Mtd in tpvp

Mtd in tpvp

in PvP

Posted by: messiah.1908

messiah.1908

hi guys

i testing the mtd builds in the tpvp arenas

so far with great success (i am just average player with 40 tpvp plays)

Q- do you think or consider it valuable in the tpvp?.
i know no one using it right now so its hard to say. also not instead of the power shatter mesmer

here is a vid for the mesmer thread
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mtd-demonstration-2/first#post4570900

hope the community will answer it

for me most of the fight in tpvp we won 80% and my score was the first or second
i got some wispers how i manage to do so much aoe pressure on a point etc..

Mtd in tpvp

in PvP

Posted by: Jekkt.6045

Jekkt.6045

A mesmer’s job is to quickly burst down people and to remove boons.

Your build doesnt to that (idk for boons).
That’s why it’s unviable for the current meta.

Then again if you just play soloQ or with friends for fun, play whatever you want.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Mtd in tpvp

in PvP

Posted by: messiah.1908

messiah.1908

A mesmer’s job is to quickly burst down people and to remove boons.

Your build doesnt to that (idk for boons).
That’s why it’s unviable for the current meta.

Then again if you just play soloQ or with friends for fun, play whatever you want.

think out of the meta box

i dont replace the current shatter mesmer rather add another game type to the field

would you consider that ?
are conditions valuable at all in tpvp?
are good 1v1 and hold a point longer is valuable?
is good team pressure aoe valuable?
etc…

Mtd in tpvp

in PvP

Posted by: Dondagora.9645

Dondagora.9645

It’s strong, but it’s still only being explored. I’ve done good jobs in team fighting with Maim because of the constant condition pressure and the punishing nature of those conditions[Torment punishes for moving around the battle, confusing for using skills] and it works well to melt opponents. The strength of it is being able to constantly keep these conditions coming.
Still, it isn’t seen as good as power shatter yet because it’s still only an experimental build at this current time. Currently, if I were to say metas were 10/10, I’d say that Maim builds are at the level of sub-meta right now like Lockdown at 9/10. Like Lockdown, it has a lot of potential once we learn more about using it[think Warlord of Chaos-Level strength] which could indeed be as good or, in some cases, better than the current meta of power shatter.

Also, Jekkt, please don’t generalize a whole profession into a single job. That’s racist.

Mtd in tpvp

in PvP

Posted by: messiah.1908

messiah.1908

nice to see other exploring it but me
so far i manage to handle every 1v1 in home point
d/p thief couldnt contested and went to often to stealth and down in the end 20 sec fight
sc/d ele 1v1 died in 10 sec as constant moving after i lure his cleanse
guardian great on bunker point down also but manage to contest the point but down after 20 sec fight
turret engi open hard so manage to contest but down after 30 sec
shatter mesmer – my hard counter but didnt manage to contest as it need stealth

1v2 – if they split zerk and bunker i am dead if i try to contest but i can manage to keep them in fight long enough 20-30 sec for my team to get uneven match in far and middle

as support on middle or far (depend the split) great constant aoe condi pressure

also dont forget confusion proc on dodge also

so glad to hear 9/10 i am sure we will see more on that in the near future

Mtd in tpvp

in PvP

Posted by: Narkodx.1472

Narkodx.1472

The issue with this build is it moves slow and it kills slow – In a big team fight with a bunker guard and ele you can pretty much be ignored with all the cleansing and heals they can put out while they focus your squishy teammates

It also has almost no control or utility which other condition specs do – condi necro has plenty of fear and boon rip – what makes this build better than a condi necro/engi for example that justifies bringing it into a team

Mtd in tpvp

in PvP

Posted by: Dondagora.9645

Dondagora.9645

The issue with this build is it moves slow and it kills slow – In a big team fight with a bunker guard and ele you can pretty much be ignored with all the cleansing and heals they can put out while they focus your squishy teammates

It also has almost no control or utility which other condition specs do – condi necro has plenty of fear and boon rip – what makes this build better than a condi necro/engi for example that justifies bringing it into a team

You’d be surprised. The reason that this build powerful is two thing: Firstly, the conditions applied are burst conditions. We get confusion on each shattered clone, so with 3-8 on the opponent usually. Hurts a lot when they use skills constantly. Then there’s torment, which makes kiters suffer. We can have 4 on them at the least, 6-12 if down well. In team fights, with people running around and using all skills, they don’t tend to notice these and even if they do, they don’t have the leisure to not move or not use skills. This creates a sort of condition burst, meaning they kill faster than other conditions.

The second thing is that we have the same amount of torment on each shatter. This means even if they cleanse constantly, if the mesmer is aggressive they can keep the condition pressure up. Clones and phants can also apply a good amount of conditions during the off time of the shatter. Basically, you’ll always have at least some conditions on your target[s] even if they cleanse.

While my build is slightly different than messiah’s, I don’t think Maim is any inferior to Lockdown. Shatter is good at what it’s meant to do, but Condi Shatter is not inferior in potential.

