More Climactic Endings?

More Climactic Endings?

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Posted by: Smigleesmits.7540

Smigleesmits.7540

One problem I have with conquest type games is that there is no final objective to strive for in a match, you just wait for the points to tick down once you get an advantage. A lot of excitement usually builds up around Lord rushes on Legacy of the Foefire, and I thought it would be neat if the guild lord was inserted into each map as a final objective, much like GW1. Conquest would stay, a team will need 500 points in order to begin attacking the other teams base (there could be some force field protecting it before).

There still are a lot of details to be adjusted – such as whether or not to add more NPCs to the guild lord base, and if points should do anything for a team that already has 500 points (such as lowering the other team’s guild lord’s health). And I believe such decisions would require play tests. As for adding a side objective to Legacy, since it’s current one would be mainstreamed, I suggest adding 4 ghosts aligned with the team in control of the point around the center node (Graveyard) that once killed will drop an orb that can be carried to a nearby brazier, if the other team manages to light all 4 braziers the graveyard will be neutralized or in their control, depending on whether or not it was neutral before. This will help reduce the snowball nature of the map.

Anyway, I want to main point of this post to be about adding a Guild Lord to each map as the winning objective – once a team gets 500 points they can begin attacking their opponents base. Also, the 15 minute timer on matches would be removed. What do you guys think of this?

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Posted by: Rome.3192

Rome.3192

No change to conquest pls. There are people that actually enjoy it (me, for instance). Sure, add other game modes with ghosts and braziers and orbs, but it’s been proven over and over again that conquest is a mode that keeps the cheese in check. Okay, maybe Hambows and Turret Engineers can be used as a counter-argument but overall conquest does more good than harm imo. Also, 2v2s/3v3s. Those are really fun. I do want those.

Thief

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Posted by: hackks.3687

hackks.3687

Matches have exciting endings when the teams are evenly matched, not because of a dps race on an NPC. On the Foefire map, the Guild Lord makes it seem like it’s a closer match because of the potential to narrow the point differential by 150 points. So, for example, even though the teams might be 200 points apart in score there’s potentially only a 50 point differential so long as the Lord remains in play.

If you want more exciting climaxes/finishes to the matches you need more competitive play out of players/teams, and the only way you get that is for ANet to actually incentivize skillful play and improving one’s game – something that currently doesn’t exist in the game. Until they do, you’re going to continue to see a mismatches and a handful of teams/players outright dominate the competition and leave you with boring matches to watch/play where you just “watch the points tick down”.

So what you really ought to be asking for is incentives and tools for players to learn and improve

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: entropy.9613

entropy.9613

That’s what she said.

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Posted by: The Primary.6371

The Primary.6371

Matches have exciting endings when the teams are evenly matched, not because of a dps race on an NPC. On the Foefire map, the Guild Lord makes it seem like it’s a closer match because of the potential to narrow the point differential by 150 points. So, for example, even though the teams might be 200 points apart in score there’s potentially only a 50 point differential so long as the Lord remains in play.

If you want more exciting climaxes/finishes to the matches you need more competitive play out of players/teams, and the only way you get that is for ANet to actually incentivize skillful play and improving one’s game – something that currently doesn’t exist in the game. Until they do, you’re going to continue to see a mismatches and a handful of teams/players outright dominate the competition and leave you with boring matches to watch/play where you just “watch the points tick down”.

So what you really ought to be asking for is incentives and tools for players to learn and improve

Ironic considering how the guild lord feature within foe fire is from gw1 gvg. If only this dev team and management would finally understand the value of the past gw1 pvp modes such as gvg or even HA.