Mobility Balancing.

Mobility Balancing.

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Posted by: Julival.4318

Julival.4318

maybe you guys dont understand how squishy thiefs are?! They already nerfd there dmg into the ground… even though it desperately needed it. You take away half of there means of escape(stealth being the other) and the class is non existent anymore…. no other class dies as fast as thiefs, no other class takes more strategy and planning then thieves do… we cant just run into a fight and hold our own. We carefully have to pick our fights, get it do some heavy burst, then G T F O of dodge or we die. end of story… no nerf needed

I understand the love you have for the class you play because any of us like the class that we play the most.
I will still say thief has the most of chances to win or get away if a fight is lost than any other class. As a ranger if I engage in a fight I am there until the end no mater if I loose, i can’t hide and run and come back later.
Regarding skills, a thief need to use a lot less skills to take down an enemy, try fighting as a ele and you will need to go through all attunement skills that are 20, double the skills thief has to take down someone, same as range, engi, guardian or necro.
Try play other class and you will see you will move like crazy around, trying to find the target that is in hide mode, hitting around like a fool, watching your back for backstab.
Its like a horror movie when you dont know when the murderer will hit you.
The problem with the thief I believe is how easy and fast they can hide.

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Posted by: Esrever.8613

Esrever.8613

Just to clarify, Im not suggesting that every class should be the same but spec into switfness for some classes is easy and goes very well with their builds but others not so much. This isn’t a huge problem but you get classes like thief which is just extremely mobile and able to take down people in 3 seconds or fight anyone and run away, it makes for very high dps+ survivability+mobility and quite frankly, I don’t see the balance here. Cloaking is just broken if you move faster than the enemy 90% of the time. There a reason spys in tf2 don’t run as fast as scouts, So they can actually be killed.

Elementalists are up there as well, not as much dps but much more support and arguably slightly more mobile. They can be spec’ed for survival, burst and mobility as well as just general control. None of its very OP or anything but together it makes the class much better than say necro.

engineer is the third class that is quite mobile not quite as fast as ele or thief but at least for engineer you aren’t really high dps when you spec it. you are a bunker with mobility and healing. Maybe some support. Still an amazing class because of it.

I don’t really understand enough about some of the other classes but
Classes like necro, ranger, mezmer are not very good in these regards. Necros aren’t able to ever catch a theif and killing a ele as necro is a pain from what I can tell. Ranger is just not a great class in general in my opinion. Mezmers have their uses and can stall and protect a point and run away quite well but is still outclassed by eles and theifs.

sllaw eht no nettirw gnihtemos saw ecno ereht

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Posted by: Yukishiro.8792

Yukishiro.8792

Mobility (i.e. incombat-mobility) being different by class is fine. Out of combat mobility (i.e. swiftess) being different by class is more questionable. I don’t really see the balance benefit of giving some classes easy perma-swiftness and some classes no easy perma-swiftness. Why do that?

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Posted by: Liewec.2896

Liewec.2896

necro – warhorn + spectral walk = near perma swiftness.
ele – traits / glyph / air staff/dagger OH = plenty of mobility
engineer – trait for perma swiftness = perma swiftness
warrior – GS / sword leaps and charges = great mobility
guardian – “Retreat!” / staff 3 / “save yourselves!” = perma swiftness
ranger – GS 3 / warhorn 5 = fairly decent mobility (though worst of all classes imho)
mesmer – blink / temporal curtain / portal = great utility speed
thief – signet / shortbow = amazing speed

all classes can move quickly.
granted some quicker than other but guess what? they’re different classes!
each class will have different qualities, thieves should have higher mobility than guardians but guardians should be harder to kill.
i’m a little disappointed with the “ranger” however, the name alone begs for a high mobility scouting class.

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Posted by: Wolfield.9812

Wolfield.9812

Mobility (i.e. incombat-mobility) being different by class is fine. Out of combat mobility (i.e. swiftess) being different by class is more questionable. I don’t really see the balance benefit of giving some classes easy perma-swiftness and some classes no easy perma-swiftness. Why do that?

To get out of speed combat takes vital stat points or runes. My mesmer has 100% swiftness out of combat, with runes. Instead of taking the curtain. I loose damage and a rune 6 slot skill for this, but i think it is important.

A thief has to take shortbow or a utility shot for its mobility, or trait on dodge roll and risk not having a dodge if jumped by people.

It allways needs something to have, and people realise how important speed out of combat is so they sacrifice for it as the norm. A thief without a shortbow off hand, could have a life steal on weapon swap, same set weapons, and get 1.4k heal every 9 seconds. Or 3 stacks of bleeding, or next hit crits etc. But they always take a shortbow since mobility is more important than the above. Some also seem in love with the signet for speed, but i just find it takes up a utility slot that could be better used.

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Posted by: nerva.7940

nerva.7940

all classes can move quickly.

false. thieves and eles can teleport halfway across Khylo in like 2 casts.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Esrever.8613

Esrever.8613

necro – warhorn + spectral walk = near perma swiftness.
ele – traits / glyph / air staff/dagger OH = plenty of mobility
engineer – trait for perma swiftness = perma swiftness
warrior – GS / sword leaps and charges = great mobility
guardian – “Retreat!” / staff 3 / “save yourselves!” = perma swiftness
ranger – GS 3 / warhorn 5 = fairly decent mobility (though worst of all classes imho)
mesmer – blink / temporal curtain / portal = great utility speed
thief – signet / shortbow = amazing speed

all classes can move quickly.
granted some quicker than other but guess what? they’re different classes!
each class will have different qualities, thieves should have higher mobility than guardians but guardians should be harder to kill.
i’m a little disappointed with the “ranger” however, the name alone begs for a high mobility scouting class.

problem is, some of those classes utterly destroy others doing a speed build.

sllaw eht no nettirw gnihtemos saw ecno ereht