(edited by LonelyReaper.8075)
We soloq added and template being brought up by anet. We need ways to make the game more intriguing and a sense of balance. I remember reading a good thread that brought up an interesting idea that template can be used to help balance the game and diversify the team comp and builds. The idea was to allow players to be able to view the build and the profession of the player’s choice at the start of the match like in MOBA tournament matches, where players can ban and counter pick. Although i think banning(i think we can allow a single profession build to be ban on a single game, 1 by each team if we can get a whole lot more solid build that what we have now.) may or may not be suitable in this scene but counter pick will surely bring a whole lot of diversity into the game.
With that in mind, some thing also pop into my mind, with a system like that, balance patches can be tune in a similar way. Instead of nerfing the hell out of a single op build, the dev can use that build in mind, and create a specific counter to that build on another profession or build. It will help open more build into the game and build won’t go disappearing into the void.
Discuss!
(Edit: and of course, splitting spvp from pve and wvw is needed for spvp to advance, even if the skill a similar, pve players still have to relearn their skill in pvp in order to play properly in spvp. So i don’t see why should they make it even harder for the spvp department to implement good changes into spvp just becuz it will be hard for pve players to jump into spvp to be put down by how different the game is even with the same set of skill.)
(edited by LonelyReaper.8075)
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