ Don’t know why people are mentioning moa as a 1v1 elite. Phantasam mesmers use it as such but in team fights shatter mesmers use it on a ele or guard and have the whole team spike the target. Dropping a teams guardian or ele in 2 seconds can determine a team fight. Without all that condi cleans, heals, defensive and offensive boons that come from those two classes a team can fall apart. See all the moa spikes in the recent tournaments as examples. Mass invis is nice but a lot of teams have a bomb engi or thief use shadow refuge and get much longer invis openers then a mes can offer.
I only see bad Mesmers carry Moa, honestly.
Guess AL cutie and Xeph and pretty much all top mesmers are bad :/ Don’t know why people are mentioning moa as a 1v1 elite. Phantasam mesmers use it as such but in team fights shatter mesmers use it on a ele or guard and have the whole team spike the target. Dropping a teams guardian or ele in 2 seconds can determine a team fight. Without all that condi cleans, heals, defensive and offensive boons that come from those two classes a team can fall apart. See all the moa spikes in the recent tournaments as examples. Mass invis is nice but a lot of teams have a bomb engi or thief use shadow refuge and get much longer invis openers then a mes can offer.
As I said, Moa is always counter for something, generally a brainless one. With proper organization, a team can make Timewarp work far better to completely win a teamfight. Besides, there is also a counter for Moa, and that is teamwork. If a player is Moa’d, a team can protect him. It’s not an assured thing and is quite risky/ineffective.
Besides, ‘top’ anything should be taken with a grain of salt. You can say Gibbly is a top Necromancer but his ideas for builds/strategies are near nonsense. He is a formidable player, and he does do some nice things for the community, but I wouldn’t consider him a shining example.
Both moa and timewarp has its purposes and both are useful in team fight – coz teamwork literally is a counter for EVERYTHING in this game.
You could make the argument with proper use of moa morph (as shown in the previous weekly tournaments that just happened by good/organised premade teams) that it is just as effective at winning team fights when you can lock out a class and train your dps on it to get into a winning position (outnumbering the other team, forcing them to go defensive until moa runs out, forcing the person who is moa’d to get off points etc). So it really does go both ways with this.
From most of the mesmers I have seen in the previous couple of tournaments, most of them are using moa morph and they use it really effectively. These are the people who are playing in the most competitive environment of GW2 so they obviously know the value of moa morph over the other elite skills and I suppose it works for them in their team composition as pretty much all teams I have seen have at least one mesmer in it.
I also read somewhere that anet has acknowledged moa morph being slightly too powerful and plans on toning it down. Is there any truth to this?
Both moa and timewarp has its purposes and both are useful in team fight – coz teamwork literally is a counter for EVERYTHING in this game.
You could make the argument with proper use of moa morph (as shown in the previous weekly tournaments that just happened by good/organised premade teams) that it is just as effective at winning team fights when you can lock out a class and train your dps on it to get into a winning position (outnumbering the other team, forcing them to go defensive until moa runs out, forcing the person who is moa’d to get off points etc). So it really does go both ways with this.
From most of the mesmers I have seen in the previous couple of tournaments, most of them are using moa morph and they use it really effectively. These are the people who are playing in the most competitive environment of GW2 so they obviously know the value of moa morph over the other elite skills and I suppose it works for them in their team composition as pretty much all teams I have seen have at least one mesmer in it.
I also read somewhere that anet has acknowledged moa morph being slightly too powerful and plans on toning it down. Is there any truth to this?
I would argue with their use of it, but if they get results, I cannot judge. I do, however, believe that Time Warp/Invisibility is a far more effective use of an Elite rather than Moa. Unfortunately there is the ‘easy’ and ‘meta’ factor to apply. Honestly 90% of all tournament Necromancers run Plague form to support their team, when in actuality, I firmly believe Lich form is a superior teamfight winner.
It is one of the strongest ultimates ingame, when not the strongest. Timewarp is just “meeh” compared to moa-morph. Also you have the advantage of killing someone in Moa-morph, his sigils stop working until he relogs/leaves the map. As a side-effect Moa-Morph reduces stats to zero, thoughness and armor included.
My 2 cents here.
I believe you can counter Time Warp much easier (in a team fight) than you can counter a Morphed ally(by protecting him).
Time warp has a lot of counters,it is a quickness boon(for the whole team) that will only last a few seconds, a well tuned team will use all the AoE CC it can get, into that time warp and pretty much nullify it’s effect.
