Mobility

Mobility

in PvP

Posted by: Shadowstep.6049

Shadowstep.6049

We all know how one day balancing team woke up and decided that thief is too broken and should be reduced to garbage tier as fighter because they can roam. Fine, so be it.

However what really bothers me is the amount of mobility other classes have while being also great team fighters and duelers. It kind of ruins the whole logic behind being mobile class but sacrifice fighting capability for it. Prime examples were revs when they were added in Hot or currently druids with super upgraded version of RTL on short CD (ancestal grace). It does not make sense that druid while being bunkery, having pet that does absurd amount of damage, bringing a lot of team support to team fights, having extremely long range attacks is also capable to basically keep 2 points in check all game (especially on foefire) due to short CD long range gap closer.

I suggest that gap closers from bruiser kind of classes should be looked at and brought in line with their other aspects (survivability, dmg), e.g. shorter range, longer CD etc. If you are tanky you shouldn’t be able to port around (sup DHs, revs) or cover half of the map within a second. It just makes whole logic behind thief balancing obsolete. You can’t just threat one class with certain concept and then throw that very concept out of the window when it comes to balancing other classes.

Reason why i write is because:
1. a lot of teams still don’t want to see a thief on team, multiple thieves are a guaranteed loss in most cases

2. playing core is impossible because DD is only way you can actually keep up with mobility of other classes if you want to get any decaps; even if you play DD usually it buys you maybe 1 sec before enemy arrives to the point that you are trying to decap (which you probably won’t anyway so you just wasted time). Surely, you can stealth up and do sneaky decap but any half decent player will watch thief position on map and will keep eye on point if thief is nowhere to see. Bottom line, the effect of roaming is near neglectable if you play vs half-decent opponents with some map awareness.

(edited by Shadowstep.6049)

Mobility

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Posted by: anduriell.6280

anduriell.6280

you should learn to play thief before dropping this here. Really.

Thief has an absurd amount of active defensiveness ( perma-stealth, almost unlimited evades and teleports around the map at will plus blocks with the DD) plus the highest single target burst in game,

If any Thief should be looked upon as his actual status because is ridiculously rewarding for just spaming dagger\sword. This is class is not the 1 used in pvp right now(only the 3 after dh and ele) simply because DH and Ele are easier to use for their many passives.

If Anet make those classes to have a higher skill floor to be good with we should see pvp plaged with thieves.

I TOLD YOU SO
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I’m all in for Team Irenio!

Mobility

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Posted by: XxsdgxX.8109

XxsdgxX.8109

you should learn to play thief before dropping this here. Really.

Thief has an absurd amount of active defensiveness ( perma-stealth, almost unlimited evades and teleports around the map at will plus blocks with the DD) plus the highest single target burst in game,

If any Thief should be looked upon as his actual status because is ridiculously rewarding for just spaming dagger\sword. This is class is not the 1 used in pvp right now(only the 3 after dh and ele) simply because DH and Ele are easier to use for their many passives.

If Anet make those classes to have a higher skill floor to be good with we should see pvp plaged with thieves.

Stella Truth Seeker

Mobility

in PvP

Posted by: BlackBeard.2873

BlackBeard.2873

Thief actually doesn’t have terrible 1v1’s against a lot classes. It is perfectly winnable to fight most classes if forced to 1v1, but there is no point because you can have the impact of 1.5 or 2 people with the insane mobility + burst. Seriously, the amount of pressure a thief puts out is awesome, and it has a great role in pvp. Even “tanky” classes like DH, ele, and druid succumb to thief pressure very quickly in a 2v1 (thanks anet for removing basically all toughness amulets).

Rev mobility really requires a target to be any good, so they aren’t great for a decap role. They are “thief hunters,” but I think the advantage in the 1v1 of rev vs. thief is slightly in thief favor (thanks to pulm impact). Its close enough that player skill is the greatest determinant. Regardless, its not even worth fighting most revs, because you can stealth up, go somewhere else and get a decap or kill, then burst the rev. when is in the middle of another fight.

While I do think ancestral grace CD is too low, I personally also think thief mobility is a LITTLE too high right now. I mean, I am really enjoying playing it, Usain Bolting around the map, but objectively it gets from 1 point to another just too quick with 450 range dodges + inf. arrow + swiftness.

Mobility

in PvP

Posted by: Shadowstep.6049

Shadowstep.6049

you should learn to play thief before dropping this here. Really.

Thief has an absurd amount of active defensiveness ( perma-stealth, almost unlimited evades and teleports around the map at will plus blocks with the DD) plus the highest single target burst in game,

If any Thief should be looked upon as his actual status because is ridiculously rewarding for just spaming dagger\sword. This is class is not the 1 used in pvp right now(only the 3 after dh and ele) simply because DH and Ele are easier to use for their many passives.

If Anet make those classes to have a higher skill floor to be good with we should see pvp plaged with thieves.

1. It will never happen.
2. Ancestal Grace is on too short CD and is too good
3. Why don’t you fight some decent teams before dropping this here