Multiple Spec Load-outs

Multiple Spec Load-outs

in PvP

Posted by: tehdirtyfivethirty.3507

tehdirtyfivethirty.3507

This wasn’t on the first page and it ought to be.

This should be implemented, imo, to make SPvP more enjoyable. I think in my specific instance when I find a build that I like and is useful but then, oh, one of two jobs is calling and I’m out the door without testing it. In the end, without really having to draw this out longer than it needs to be, for those of us with limited time to play (casual by circumstances, hardcore at heart) multiple spec load-outs would be a godsend.

Don’t allow swaps in combat and limit the number of load-outs to something manageable, say 4 max (buy the 3 additional slots via gold or gems) this would also benefit PvE but I’d rather leave it to the PvE constituents to make that case. As is, I don’t see a balance issue just a matter of prioritizing items. This is just a starting point that, to me, seems reasonable.

For me, this is starting to climb the list of priorities since I’ve become jaded with the necromancer and have branched out to other classes that have more than 2-3 viable gear/stat funneled specs and its becoming cumbersome keeping records of builds with all the variations in sigil/runes and traits. And with the time constraints — jumping right into the most enjoyable aspect of this game for me, well, will keep me logging in and recommending it to friends.

Multiple Spec Load-outs

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Posted by: YojimboJones.6243

YojimboJones.6243

This sounds incredibly unfair. As it is right now you can already swap all weapons and armor/amulets out of combat, making for near instant stat reallocation. But to change your build too? So you mean to say you could run up and see a bunker guardian, ignoring him to sit on his spot. And then see him run up into a team fight later thinking “oh lol hes just a bunker ignore him” and then get blasted down by a complete 180 burst build?

It’s like bringing 10 people to a 5 man fight.

we should already be thankful that we can swap major traits around out of combat. That’s a level of versatility thats rare in an MMORPG. Normally you always need to respec to change such things.

In pve and wvw I frequently find myself swapping major traits to suit the task at hand. People take this for granted.

Yojimbo Jones: Norn Warrior
Niv Wizzet: Asura Engineer
[EMP] – Jade Quarry

(edited by YojimboJones.6243)

Multiple Spec Load-outs

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Posted by: Zodian.6597

Zodian.6597

This sounds incredibly unfair. As it is right now you can already swap all weapons and armor/amulets out of combat, making for near instant stat reallocation. But to change your build too? So you mean to say you could run up and see a bunker guardian, ignoring him to sit on his spot. And then see him run up into a team fight later thinking “oh lol hes just a bunker ignore him” and then get blasted down by a complete 180 burst build?

It’s like bringing 10 people to a 5 man fight.

we should already be thankful that we can swap major traits around out of combat. That’s a level of versatility thats rare in an MMORPG. Normally you always need to respec to change such things.

In pve and wvw I frequently find myself swapping major traits to suit the task at hand. People take this for granted.

Well, people already do this. What you do is just have a friend mail you the major trait numbers of your builds, then just buy like 100 or each rune you’ll need in both builds, then swap everything when you need to (usually before hitting a point or while bunkering in down time). runes can take awhile to apply, so some ppl run 2 sets of gear. Idk, some specification from the devs of whether this is the intent of how higher level play was meant to look or not would be welcomed. I find it amusing that there are passive +movement speed utilities, it’s rely just a passive movement speed buff because you can just switch into it while running from point to point, then put your real utility back on before entering combat. I like the idea of being able to switch around utilities before a fight because it creates more choices and micro for roamers, but I sort of doubt that this flexibility was the intent of the developers. But from a spvper’s point of view, this kind of flexibility could be extremely important once the game reaches a competitive level of play where some comps just counter others (once a few teams reach skill cap), i’d like to see skill trump team composition to be honest; and switching builds on the fly is a good catalyst for that to happen.

Neglekt

(edited by Zodian.6597)

Multiple Spec Load-outs

in PvP

Posted by: Hammerheart.1426

Hammerheart.1426

@Yojimbo, I’m 100% certain that he does not mean for this to be used anywhere outside of the Heart of the Mists. Swapping Majors is already here to stay, as are amulets/armor/etc swapping.

This game, this franchise, has promoted and encouraged experimentation since its inception. The ability to save and swap multiple builds was in GW1, and I am unsure why it wasn’t implemented from the get go in GW2.