Most disappointing thing about Nov. 15th
Its also worth noting that Anet is likely banking on people moving to PvP once they have exhausted their enjoyment with PvE. Additionally, we have seen the beginnings of an incentive-driven effort to drive people towards PvP in the form of the new daily and monthly PvP achievements. Maybe some of the PvE achievement MAXers will be enticed enough by that to come on over on occasion. However, in talking to one of my friends who was an extremely hardcore GW1 PvEer and PvPer and now is, of course, only a hardcore GW2 PvEer, we identified some other incentives that are missing and likely necessary to really draw people over to sPvP.
One of the reasons he is completely uninterested in s/tPvP was the complete lack of crossover between PvE and PvP. In GW2 nothing that you accomplish in sPvP translates to gear, bragging rights, or anything really in PvE, something that GW1 actually did quite well with loot, emotes, ranks, and world announcements.
I understand that we don’t want players to be able to bring PvE advantages into PvP, but why can’t we allow the rewards to flow the other way? Aside from re-creating a lot of the “bragging” perks from GW1 in GW2, also allow loot and gear perks to flow from sPvP into PvE/WvWvW.
Furthermore,I know a lot of what I’m describing is what Anet intended in their implementation of WvWvW. However, the fact remains, if you don’t create more incentive and interest in sPvP, it will continue to be the least supported and active portion of the game. Honestly, WvWvW satisfying the PvP desire for many players while having rewards that translate back to PvE probably exacerbates the lack of interest in s/tPvP.
Again, with the current state of economics in the game, I don’t blame Anet for the centered focus on PvE that they currently have…. but that doesn’t mean I wouldn’t like to see the focus and economics be given every opportunity in the world to better level-out.
Frustrating is an understatement.
Yea, it is certainly frustrating. But I guess understanding is half the battle. The other side is by really making a personal effort as suggested in this topic.
Or just waiting…. actively or inactively.
Just to clarify, I don’t believe Sharp said they have only two people working on PvP… he said they have two people working on the BALANCE part of PvP. Balance is a very specific role limited to balancing skills, traits, damage and class functions, etc.
I really don’t think only two people have been able to design the new sPvP map, the PvP mini-maps for Halloween, coordinate all WvWvW activities, make bug fixes, etc.