More skill possibilites!
Honestly, I rather like that GW2 has avoided the trap of most MMOs and given us a collection of focused, streamlined skill choices. Instead of most MMOs where you typically end up having 2-3 buttons that by and large just do the same thing with different names.
Increasing skill variety in GW2 should come from the addition of new weapons, not more skills to existing weapons. So the core gameplay stays nice and streamlined, but more options are made available.
Yes I agree, the amount of skills is alright, but it could be better in my opinion. On my warrior I have unlocked every skill, but I only use 6 or 7 of them because I don’t like the others. Though I think there’s enough utility skills for now. I just dislike that you have to stick with the same 5 skills if you like a weapon more than another.
(edited by MightZila.3729)
It can get a little bland, but I mean that’s not really any different from any other MMO out there. At least in GW2 your skills change depending on the weapon you have equipped. That’s more than you can say for most games.
Warrior does feel kinda bare on variety though I’ll give you that. There isn’t much variance in the play style of its utility skills compared to other classes. As most of its skill variety comes from the wide range of weapons it can use instead. Which, yeah, could get stale if only like a few of the weapons.