More Climactic Endings?
No change to conquest pls. There are people that actually enjoy it (me, for instance). Sure, add other game modes with ghosts and braziers and orbs, but it’s been proven over and over again that conquest is a mode that keeps the cheese in check. Okay, maybe Hambows and Turret Engineers can be used as a counter-argument but overall conquest does more good than harm imo. Also, 2v2s/3v3s. Those are really fun. I do want those.
Matches have exciting endings when the teams are evenly matched, not because of a dps race on an NPC. On the Foefire map, the Guild Lord makes it seem like it’s a closer match because of the potential to narrow the point differential by 150 points. So, for example, even though the teams might be 200 points apart in score there’s potentially only a 50 point differential so long as the Lord remains in play.
If you want more exciting climaxes/finishes to the matches you need more competitive play out of players/teams, and the only way you get that is for ANet to actually incentivize skillful play and improving one’s game – something that currently doesn’t exist in the game. Until they do, you’re going to continue to see a mismatches and a handful of teams/players outright dominate the competition and leave you with boring matches to watch/play where you just “watch the points tick down”.
So what you really ought to be asking for is incentives and tools for players to learn and improve
I’ve stayed at this party entirely too long
Matches have exciting endings when the teams are evenly matched, not because of a dps race on an NPC. On the Foefire map, the Guild Lord makes it seem like it’s a closer match because of the potential to narrow the point differential by 150 points. So, for example, even though the teams might be 200 points apart in score there’s potentially only a 50 point differential so long as the Lord remains in play.
If you want more exciting climaxes/finishes to the matches you need more competitive play out of players/teams, and the only way you get that is for ANet to actually incentivize skillful play and improving one’s game – something that currently doesn’t exist in the game. Until they do, you’re going to continue to see a mismatches and a handful of teams/players outright dominate the competition and leave you with boring matches to watch/play where you just “watch the points tick down”.
So what you really ought to be asking for is incentives and tools for players to learn and improve
Ironic considering how the guild lord feature within foe fire is from gw1 gvg. If only this dev team and management would finally understand the value of the past gw1 pvp modes such as gvg or even HA.