SoR Tactical Strike Squad
More PvP gear stats variation?
SoR Tactical Strike Squad
honestly, its quite the opposite.
one of (what would be too huge a list and would begin to look like a rage post) reasons spvp has so many toxic builds and difficulty to balance is due to allowing TOO many options for stats.
They keep stats from you in an attempt to balance the game preventing you to get TOO many stats that might be too good.
With that said, due to the nature of allowing one person to allocate traits + amulet + runes to have incredibly higher than normal power/crit/critdamage/ and or condition damage…….while allowing another player to allocate their stats to defencive ones, the end result is insta burst glass cannon specs and immovable object tanks.
If the game prevented ANYONE from using anything more/less than the basic amulet with equal stats spread out, and left customization in stats entirely to traits. You would have a game that still allowed players to be more damage oriented or tank oriented without slipping into the realm of frusteratingly hard to kill players or insta-kill type damage.
I wont go into the “list” of other development flaws in the creating of the spvp mode. but this one despite what you might think is one of them. Too much variation in stats….less = easier to balance and less builds that are annoying to play against.
Ahh ok, that makes a lot of sense in doing this way. If people were allowed to allocate stats like they do in PvE, they will go to either extreme end of spectrum.
SoR Tactical Strike Squad
Its not too many options for stats…
It’s just that power/crit/critdmg scale so well together in a game mode that promotes burst builds…
If you want to do viable physical dmg you have to have high power/%-bonus-dmg to create extremely high crits… that basically leads to berserker or valkyrie builds for next to every phys dmg setups, short of bunker.
That in a game of conquest where, by leaps and bounds, the best kind of roamer is someone who can jump in with a massive spike… having the map promote burst dps, in a speccing system already promoting burst dps… it just thrashes diversity and puts all the hope of ‘having a spec be viable’ into the hands of the utterly incompetent Anet devs.
Kind of kittened.
Anyways, more realisticly… the devs won’t do anything notable to stats so everything I said is kind of irrelevant and no core issue with this game will ever be fixed… even if they wanted to drop/tweak crit damage and made more procs for precision (unbuffable dmg amounts, leaches, exc. so prec/power isnt the only way to spec for viable dmg) with survivability being as high as it can be though… toning down power/crit/critdmg scaling would just make all fights take ages… it’d require tons more rebalancing to really help the game…
Imo GW2 is just in a kittenty situation every way you look at it.
(edited by garethh.3518)
honestly, its quite the opposite.
If the game prevented ANYONE from using anything more/less than the basic amulet with equal stats spread out, and left customization in stats entirely to traits. You would have a game that still allowed players to be more damage oriented or tank oriented without slipping into the realm of frusteratingly hard to kill players or insta-kill type damage.
Totally agree.
honestly, its quite the opposite.
If the game prevented ANYONE from using anything more/less than the basic amulet with equal stats spread out, and left customization in stats entirely to traits. You would have a game that still allowed players to be more damage oriented or tank oriented without slipping into the realm of frusteratingly hard to kill players or insta-kill type damage.Totally agree.
I personally don’t completely agree. I would love to play my balanced PvE ele that uses a mix of celestial, knights, berserker’s and cavalier at different times to get decent survivability and decent damage, but not extreme either way. I think right now the trinkets/jewel combo only allows caricatures (extremes) in terms of combinations, as opposed to allowing slight modifications.
In a way, this might be an agreement, as I think a little bit of fine-tuning (maybe 2 jewels and smaller trinket values, or a larger jewel) would be great so that I could use celestial + toughness/vitality and actually get decent health (not 12K).
I will start saying that this game is new to me. I have, however, played pretty much every other MMO out there and, some of which, I have achieved a very high level in PvP (gladiator comes to mind). I truly dislike the amount of customization that is allowed in PvP. It feels like a lot when the end result is either tank or cannon – the middle road just doesn’t cut it. Also, the thing I hate most of all, is the Borderlands style second wind. What the hell is that about? Are you a glass cannon? If yes, then you should die. The benefit would be that your did a ton of damage before hand. Being able to blow people up from range and having a second chance is ridiculous. And on the other hand… Being able to distract forever while in “last stand” as a bunker is also ridiculous. It interrupts the flow of combat so much that I want to cry… If you were out-played or over extended, or what have you, if you did you should die. Move on please. Anyways… I have been really enjoying the game so far! ^^
What about spreading stats out over 1 ring, 1 assesory and 1 amulet (but still with the same stats in total)? It would give more customisaion and make 50/50 builds possible.
They could be tied to glory rank :o at rank 0 you have an amulet with 100%, at rank 5 an amulet and ring with 50% and at rank 10 an amulet, ring and assesory with 33%.
I also think the total stats from items should be 75% in tournaments. It would make the difference between bunker and glass cannon much smaller. Maybe even 50% :o. But keep it as it is now for hotjoin.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
(edited by Alissah.9281)
I also think the total stats from items should be 75% in tournaments. It would make the difference between bunker and glass cannon much smaller. Maybe even 50% :o. But keep it as it is now for hotjoin.
Just a subtle nerf to physical dmg, and so bump to condis and retal with mild bump to might stacking.
Since you don’t seem to have thought it through.
Physical dmg, if you lose half your stats in physical dmg, you don’t lose half your dmg, you lose much more.
Physical dmg in GW2 isn’t linear. Power, crit, crit dmg, %bonus dmg, they all scale off of each other, so as you gain more of each of them, each point of power/crit/critdmg/%dmg becomes more effective.
That’s the issue withe the system, not the amount of stats, but the scaling between them.
If critting was a viable standalone dmg source, like critdmg just gave something like a flat bonus dmg on crit and there were a few more non-scaling bonuses on crit like life-leach, the game would have soooo much more diversity…. going power/crit/critdmg would give you good dmg, but not obscenely more since critdmg doesn’t scale off power…
Anyways, the games just a complete catastrophe of ineptitude.
Anet didn’t seem to think a single thing out when they made it.
Conquest heavily promotes the already promoted ‘burst dps’ since the best roamer is the best burster… it’s just a terrible, terrible siutation that won’t be fixed short of kittening up the core of conquest or the entire physical stat system.
PvP Equipment in general should see a reduction in numbers and variety. Especially offensive speccs dealing way too much damage, which is absurd. But as always, the issue with guildwars 2 is spreaded on so many different areas. Horrible…
More variation would be good, but less extreme capabilities than are currently available would be an improvement.
If the maximum amount of the #1 stat on amulets was 644 instead of 923, and more combinations and permutations were available then you would get a huge number of builds that were more viable. Additionally there is an inherent imbalance in the availability of runes at the moment. There is a huge number of Power runes and markedly less in every other category. More rune choices could make more builds viable.
It isn’t so much that there needs to be less ability to customize as it is a need for less extreme customization. If that makes any sense.