WvW Commander – NA PST
Sexiest Level 80 Charr Guardian In The Game
Why can’t we earn legendary armor materials in PvP? Right now we have the Champion Brawler title, legendary backpiece, and legendary rank. Thats great and all but I’d like to see us have the ability to work towards meaningful end-game gear as well. The reward track final rewards are pretty bland too.
For example, you get 10 aurillium for completing the Heart of Maguuma reward track but considering it takes hours to complete the track 10 aurillium is nothing. I can easily get over 1000 aurillium in that same amount of time.
There should be legendary weapons and armor tracks where you can earn materials for specific legendary weapons or armor. It doesn’t have to be a lot, it could be something that is equal to the PvE time investment but it should exist.
Why isn’t there any consistency in the rewards between game modes?
Probably because Anet want you to experience the game as a whole.
Probably because Anet want you to experience the game as a whole.
Flawless and well-rounded argument by a sharp mind
Probably because Anet want you to experience the game as a whole.
Flawless and well-rounded argument by a sharp mind
What I meant is that they want you to GO into PvE and do stuff, even if you don’t necessarily agree with it. No need to be a jerk if my argument didn’t come off as I expected.
Probably because Anet want you to experience the game as a whole.
Flawless and well-rounded argument by a sharp mind
What I meant is that they want you to GO into PvE and do stuff, even if you don’t necessarily agree with it. No need to be a jerk if my argument didn’t come off as I expected.
But PvE people need to come to PvP for what…just the fugly wings? Some titles?
year 1 = back item
year 2 = full armor set 6 pieces
year 3 = full accessories 6 items
I would be totally cool with them adding more Legendary stuff to PvP, so long as the effort balanced out. The new Legendaries currently require a bunch of PvP shards, so the PvP method would still require at least some PvE, but not as much as the current recipes.
Why can’t we earn legendary armor materials in PvP? Right now we have the Champion Brawler title, legendary backpiece, and legendary rank. Thats great and all but I’d like to see us have the ability to work towards meaningful end-game gear as well. The reward track final rewards are pretty bland too.
For example, you get 10 aurillium for completing the Heart of Maguuma reward track but considering it takes hours to complete the track 10 aurillium is nothing. I can easily get over 1000 aurillium in that same amount of time.
There should be legendary weapons and armor tracks where you can earn materials for specific legendary weapons or armor. It doesn’t have to be a lot, it could be something that is equal to the PvE time investment but it should exist.
Why isn’t there any consistency in the rewards between game modes?
Do you seriously want more PvE’rs screwing up games…. look what happened because of the PvP legendary back piece..
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