One necro with plague form is enough to nullify Time Warp.
While a team can protect someone from Moa, they will lose 10 precious seconds getting damaged from the enemies, you might actually save the Moa, but you might also lose an other teammate or precious heals and support.
Moa is a great 1vs1 skill , but it is just as great in a team fight, making it from 5v5 to 5v4 for 10 whole seconds can mean destruction.
@TheMighty I really believe Plague Form is better than Lich,not because of the -close to half min- blind(that I saw nobody using in streamed tourneys,it can literally cancel a whole team while Your team keeps attacking(which I consider OP)) but because Lich form has no toughness boost.
Your base vitality will be doubled,but your armor will stay as it is, and in order to do great damage ,with lich, you need a glass cannon necro, so your armor is going to be nothing and once you are focused, you are probably dead.
Officer of Spartians GR[SPGR]
Gandara EU
Moa morph right now its one of the strongest Elites in the game.
3 defending a point- 3 attacking the point (the number here is not that relevant). Who has Moa morph can turn the match in a 2v3 or a 3v2. Kill the others as soon as possible and then proced to kill the one that was Moa Morphed.
This elite can absolutely change the tide of a teamfight. and on 1v1 its almost a win.
My general feeling is that was this intended for an elite skill?..when it works as expected moa is useful in it’s own ways, but as stated above, as an elite it seems to also have a lot of situations where it feels like it was a wasted elite to have used, therefore just a wasted elite slot in general and nothing more than a mild nuisance to those afflicted with it. Considering the stated ethos of an elite is, “A powerful skill that when used tactically can turn the direction of a battle.”
Man, when Moa lands it is a death sentence in a team fight. I would say that it fits the description of that an elite that you provide and then some. Can it be blocked or dodged? Yes. Once it lands is there any level of skilled play that the Moa’s player can use to counter it? Nope. Consider any other elite in the game for a moment… Are any of them uncounterable? Perhaps you could argue Renewed Focus, but a 3s invuln is nowhere near as valuable as an “iWin” button like Moa. Describing Moa as a “mild nuisance” is overstating your case a bit. Like others said, combo the Moa with some rapid fire attacks from Phantasms so you know it can’t get aegis blocked and you got it.
Frankly I think Moa should be removed from the game entirely, because it just adds to the already reeking cheese of the Mesmer class (I do have a Mesme BTW, so don’t be offended. Just a cheesy play style IMO).
Moa is one of the strongest elites in the game and it’s the most effective bunkerbuster in game. It takes one player out of the fight completely, turning the fight to uneven numbers and effectively winning you the teamfight. Moa the bunker and you can focus him down in a matter of seconds, again effectively winning you the teamfight. It’s incredibly strong in 1v1 and very useful in teamfights.
I only see bad Mesmers carry Moa, honestly.
Guess AL cutie and Xeph and pretty much all top mesmers are bad :/ Don’t know why people are mentioning moa as a 1v1 elite. Phantasam mesmers use it as such but in team fights shatter mesmers use it on a ele or guard and have the whole team spike the target. Dropping a teams guardian or ele in 2 seconds can determine a team fight. Without all that condi cleans, heals, defensive and offensive boons that come from those two classes a team can fall apart. See all the moa spikes in the recent tournaments as examples. Mass invis is nice but a lot of teams have a bomb engi or thief use shadow refuge and get much longer invis openers then a mes can offer.
As I said, Moa is always counter for something, generally a brainless one. With proper organization, a team can make Timewarp work far better to completely win a teamfight. Besides, there is also a counter for Moa, and that is teamwork. If a player is Moa’d, a team can protect him. It’s not an assured thing and is quite risky/ineffective.
Besides, ‘top’ anything should be taken with a grain of salt. You can say Gibbly is a top Necromancer but his ideas for builds/strategies are near nonsense. He is a formidable player, and he does do some nice things for the community, but I wouldn’t consider him a shining example.
I think that your statement is very misguided and false; time warp can’t be utilized by every team, it depends a lot on the setup your running, because there are a lot of classes that don’t benefit from the quickness as much as others do; or if your running a three node strat where you are focused at not team fighting, but rather winning small fights, are just a few examples of where Moa is a far superior elite to time warp.
Also there are a lot of assumptions with in your previous posts, but the control of the situation is in the hands of the mesmer who is running moa, you are making all these statements assuming that the mesmer will use moa in an unfavorable situation.
Xeph.