Movement skills and Quickness
Please stop…..
-Sorrow’s Furnace-
I want to know how warriors can just stand by and not be more vocal about this GAME BREAKING TERRIBLE change for power warriors. I am not even close to a warrior main…. but this NEEDS to be discussed more.
HOW. can we possibly be okay with..
GS 3,5
axe f1
sword 2
hammer f1
shield 4
rampage’s 2,3,5
physical skills
and w/e else all being completely trash and useless with quickness…
On an Axe shield/GS Ramp build that is 7 out of your 17 weapon skills including rampage DO NOT DO ANYTHING WITH QUICKNESS?!
We have a GRANDMASTER TRAIT for HIGH QUICKNESS UPTIME that is now USELESS on half our weapons?! Once again, are warriors seriously okay with this?
Yup.
Unsure what you’re doing but whatever it is you’re doing it wrong if you feel this way about Warrior.
You’re wrong… in every way.
I want to know how warriors can just stand by and not be more vocal about this GAME BREAKING TERRIBLE change for power warriors. I am not even close to a warrior main…. but this NEEDS to be discussed more.
HOW. can we possibly be okay with..
GS 3,5
axe f1
sword 2
hammer f1
shield 4
rampage’s 2,3,5
physical skills
and w/e else all being completely trash and useless with quickness…
On an Axe shield/GS Ramp build that is 7 out of your 17 weapon skills including rampage DO NOT DO ANYTHING WITH QUICKNESS?!
We have a GRANDMASTER TRAIT for HIGH QUICKNESS UPTIME that is now USELESS on half our weapons?! Once again, are warriors seriously okay with this?
Username checks out
Let me explain why this is:
Somehow Anet cant fix this engine stuff or whatever but quickness used to work with these type of skills you mentioned, what happend is:
All leap skills or something like Rush traveled only like 50% of the distance
So under quickness you missed pretty much everything (same for Evi / bulls / shield bash/ sword 2 / rampage etc..)
Other skills had there defensive part reduced because of quickness like Whirlwind.. whirlind also traveled like 50% and its duration is also 50% so its evade frame is cut in half also…
So in the end its better to have a working skill compared to skills NOT working because of quickness, this issnt only for warrior btw.
Let me explain why this is:
Somehow Anet cant fix this engine stuff or whatever but quickness used to work with these type of skills you mentioned, what happend is:
All leap skills or something like Rush traveled only like 50% of the distance
So under quickness you missed pretty much everything (same for Evi / bulls / shield bash/ sword 2 / rampage etc..)
Other skills had there defensive part reduced because of quickness like Whirlwind.. whirlind also traveled like 50% and its duration is also 50% so its evade frame is cut in half also…So in the end its better to have a working skill compared to skills NOT working because of quickness, this issnt only for warrior btw.
This guy knows his math. Basically GS skill5 hit rate was at one point in time probably around 15%. This skill in particular went from, ‘’it kinda miss the target pretty often’’ to ‘’OMG I FINALLY HIT SOMEONE WITH IT OMG CAN’T BELIEVE IT!!!!!‘’ to ’’Welp, it only miss like 15% of the time on someone who is simply straffing left/right without any dodge roll or anything’’.
Basically, the situation where you would go behind your target and swing in the air and such was atrocious…. It is better to have something that kinda work than something broken. Warriors movement skills were always clunky, but we deal with it. We just keep quiet now because after all those years… I doubt they will finally find how to make it land on a nearly 100% basis. What we have now is better than what we had before.
Basically, the situation where you would go behind your target and swing in the air and such was atrocious…. It is better to have something that kinda work than something broken. Warriors movement skills were always clunky, but we deal with it. We just keep quiet now because after all those years… I doubt they will finally find how to make it land on a nearly 100% basis. What we have now is better than what we had before.
Maybe it could make rush more unreliable but if you didnt like its function with rush (which worked just fine for me, ON POINT vs strafing targets) then you could aa, instead of making the trait useless with everything but aa…
having whirl+shield bash+ eviscerate affected by quickness was the only way to kill anyone that has sustain before HoT, and now it will be that way again…
Everything is just too slow, there is no way to land combos anymore.
(edited by CrAzY.3275)