Mobility Balancing.
Just to clarify, Im not suggesting that every class should be the same but spec into switfness for some classes is easy and goes very well with their builds but others not so much. This isn’t a huge problem but you get classes like thief which is just extremely mobile and able to take down people in 3 seconds or fight anyone and run away, it makes for very high dps+ survivability+mobility and quite frankly, I don’t see the balance here. Cloaking is just broken if you move faster than the enemy 90% of the time. There a reason spys in tf2 don’t run as fast as scouts, So they can actually be killed.
Elementalists are up there as well, not as much dps but much more support and arguably slightly more mobile. They can be spec’ed for survival, burst and mobility as well as just general control. None of its very OP or anything but together it makes the class much better than say necro.
engineer is the third class that is quite mobile not quite as fast as ele or thief but at least for engineer you aren’t really high dps when you spec it. you are a bunker with mobility and healing. Maybe some support. Still an amazing class because of it.
I don’t really understand enough about some of the other classes but
Classes like necro, ranger, mezmer are not very good in these regards. Necros aren’t able to ever catch a theif and killing a ele as necro is a pain from what I can tell. Ranger is just not a great class in general in my opinion. Mezmers have their uses and can stall and protect a point and run away quite well but is still outclassed by eles and theifs.
Mobility (i.e. incombat-mobility) being different by class is fine. Out of combat mobility (i.e. swiftess) being different by class is more questionable. I don’t really see the balance benefit of giving some classes easy perma-swiftness and some classes no easy perma-swiftness. Why do that?
necro – warhorn + spectral walk = near perma swiftness.
ele – traits / glyph / air staff/dagger OH = plenty of mobility
engineer – trait for perma swiftness = perma swiftness
warrior – GS / sword leaps and charges = great mobility
guardian – “Retreat!” / staff 3 / “save yourselves!” = perma swiftness
ranger – GS 3 / warhorn 5 = fairly decent mobility (though worst of all classes imho)
mesmer – blink / temporal curtain / portal = great utility speed
thief – signet / shortbow = amazing speed
all classes can move quickly.
granted some quicker than other but guess what? they’re different classes!
each class will have different qualities, thieves should have higher mobility than guardians but guardians should be harder to kill.
i’m a little disappointed with the “ranger” however, the name alone begs for a high mobility scouting class.
Mobility (i.e. incombat-mobility) being different by class is fine. Out of combat mobility (i.e. swiftess) being different by class is more questionable. I don’t really see the balance benefit of giving some classes easy perma-swiftness and some classes no easy perma-swiftness. Why do that?
To get out of speed combat takes vital stat points or runes. My mesmer has 100% swiftness out of combat, with runes. Instead of taking the curtain. I loose damage and a rune 6 slot skill for this, but i think it is important.
A thief has to take shortbow or a utility shot for its mobility, or trait on dodge roll and risk not having a dodge if jumped by people.
It allways needs something to have, and people realise how important speed out of combat is so they sacrifice for it as the norm. A thief without a shortbow off hand, could have a life steal on weapon swap, same set weapons, and get 1.4k heal every 9 seconds. Or 3 stacks of bleeding, or next hit crits etc. But they always take a shortbow since mobility is more important than the above. Some also seem in love with the signet for speed, but i just find it takes up a utility slot that could be better used.
http://www.youtube.com/channel/UCIj3Z-gk5_7Zs17CQJNKkfg?feature=guide
all classes can move quickly.
false. thieves and eles can teleport halfway across Khylo in like 2 casts.
necro – warhorn + spectral walk = near perma swiftness.
ele – traits / glyph / air staff/dagger OH = plenty of mobility
engineer – trait for perma swiftness = perma swiftness
warrior – GS / sword leaps and charges = great mobility
guardian – “Retreat!” / staff 3 / “save yourselves!” = perma swiftness
ranger – GS 3 / warhorn 5 = fairly decent mobility (though worst of all classes imho)
mesmer – blink / temporal curtain / portal = great utility speed
thief – signet / shortbow = amazing speedall classes can move quickly.
granted some quicker than other but guess what? they’re different classes!
each class will have different qualities, thieves should have higher mobility than guardians but guardians should be harder to kill.
i’m a little disappointed with the “ranger” however, the name alone begs for a high mobility scouting class.
problem is, some of those classes utterly destroy others doing a speed build.