(edited by Dondagora.9645)

Mtd in tpvp

in PvP

Posted by: messiah.1908

messiah.1908

terrormancer meta build – no aoe boon stripping just 1 single target skill every 40 sec. just condi applier bleed mainly, mainly solo build with 3 fear skills as a solo burst and ds
run with the group or stay at home hoping 1v1 . thief are hard counter

engi – now they can be harder and can hold point nice. the condi one maybe less but the turret one with kd is nice. the kit engi has lots of conditions but with low stacks and mainly bleed and burning and aoe .1v1 is strong

now mesmer mtd – has the best conditions in the game with higher stacking aoe and controlling, constant applying with shatter and clones . good aoe cc with staff and f3
aoe confusion can be 6-15 stacks – prevent smart players from dodge and use skills
aoe torment can be 6-15 stacks – prevent movement
can give chaos shield aoe which add more aoe conditions stacking
if traited can remove aoe boon almost constantly with shatter skills (if you got already shatter mesmer then you dont need it)
can hold point nice as the engi and some 1v2 for period of time
1v1 easy versus most classes.

now sure if you have ele and bunker guard even necro or engi wont hurt them much. but then go home or far to contest but mesmer can lure them to use all their boons to cleanse while the shatter remove them and now all useless for 5-10 seconds and still can fight while power mesmer will need to back away.

i have played with group of 1 condi necro- he fight the guardian on the treb 1 min and went down when ele came to help the guard. i rush and burst on his location with#4 torch swap to staff #5 staff creating clone and MI F3 F4 and res him while they were daze swap (3 stacks bleed) dodging around F1 F2 while the necro fear the ele while we both with chaos armor (blast with the torch) and both got dead saying in chat “what a bunch of conditions stacking omg lol”

but yes i got no swiftness …

(edited by messiah.1908)

Mtd in tpvp

in PvP

Posted by: messiah.1908

messiah.1908

While my build is slightly different than messiah’s, I don’t think Maim is any inferior to Lockdown. Shatter is good at what it’s meant to do, but Condi Shatter is not inferior in potential.

would love to hear your build
i use 4,4,0,0,6 if no mesmer around or 0,4,4,0,6 or 0,4,2,2,6 if i see potential of condi pressure team

Mtd in tpvp

in PvP

Posted by: Narkodx.1472

Narkodx.1472

Well first of all Necro also has PoC every 15/12 seconds depending on trait it is not limited to Corrupt Boon only

I have fought this build before it is pretty good but you guys are overstating the damage – no one is going to get hit by chaos storm or staff auto attacks that often so there is a lot of damage and condition coverage – scepter is laughable damage wise if you know how to avoid the block and torch phantasm is useless – the entire build relies on shatters which are entirely avoidable

This build is easier to cleanse then necro/engi – this build is also weak against conditions a necro transfer pretty much ends your day

The AoE pressure from this build is trash Necro Staff+Sc+DS#4/5 and Engi Grenades is way better

Finally you can not hold a point as well because you stealth and are overall less tanky

Mtd in tpvp

in PvP

Posted by: Dondagora.9645

Dondagora.9645

While my build is slightly different than messiah’s, I don’t think Maim is any inferior to Lockdown. Shatter is good at what it’s meant to do, but Condi Shatter is not inferior in potential.

would love to hear your build
i use 4,4,0,0,6 if no mesmer around or 0,4,4,0,6 or 0,4,2,2,6 if i see potential of condi pressure team

Actually confused you for someone else using Maim using a different build. Ours are more similar though, here: http://gw2skills.net/editor/?fhAQNArfWnsISjaWoGOoB3aGp1gQdVGTPJZAKQJbQ1A-TZRHwAIOCAILDca/BBnCAAPAAA

Mtd in tpvp

in PvP

Posted by: messiah.1908

messiah.1908

While my build is slightly different than messiah’s, I don’t think Maim is any inferior to Lockdown. Shatter is good at what it’s meant to do, but Condi Shatter is not inferior in potential.

would love to hear your build
i use 4,4,0,0,6 if no mesmer around or 0,4,4,0,6 or 0,4,2,2,6 if i see potential of condi pressure team

Actually confused you for someone else using Maim using a different build. Ours are more similar though, here: http://gw2skills.net/editor/?fhAQNArfWnsISjaWoGOoB3aGp1gQdVGTPJZAKQJbQ1A-TZRHwAIOCAILDca/BBnCAAPAAA

signet heal on shatter build- why? longer cd less health
why no MI for more clones?
and you are brave one with carrion gear !
:)

Mtd in tpvp

in PvP

Posted by: messiah.1908

messiah.1908

Well first of all Necro also has PoC every 15/12 seconds depending on trait it is not limited to Corrupt Boon only

I have fought this build before it is pretty good but you guys are overstating the damage – no one is going to get hit by chaos storm or staff auto attacks that often so there is a lot of damage and condition coverage – scepter is laughable damage wise if you know how to avoid the block and torch phantasm is useless – the entire build relies on shatters which are entirely avoidable

This build is easier to cleanse then necro/engi – this build is also weak against conditions a necro transfer pretty much ends your day

