Multiple trinkets for stat variety
At least in past we had 1 major and 1 minor amulets. Why have it changed? Casualisation may be…
Take for example the Valkyrie amulet. You have Power, you have Vitality, and then you have Ferocity. Ferocity. With no Precision you have 4% chance to use that kittening Ferocity. Before you could put points into a precision based trait line to gain some crit chance, but now that traits and stats are separated (which is a cool change mind you), where do you get the Precision to utilize that Ferocity? Sure you can use Sigil of Intelligence, but it only becomes useful 3 to 5 seconds at a time, or maybe you refrain from attacking and spend your crit chance “tactically”. What are you gonna do with Sigil of Intelligence, take pot shots every 3 seconds? You kittening might as well use a Berzerker amulet if you want to use Ferocity. “Oh there’s runes that give you 175 precision”, you might say. . . . Bwahaha. That’s only an 8% increase to crit chance. Really now arenanet. Are you guys so meta headed right now you’ve lost sight of your own game’s design? Really?
Oh noes pride incoming, no changes will be made, pride was hurt.
kitten .
+1. PvP is in desperate need of a multi-item stat system. So many builds are simply dead in the water because they cannot get a good balance of health/toughness vs damage with the current system.
They had the perfect opportunity to convert all the stats to secondary item stats instead of just flat adding them to the current amulets. They chose to be lazy kittens and kill many builds. Its pretty obvious that multi stats aren’t going to make any class “OP” in comparison to what we have now, and multi stats would still allow exactly what we have now while additionally allowing classes who need survivability to take less damage in exchange. It could only improve the game by opening up many more builds to have a chance.
More stat customization is desperately needed for PvP.
- It’s not too confusing for new players. They have multiple items for stats in PvE/WvW. They have more trouble finding the “PvP Build” button than anything else.
- It won’t directly create balance issues. You’re just working within in a trade-space and you already have the extremes with the current amulets. New builds which arise might be imbalanced, but that’s due to the build itself, not stats. And frankly, having more builds, even if some need nerfs, is a good problem.
How bout we just open Stat variety first.
You can have just about any power combo, yet condi stats are slim pickins.
I’m tired of running precision on my pure conditions build because theres no condi/tough/vit option.