The AoE pressure from this build is trash Necro Staff+Sc+DS#4/5 and Engi Grenades is way better

Finally you can not hold a point as well because you stealth and are overall less tanky

you might be right but so far with the aoe of the necro and engi i manage to 100% proc block with 5 torment which lure the cleanse then boom MI dodge shatter combo and they pressure to run away. i rarely use stealth just my torch for burning so i get revealed immediately
if they kill my clones it procs 3 conditions cover with 4 bleed average
also necro attack are more slower

have you tried it or theory state it (i play necro so i know it burst potential)

but the power necro or turret engi are different story … for me at least

Mtd in tpvp

in PvP

Posted by: Dondagora.9645

Dondagora.9645

While my build is slightly different than messiah’s, I don’t think Maim is any inferior to Lockdown. Shatter is good at what it’s meant to do, but Condi Shatter is not inferior in potential.

would love to hear your build
i use 4,4,0,0,6 if no mesmer around or 0,4,4,0,6 or 0,4,2,2,6 if i see potential of condi pressure team

Actually confused you for someone else using Maim using a different build. Ours are more similar though, here: http://gw2skills.net/editor/?fhAQNArfWnsISjaWoGOoB3aGp1gQdVGTPJZAKQJbQ1A-TZRHwAIOCAILDca/BBnCAAPAAA

signet heal on shatter build- why? longer cd less health
why no MI for more clones?
and you are brave one with carrion gear !
:)

Holy- What is wrong with Carrion? Mesmer’s condi weapons are half normal damage, so it just makes sense to use. I never knew Carrion was so shunned before.

Anyway, the signet heal is because I usually have 1-2 illusions up and it heals me between my shatters or during my stealth set-ups for condi-shatter bursts. And if I’m in need of an immediate heal, I can screw the passive defense for the normal heal. It isn’t that bad with my play style. Might also be due to the fact that the clones we use are ranged, so people don’t go a lot out of their way to destroy them.

As for Mirror Images… I don’t know, just not my usual thing. I could, but I find I have enough clone generation without it. Plus I use my phantasms a good bit before I shatter them. If I had to define it, this builds more like a hybrid of condi-power and shatter-phantasm, shattering when I can but using phantasms when it’s not an inconvenience.

Mtd in tpvp

in PvP

Posted by: MailMail.6534

MailMail.6534

I think there’s room for MtD in the meta if teams actually consider its strengths instead of having tunnel vision on what the Mesmer role currently is. The issue is figuring out which trait configuration is best and for what role you’re performing.

I’ve been having A LOT of success in tpvp with my 0/4/0/4/6 build. Vigorous Revelation helps to keep almost 50-75% vigor upkeep for teammates and guarantees 100% vigor upkeep for the Mesmer. I’ve taken the role as roamer between all points due to Portal only being on a 72s CD. Nullfield serving as a boon rip and condi clear every 32s is nice as well. I also focus on giving my teammates chaos armour every 28s.

I’ll be giving a write up soon in the Mesmer forums about my research, but to stay on topic, yes I think MtD has place in tpvp as of right now.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

Mtd in tpvp

in PvP

Posted by: messiah.1908

messiah.1908

While my build is slightly different than messiah’s, I don’t think Maim is any inferior to Lockdown. Shatter is good at what it’s meant to do, but Condi Shatter is not inferior in potential.

would love to hear your build
i use 4,4,0,0,6 if no mesmer around or 0,4,4,0,6 or 0,4,2,2,6 if i see potential of condi pressure team

Actually confused you for someone else using Maim using a different build. Ours are more similar though, here: http://gw2skills.net/editor/?fhAQNArfWnsISjaWoGOoB3aGp1gQdVGTPJZAKQJbQ1A-TZRHwAIOCAILDca/BBnCAAPAAA

signet heal on shatter build- why? longer cd less health
why no MI for more clones?
and you are brave one with carrion gear !
:)

Holy- What is wrong with Carrion? Mesmer’s condi weapons are half normal damage, so it just makes sense to use. I never knew Carrion was so shunned before.

Anyway, the signet heal is because I usually have 1-2 illusions up and it heals me between my shatters or during my stealth set-ups for condi-shatter bursts. And if I’m in need of an immediate heal, I can screw the passive defense for the normal heal. It isn’t that bad with my play style. Might also be due to the fact that the clones we use are ranged, so people don’t go a lot out of their way to destroy them.

As for Mirror Images… I don’t know, just not my usual thing. I could, but I find I have enough clone generation without it. Plus I use my phantasms a good bit before I shatter them. If I had to define it, this builds more like a hybrid of condi-power and shatter-phantasm, shattering when I can but using phantasms when it’s not an inconvenience.

ok good ideas- so you play illusion build basicaly but condi one
i dont like carrion not because its not good rather i play more agressive play style (more shatter then you) so i need more armor

so you play more in the periphery trying to do dmg while avoiding getting some. from the thief etc.
have you notice if you dmg is high or the condi pressure the players . is it aoe pressure or single target?